AeThex-Engine-Core/engine/tests/scene/test_animation_player.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

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C++

/**************************************************************************/
/* test_animation_player.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tests/test_macros.h"
TEST_FORCE_LINK(test_animation_player)
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
namespace TestAnimationPlayer {
TEST_CASE("[AnimationPlayer] get & set default_blend_time") {
AnimationPlayer *animation_player = memnew(AnimationPlayer);
animation_player->set_default_blend_time(4.0);
CHECK(animation_player->get_default_blend_time() == doctest::Approx(4.0f));
memdelete(animation_player);
}
TEST_CASE("[AnimationPlayer] get & set blend_time") {
String anim1 = "animation1";
String anim2 = "animation2";
const Ref<Animation> animation1 = memnew(Animation);
const Ref<Animation> animation2 = memnew(Animation);
const Ref<AnimationLibrary> animation_library = memnew(AnimationLibrary);
animation_library->add_animation(anim1, animation1);
animation_library->add_animation(anim2, animation2);
AnimationPlayer *animation_player = memnew(AnimationPlayer);
animation_player->add_animation_library("", animation_library);
animation_player->set_blend_time(anim1, anim2, 4.0);
CHECK(animation_player->get_blend_time(anim1, anim2) == doctest::Approx(4.0f));
memdelete(animation_player);
}
} // namespace TestAnimationPlayer