- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
14 lines
913 B
XML
14 lines
913 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FABRIK3D" inherits="IterateIK3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Position based forward and backward reaching inverse kinematics solver.
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</brief_description>
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<description>
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[FABRIK3D] is position based IK, allowing precise and accurate tracking of targets. It's ideal for simple chains without limitations.
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The resulting twist around the forward vector will always be kept from the previous pose.
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[b]Note:[/b] When the target is close to the root, it tends to produce zig-zag patterns, resulting in unnatural visual movement.
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</description>
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<tutorials>
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<link title="Inverse Kinematics Returns to Godot 4.6 - IKModifier3D">https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/#ikmodifier3d-and-7-child-classes</link>
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</tutorials>
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</class>
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