- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="HScrollBar" inherits="ScrollBar" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A horizontal scrollbar that goes from left (min) to right (max).
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</brief_description>
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<description>
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A horizontal scrollbar, typically used to navigate through content that extends beyond the visible width of a control. It is a [Range]-based control and goes from left (min) to right (max).
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</description>
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<tutorials>
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</tutorials>
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<theme_items>
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<theme_item name="padding_bottom" data_type="constant" type="int" default="0">
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Padding between the bottom of the [theme_item ScrollBar.scroll] element and the [theme_item ScrollBar.grabber].
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[b]Note:[/b] To apply horizontal padding, modify the left/right content margins of [theme_item ScrollBar.scroll] instead.
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</theme_item>
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<theme_item name="padding_top" data_type="constant" type="int" default="0">
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Padding between the top of the [theme_item ScrollBar.scroll] element and the [theme_item ScrollBar.grabber].
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[b]Note:[/b] To apply horizontal padding, modify the left/right content margins of [theme_item ScrollBar.scroll] instead.
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</theme_item>
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</theme_items>
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</class>
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