- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
27 lines
959 B
Python
27 lines
959 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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Import("env_modules")
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freetype_enabled = "freetype" in env.module_list
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msdfgen_enabled = "msdfgen" in env.module_list
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env_text_server_fb = env_modules.Clone()
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if "svg" in env.module_list:
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env_text_server_fb.Prepend(
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CPPPATH=["#thirdparty/thorvg/inc", "#thirdparty/thorvg/src/common", "#thirdparty/thorvg/src/renderer"]
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)
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# Enable ThorVG static object linking.
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env_text_server_fb.Append(CPPDEFINES=["TVG_STATIC"])
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if env["builtin_msdfgen"] and msdfgen_enabled:
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env_text_server_fb.Append(CPPDEFINES=[("MSDFGEN_PUBLIC", "")])
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env_text_server_fb.Prepend(CPPPATH=["#thirdparty/msdfgen"])
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if env["builtin_freetype"] and freetype_enabled:
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env_text_server_fb.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
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env_text_server_fb.Prepend(CPPPATH=["#thirdparty/freetype/include"])
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env_text_server_fb.add_source_files(env.modules_sources, "*.cpp")
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