- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
34 lines
2.7 KiB
XML
34 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CameraAttributes" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Parent class for camera settings.
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</brief_description>
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<description>
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Controls camera-specific attributes such as depth of field and exposure override.
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When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment]. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used.
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See also [Environment] for general 3D environment settings.
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This is a pure virtual class that is inherited by [CameraAttributesPhysical] and [CameraAttributesPractical].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="auto_exposure_enabled" type="bool" setter="set_auto_exposure_enabled" getter="is_auto_exposure_enabled" default="false">
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If [code]true[/code], enables the tonemapping auto exposure mode of the scene renderer. If [code]true[/code], the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
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[b]Note:[/b] Auto-exposure is only supported in the Forward+ rendering method, not Mobile or Compatibility.
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</member>
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<member name="auto_exposure_scale" type="float" setter="set_auto_exposure_scale" getter="get_auto_exposure_scale" default="0.4">
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The scale of the auto exposure effect. Affects the intensity of auto exposure.
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</member>
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<member name="auto_exposure_speed" type="float" setter="set_auto_exposure_speed" getter="get_auto_exposure_speed" default="0.5">
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The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
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</member>
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<member name="exposure_multiplier" type="float" setter="set_exposure_multiplier" getter="get_exposure_multiplier" default="1.0">
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Multiplier for the exposure amount. A higher value results in a brighter image.
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</member>
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<member name="exposure_sensitivity" type="float" setter="set_exposure_sensitivity" getter="get_exposure_sensitivity" default="100.0">
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Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image.
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If [member auto_exposure_enabled] is [code]true[/code], this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
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[b]Note:[/b] Only available when [member ProjectSettings.rendering/lights_and_shadows/use_physical_light_units] is enabled.
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</member>
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</members>
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</class>
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