- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
14 lines
673 B
C++
14 lines
673 B
C++
#ifndef __PROCESSRGB_HPP__
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#define __PROCESSRGB_HPP__
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#include <stdint.h>
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void CompressEtc1Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
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void CompressEtc1RgbDither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
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void CompressEtc2Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width, bool useHeuristics );
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void CompressEtc2Rgba( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width, bool useHeuristics );
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void CompressEacR( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
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void CompressEacRg( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
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#endif
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