- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
30 lines
662 B
Text
30 lines
662 B
Text
# https://clangd.llvm.org/config
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---
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# Default conditions, apply everywhere.
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Diagnostics:
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Includes:
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IgnoreHeader:
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- \.compat\.inc
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---
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# Header-specific conditions.
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If:
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PathMatch: .*\.(h|hh|hpp|hxx|inc)
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# Exclude certain, noisy warnings that lack full context. Replace with lowered severity if/when
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# clangd gets diagnostic severity support. (See: https://github.com/clangd/clangd/issues/1937)
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CompileFlags:
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Add:
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- -Wno-unneeded-internal-declaration
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- -Wno-unused-const-variable
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- -Wno-unused-function
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- -Wno-unused-variable
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---
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# Suppress all third-party warnings.
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If:
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PathMatch: thirdparty/.*
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Diagnostics:
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Suppress: "*"
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