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153 lines
6.1 KiB
XML
153 lines
6.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoneConstraint3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A node that may modify Skeleton3D's bone with associating the two bones.
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</brief_description>
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<description>
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Base class of [SkeletonModifier3D] that modifies the bone set in [method set_apply_bone] based on the transform of the bone retrieved by [method get_reference_bone].
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[b]Note:[/b] Most methods in this class take an [code]index[/code] parameter. This parameter specifies which setting list entry to return if the IK has multiple entries (e.g. [code]settings/<index>/amount[/code]).
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_setting">
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<return type="void" />
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<description>
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Clear all settings.
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</description>
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</method>
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<method name="get_amount" qualifiers="const">
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<return type="float" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the apply amount of the setting at [param index].
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</description>
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</method>
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<method name="get_apply_bone" qualifiers="const">
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<return type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the apply bone of the setting at [param index]. This bone will be modified.
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</description>
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</method>
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<method name="get_apply_bone_name" qualifiers="const">
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<return type="String" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the apply bone name of the setting at [param index]. This bone will be modified.
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</description>
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</method>
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<method name="get_reference_bone" qualifiers="const">
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<return type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the reference bone of the setting at [param index].
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This bone will be only referenced and not modified by this modifier.
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</description>
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</method>
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<method name="get_reference_bone_name" qualifiers="const">
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<return type="String" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the reference bone name of the setting at [param index].
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This bone will be only referenced and not modified by this modifier.
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</description>
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</method>
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<method name="get_reference_node" qualifiers="const">
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<return type="NodePath" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the reference node path of the setting at [param index].
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This node will be only referenced and not modified by this modifier.
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</description>
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</method>
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<method name="get_reference_type" qualifiers="const">
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<return type="int" enum="BoneConstraint3D.ReferenceType" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the reference target type of the setting at [param index]. See also [enum ReferenceType].
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</description>
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</method>
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<method name="get_setting_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of settings in the modifier.
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</description>
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</method>
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<method name="set_amount">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="amount" type="float" />
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<description>
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Sets the apply amount of the setting at [param index] to [param amount].
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</description>
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</method>
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<method name="set_apply_bone">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="bone" type="int" />
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<description>
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Sets the apply bone of the setting at [param index] to [param bone]. This bone will be modified.
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</description>
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</method>
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<method name="set_apply_bone_name">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="bone_name" type="String" />
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<description>
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Sets the apply bone of the setting at [param index] to [param bone_name]. This bone will be modified.
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</description>
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</method>
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<method name="set_reference_bone">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="bone" type="int" />
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<description>
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Sets the reference bone of the setting at [param index] to [param bone].
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This bone will be only referenced and not modified by this modifier.
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</description>
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</method>
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<method name="set_reference_bone_name">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="bone_name" type="String" />
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<description>
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Sets the reference bone of the setting at [param index] to [param bone_name].
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This bone will be only referenced and not modified by this modifier.
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</description>
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</method>
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<method name="set_reference_node">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="node" type="NodePath" />
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<description>
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Sets the reference node path of the setting at [param index] to [param node].
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This node will be only referenced and not modified by this modifier.
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</description>
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</method>
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<method name="set_reference_type">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="type" type="int" enum="BoneConstraint3D.ReferenceType" />
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<description>
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Sets the reference target type of the setting at [param index] to [param type]. See also [enum ReferenceType].
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</description>
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</method>
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<method name="set_setting_count">
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<return type="void" />
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<param index="0" name="count" type="int" />
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<description>
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Sets the number of settings in the modifier.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="REFERENCE_TYPE_BONE" value="0" enum="ReferenceType">
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The reference target is a bone. In this case, the reference target spaces is local space.
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</constant>
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<constant name="REFERENCE_TYPE_NODE" value="1" enum="ReferenceType">
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The reference target is a [Node3D]. In this case, the reference target spaces is model space.
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In other words, the reference target's coordinates are treated as if it were placed directly under [Skeleton3D] which parent of the [BoneConstraint3D].
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</constant>
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</constants>
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</class>
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