- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
22 lines
475 B
C++
22 lines
475 B
C++
#if !defined(_huffenc_H)
|
|
# define _huffenc_H (1)
|
|
# include "huffman.h"
|
|
# include "bitpack.h"
|
|
|
|
|
|
|
|
typedef th_huff_code th_huff_table[TH_NDCT_TOKENS];
|
|
|
|
|
|
|
|
extern const th_huff_code
|
|
TH_VP31_HUFF_CODES[TH_NHUFFMAN_TABLES][TH_NDCT_TOKENS];
|
|
|
|
|
|
|
|
int oc_huff_codes_pack(oggpack_buffer *_opb,
|
|
const th_huff_code _codes[TH_NHUFFMAN_TABLES][TH_NDCT_TOKENS]);
|
|
int oc_huff_codes_unpack(oc_pack_buf *_opb,
|
|
th_huff_code _codes[TH_NHUFFMAN_TABLES][TH_NDCT_TOKENS]);
|
|
|
|
#endif
|