AeThex-Engine-Core/engine/modules/betsy/alpha_stitch.glsl
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

21 lines
771 B
GLSL

// RGB and Alpha components of ETC2 RGBA/DXT5 are computed separately.
// This compute shader merely stitches them together to form the final result
// It's also used by RG11/BC4 driver to stitch two R11/BC4 into one RG11/BC5
#[compute]
#version 450
layout(local_size_x = 8, //
local_size_y = 8, //
local_size_z = 1) in;
layout(binding = 0) uniform usampler2D srcRGB;
layout(binding = 1) uniform usampler2D srcAlpha;
layout(binding = 2, rgba32ui) uniform restrict writeonly uimage2D dstTexture;
void main() {
uvec2 rgbBlock = texelFetch(srcRGB, ivec2(gl_GlobalInvocationID.xy), 0).xy;
uvec2 alphaBlock = texelFetch(srcAlpha, ivec2(gl_GlobalInvocationID.xy), 0).xy;
imageStore(dstTexture, ivec2(gl_GlobalInvocationID.xy), uvec4(rgbBlock.xy, alphaBlock.xy));
}