AeThex-Engine-Core/engine/doc/classes/Popup.xml
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

30 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Popup" inherits="Window" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for contextual windows and panels with fixed position.
</brief_description>
<description>
[Popup] is a base class for contextual windows and panels with fixed position. It's a modal by default (see [member Window.popup_window]) and provides methods for implementing custom popup behavior.
[b]Note:[/b] [Popup] is invisible by default. To make it visible, call one of the [code]popup_*[/code] methods from [Window] on the node, such as [method Window.popup_centered_clamped].
</description>
<tutorials>
</tutorials>
<members>
<member name="borderless" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
<member name="maximize_disabled" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
<member name="minimize_disabled" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
<member name="popup_window" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
<member name="popup_wm_hint" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
<member name="transient" type="bool" setter="set_transient" getter="is_transient" overrides="Window" default="true" />
<member name="unresizable" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
<member name="visible" type="bool" setter="set_visible" getter="is_visible" overrides="Window" default="false" />
<member name="wrap_controls" type="bool" setter="set_wrap_controls" getter="is_wrapping_controls" overrides="Window" default="true" />
</members>
<signals>
<signal name="popup_hide">
<description>
Emitted when the popup is hidden.
</description>
</signal>
</signals>
</class>