- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
44 lines
1.1 KiB
Python
44 lines
1.1 KiB
Python
#!/usr/bin/env python
|
|
from misc.utility.scons_hints import *
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_navigation_2d = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
|
|
thirdparty_obj = []
|
|
|
|
# RVO 2D Thirdparty source files
|
|
if env["builtin_rvo2_2d"]:
|
|
thirdparty_dir = "#thirdparty/rvo2/rvo2_2d/"
|
|
thirdparty_sources = [
|
|
"Agent2d.cpp",
|
|
"Obstacle2d.cpp",
|
|
"KdTree2d.cpp",
|
|
"RVOSimulator2d.cpp",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env_navigation_2d.Prepend(CPPPATH=[thirdparty_dir])
|
|
|
|
env_thirdparty = env_navigation_2d.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
|
|
|
|
|
|
env.modules_sources += thirdparty_obj
|
|
|
|
# Godot source files
|
|
|
|
module_obj = []
|
|
|
|
env_navigation_2d.add_source_files(module_obj, "*.cpp")
|
|
env_navigation_2d.add_source_files(module_obj, "2d/*.cpp")
|
|
if env.editor_build:
|
|
env_navigation_2d.add_source_files(module_obj, "editor/*.cpp")
|
|
env.modules_sources += module_obj
|
|
|
|
# Needed to force rebuilding the module files when the thirdparty library is updated.
|
|
env.Depends(module_obj, thirdparty_obj)
|