AeThex-Engine-Core/engine/thirdparty/libwebp/sharpyuv/sharpyuv_cpu.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

22 lines
855 B
C++

// Copyright 2022 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
#ifndef WEBP_SHARPYUV_SHARPYUV_CPU_H_
#define WEBP_SHARPYUV_SHARPYUV_CPU_H_
#include "sharpyuv/sharpyuv.h"
// Avoid exporting SharpYuvGetCPUInfo in shared object / DLL builds.
// SharpYuvInit() replaces the use of the function pointer.
#undef WEBP_EXTERN
#define WEBP_EXTERN extern
#define VP8GetCPUInfo SharpYuvGetCPUInfo
#include "src/dsp/cpu.h"
#endif // WEBP_SHARPYUV_SHARPYUV_CPU_H_