- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2009 *
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* by the Xiph.Org Foundation and contributors *
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* https://www.xiph.org/ *
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* *
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********************************************************************
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function:
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********************************************************************/
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#if !defined(_quant_H)
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# define _quant_H (1)
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# include "theora/codec.h"
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# include "ocintrin.h"
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typedef ogg_uint16_t oc_quant_table[64];
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/*Maximum scaled quantizer value.*/
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#define OC_QUANT_MAX (1024<<2)
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void oc_dequant_tables_init(ogg_uint16_t *_dequant[64][3][2],
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int _pp_dc_scale[64],const th_quant_info *_qinfo);
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#endif
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