- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#ifndef foortclockfoo
|
|
#define foortclockfoo
|
|
|
|
/***
|
|
This file is part of PulseAudio.
|
|
|
|
Copyright 2004-2009 Lennart Poettering
|
|
|
|
PulseAudio is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as
|
|
published by the Free Software Foundation; either version 2.1 of the
|
|
License, or (at your option) any later version.
|
|
|
|
PulseAudio is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
|
|
***/
|
|
|
|
#include <pulse/cdecl.h>
|
|
#include <pulse/sample.h>
|
|
|
|
/** \file
|
|
* Monotonic clock utilities. */
|
|
|
|
PA_C_DECL_BEGIN
|
|
|
|
/** Return the current monotonic system time in usec, if such a clock
|
|
* is available. If it is not available this will return the
|
|
* wallclock time instead. \since 0.9.16 */
|
|
pa_usec_t pa_rtclock_now(void);
|
|
|
|
PA_C_DECL_END
|
|
|
|
#endif
|