- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
36 lines
1.6 KiB
XML
36 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectEQ" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for audio equalizers. Gives you control over frequencies.
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Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
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</brief_description>
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<description>
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AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
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</description>
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<tutorials>
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<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
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</tutorials>
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<methods>
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<method name="get_band_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of bands of the equalizer.
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</description>
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</method>
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<method name="get_band_gain_db" qualifiers="const">
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<return type="float" />
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<param index="0" name="band_idx" type="int" />
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<description>
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Returns the band's gain at the specified index, in dB.
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</description>
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</method>
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<method name="set_band_gain_db">
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<return type="void" />
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<param index="0" name="band_idx" type="int" />
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<param index="1" name="volume_db" type="float" />
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<description>
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Sets band's gain at the specified index, in dB.
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</description>
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</method>
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</methods>
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</class>
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