AeThex-Engine-Core/engine/tests/scene/test_path_2d.cpp
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

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/**************************************************************************/
/* test_path_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tests/test_macros.h"
TEST_FORCE_LINK(test_path_2d)
#include "scene/2d/path_2d.h"
namespace TestPath2D {
TEST_CASE("[SceneTree][Path2D] Initialization") {
SUBCASE("Path should be empty right after initialization") {
Path2D *test_path = memnew(Path2D);
CHECK(test_path->get_curve().is_null());
memdelete(test_path);
}
}
TEST_CASE("[SceneTree][Path2D] Curve setter and getter") {
Path2D *test_path = memnew(Path2D);
const Ref<Curve2D> &curve = memnew(Curve2D);
SUBCASE("Curve passed to the class should remain the same") {
test_path->set_curve(curve);
CHECK(test_path->get_curve() == curve);
}
SUBCASE("Curve passed many times to the class should remain the same") {
test_path->set_curve(curve);
test_path->set_curve(curve);
test_path->set_curve(curve);
CHECK(test_path->get_curve() == curve);
}
SUBCASE("Curve rewrite testing") {
const Ref<Curve2D> &curve1 = memnew(Curve2D);
const Ref<Curve2D> &curve2 = memnew(Curve2D);
test_path->set_curve(curve1);
test_path->set_curve(curve2);
CHECK_MESSAGE(test_path->get_curve() != curve1,
"After rewrite, second curve should be in class");
CHECK_MESSAGE(test_path->get_curve() == curve2,
"After rewrite, second curve should be in class");
}
SUBCASE("Assign same curve to two paths") {
Path2D *path2 = memnew(Path2D);
test_path->set_curve(curve);
path2->set_curve(curve);
CHECK_MESSAGE(test_path->get_curve() == path2->get_curve(),
"Both paths have the same curve.");
memdelete(path2);
}
SUBCASE("Swapping curves between two paths") {
Path2D *path2 = memnew(Path2D);
const Ref<Curve2D> &curve1 = memnew(Curve2D);
const Ref<Curve2D> &curve2 = memnew(Curve2D);
test_path->set_curve(curve1);
path2->set_curve(curve2);
CHECK(test_path->get_curve() == curve1);
CHECK(path2->get_curve() == curve2);
// Do the swap
Ref<Curve2D> temp = test_path->get_curve();
test_path->set_curve(path2->get_curve());
path2->set_curve(temp);
CHECK(test_path->get_curve() == curve2);
CHECK(path2->get_curve() == curve1);
memdelete(path2);
}
memdelete(test_path);
}
} // namespace TestPath2D