- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
17 lines
798 B
XML
17 lines
798 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Path2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Contains a [Curve2D] path for [PathFollow2D] nodes to follow.
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</brief_description>
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<description>
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Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage.
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[b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]).
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve">
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A [Curve2D] describing the path.
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</member>
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</members>
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</class>
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