AeThex-Engine-Core/engine/thirdparty/linuxbsd_headers/pulse/rtclock.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

38 lines
1.1 KiB
C++

#ifndef foortclockfoo
#define foortclockfoo
/***
This file is part of PulseAudio.
Copyright 2004-2009 Lennart Poettering
PulseAudio is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
PulseAudio is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
***/
#include <pulse/cdecl.h>
#include <pulse/sample.h>
/** \file
* Monotonic clock utilities. */
PA_C_DECL_BEGIN
/** Return the current monotonic system time in usec, if such a clock
* is available. If it is not available this will return the
* wallclock time instead. \since 0.9.16 */
pa_usec_t pa_rtclock_now(void);
PA_C_DECL_END
#endif