- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
51 lines
1.9 KiB
XML
51 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RenderSceneDataExtension" inherits="RenderSceneData" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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This class allows for a RenderSceneData implementation to be made in GDExtension.
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</brief_description>
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<description>
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This class allows for a RenderSceneData implementation to be made in GDExtension.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_cam_projection" qualifiers="virtual const">
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<return type="Projection" />
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<description>
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Implement this in GDExtension to return the camera [Projection].
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</description>
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</method>
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<method name="_get_cam_transform" qualifiers="virtual const">
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<return type="Transform3D" />
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<description>
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Implement this in GDExtension to return the camera [Transform3D].
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</description>
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</method>
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<method name="_get_uniform_buffer" qualifiers="virtual const">
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<return type="RID" />
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<description>
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Implement this in GDExtension to return the [RID] of the uniform buffer containing the scene data as a UBO.
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</description>
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</method>
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<method name="_get_view_count" qualifiers="virtual const">
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<return type="int" />
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<description>
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Implement this in GDExtension to return the view count.
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</description>
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</method>
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<method name="_get_view_eye_offset" qualifiers="virtual const">
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<return type="Vector3" />
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<param index="0" name="view" type="int" />
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<description>
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Implement this in GDExtension to return the eye offset for the given [param view].
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</description>
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</method>
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<method name="_get_view_projection" qualifiers="virtual const">
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<return type="Projection" />
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<param index="0" name="view" type="int" />
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<description>
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Implement this in GDExtension to return the view [Projection] for the given [param view].
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</description>
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</method>
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</methods>
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</class>
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