- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
30 lines
859 B
Python
30 lines
859 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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from glob import glob
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import platform_builders
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Import("env")
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env.platform_sources = []
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# Generate export icons
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for platform in env.platform_exporters:
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for path in glob(f"{platform}/export/*.svg"):
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env.CommandNoCache(path.replace(".svg", "_svg.gen.h"), path, env.Run(platform_builders.export_icon_builder))
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# Register platform-exclusive APIs
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register_platform_apis = env.CommandNoCache(
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"register_platform_apis.gen.cpp",
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env.Value(env.platform_apis),
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env.Run(platform_builders.register_platform_apis_builder),
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)
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env.add_source_files(env.platform_sources, register_platform_apis)
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for platform in env.platform_apis:
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env.add_source_files(env.platform_sources, f"{platform}/api/*.cpp")
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lib = env.add_library("platform", env.platform_sources)
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env.Prepend(LIBS=[lib])
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