- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 *
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* by the Xiph.Org Foundation https://xiph.org/ *
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* *
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********************************************************************
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function: registry for time, floor, res backends and channel mappings
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********************************************************************/
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#ifndef _V_REG_H_
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#define _V_REG_H_
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#define VI_TRANSFORMB 1
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#define VI_WINDOWB 1
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#define VI_TIMEB 1
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#define VI_FLOORB 2
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#define VI_RESB 3
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#define VI_MAPB 1
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extern const vorbis_func_floor *const _floor_P[];
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extern const vorbis_func_residue *const _residue_P[];
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extern const vorbis_func_mapping *const _mapping_P[];
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#endif
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