- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
20 lines
741 B
XML
20 lines
741 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AudioEffectEQ6" inherits="AudioEffectEQ" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Adds a 6-band equalizer audio effect to an audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz.
|
|
Each frequency can be modulated between -60/+24 dB.
|
|
</brief_description>
|
|
<description>
|
|
Frequency bands:
|
|
Band 1: 32 Hz
|
|
Band 2: 100 Hz
|
|
Band 3: 320 Hz
|
|
Band 4: 1000 Hz
|
|
Band 5: 3200 Hz
|
|
Band 6: 10000 Hz
|
|
See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21].
|
|
</description>
|
|
<tutorials>
|
|
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
|
|
</tutorials>
|
|
</class>
|