- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
23 lines
598 B
Text
23 lines
598 B
Text
# Properly detect languages on Github
|
|
*.h linguist-language=C++
|
|
*.inc linguist-language=C++
|
|
thirdparty/* linguist-vendored
|
|
|
|
# Normalize EOL for all files that Git considers text files
|
|
* text=auto eol=lf
|
|
# Except for Windows-only / Visual Studio files
|
|
*.bat eol=crlf
|
|
*.sln eol=crlf
|
|
*.csproj eol=crlf
|
|
misc/msvs/* eol=crlf
|
|
# And some test files where the EOL matters
|
|
*.test.txt -text
|
|
|
|
# The above only works properly for Git 2.10+, so for older versions
|
|
# we need to manually list the binary files we don't want modified.
|
|
*.icns binary
|
|
*.ico binary
|
|
*.jar binary
|
|
*.png binary
|
|
*.ttf binary
|
|
*.tza binary
|