- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2009 *
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* by the Xiph.Org Foundation and contributors *
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* https://www.xiph.org/ *
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* *
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********************************************************************
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function:
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********************************************************************/
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#if !defined(_dequant_H)
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# define _dequant_H (1)
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# include "quant.h"
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# include "bitpack.h"
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int oc_quant_params_unpack(oc_pack_buf *_opb,
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th_quant_info *_qinfo);
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void oc_quant_params_clear(th_quant_info *_qinfo);
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#endif
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