AeThex-Engine-Core/engine/scene/gui/graph_element.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

97 lines
3.5 KiB
C++

/**************************************************************************/
/* graph_element.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/gui/container.h"
class GraphElement : public Container {
GDCLASS(GraphElement, Container);
protected:
bool selected = false;
bool resizable = false;
bool resizing = false;
bool draggable = true;
bool selectable = true;
Vector2 drag_from;
Vector2 resizing_from;
Vector2 resizing_from_size;
Vector2 position_offset;
bool scaling_menus = false;
struct ThemeCache {
Ref<Texture2D> resizer;
} theme_cache;
#ifdef TOOLS_ENABLED
void _edit_set_position(const Point2 &p_position) override;
#endif
protected:
virtual void gui_input(const Ref<InputEvent> &p_ev) override;
void _notification(int p_what);
static void _bind_methods();
virtual void _resort();
void _validate_property(PropertyInfo &p_property) const;
public:
void set_position_offset(const Vector2 &p_offset);
Vector2 get_position_offset() const;
void set_selected(bool p_selected);
bool is_selected();
void set_drag(bool p_drag);
Vector2 get_drag_from();
void set_resizable(bool p_enable);
bool is_resizable() const;
void set_draggable(bool p_draggable);
bool is_draggable();
void set_selectable(bool p_selectable);
bool is_selectable();
void set_scaling_menus(bool p_scaling_menus);
bool is_scaling_menus() const;
virtual Size2 get_minimum_size() const override;
bool is_resizing() const {
return resizing;
}
};