- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
14 lines
474 B
Python
14 lines
474 B
Python
#!/usr/bin/env python
|
|
from misc.utility.scons_hints import *
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_lightmapper_rd = env_modules.Clone()
|
|
env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl")
|
|
env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl")
|
|
env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl")
|
|
env_lightmapper_rd.Depends(Glob("*.glsl.gen.h"), ["lm_common_inc.glsl", "#glsl_builders.py"])
|
|
|
|
# Godot source files
|
|
env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")
|