AeThex-Engine-Core/engine/thirdparty/libtheora/dequant.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

27 lines
1.1 KiB
C++

/********************************************************************
* *
* THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2009 *
* by the Xiph.Org Foundation and contributors *
* https://www.xiph.org/ *
* *
********************************************************************
function:
********************************************************************/
#if !defined(_dequant_H)
# define _dequant_H (1)
# include "quant.h"
# include "bitpack.h"
int oc_quant_params_unpack(oc_pack_buf *_opb,
th_quant_info *_qinfo);
void oc_quant_params_clear(th_quant_info *_qinfo);
#endif