- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
19 lines
444 B
C++
19 lines
444 B
C++
#ifndef THORVG_CONFIG_H
|
|
#define THORVG_CONFIG_H
|
|
|
|
#define THORVG_SW_RASTER_SUPPORT
|
|
#define THORVG_SVG_LOADER_SUPPORT
|
|
#define THORVG_PNG_LOADER_SUPPORT
|
|
#ifndef WEB_ENABLED
|
|
#define THORVG_THREAD_SUPPORT
|
|
#endif
|
|
|
|
// Added conditionally if respective modules are enabled.
|
|
//#define THORVG_WEBP_LOADER_SUPPORT
|
|
//#define THORVG_JPG_LOADER_SUPPORT
|
|
|
|
// For internal debugging:
|
|
//#define THORVG_LOG_ENABLED
|
|
|
|
#define THORVG_VERSION_STRING "0.15.16"
|
|
#endif
|