- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
38 lines
952 B
Python
38 lines
952 B
Python
"""Functions used to generate source files during build time"""
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import re
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import methods
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RE_PATH_SPLIT = re.compile(r"[^/\\]+?(?=\.)")
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TEMPLATE = """\
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#ifndef _WIN32
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#define TEST_DLL_PRIVATE __attribute__((visibility("hidden")))
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#else
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#define TEST_DLL_PRIVATE
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#endif // _WIN32
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namespace ForceLink {{
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TEST_DLL_PRIVATE void force_link_tests();
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{TESTS_DECLARE}
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}} // namespace ForceLink
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void ForceLink::force_link_tests() {{
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{TESTS_CALL}
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}}
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"""
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def force_link_builder(target, source, env):
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names = [RE_PATH_SPLIT.search(str(path)).group() for path in source[0].read()]
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declares = [f"TEST_DLL_PRIVATE void force_link_{name}();" for name in names]
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calls = [f"force_link_{name}();" for name in names]
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with methods.generated_wrapper(str(target[0])) as file:
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file.write(
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TEMPLATE.format(
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TESTS_DECLARE="\n\t".join(declares),
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TESTS_CALL="\n\t".join(calls),
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)
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)
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