- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="BlitMaterial" inherits="Material" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A material that processes blit calls to a DrawableTexture.
|
|
</brief_description>
|
|
<description>
|
|
A material resource that can be used by DrawableTextures when processing blit calls to draw.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="BlitMaterial.BlendMode" default="0">
|
|
The manner in which the newly blitted texture is blended with the original DrawableTexture.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
|
|
Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
|
|
</constant>
|
|
<constant name="BLEND_MODE_ADD" value="1" enum="BlendMode">
|
|
Additive blending mode.
|
|
</constant>
|
|
<constant name="BLEND_MODE_SUB" value="2" enum="BlendMode">
|
|
Subtractive blending mode.
|
|
</constant>
|
|
<constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
|
|
Multiplicative blending mode.
|
|
</constant>
|
|
<constant name="BLEND_MODE_DISABLED" value="4" enum="BlendMode">
|
|
No blending mode, direct color copy.
|
|
</constant>
|
|
</constants>
|
|
</class>
|