AeThex-Engine-Core/engine/thirdparty/brotli/common/constants.c
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

15 lines
619 B
C

/* Copyright 2013 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
#include "constants.h"
const BROTLI_MODEL("small")
BrotliPrefixCodeRange _kBrotliPrefixCodeRanges[BROTLI_NUM_BLOCK_LEN_SYMBOLS] = {
{1, 2}, {5, 2}, {9, 2}, {13, 2}, {17, 3}, {25, 3},
{33, 3}, {41, 3}, {49, 4}, {65, 4}, {81, 4}, {97, 4},
{113, 5}, {145, 5}, {177, 5}, {209, 5}, {241, 6}, {305, 6},
{369, 7}, {497, 8}, {753, 9}, {1265, 10}, {2289, 11}, {4337, 12},
{8433, 13}, {16625, 24}};