AeThex-Engine-Core/engine/platform/platform_builders.py
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

44 lines
1.1 KiB
Python

"""Functions used to generate source files during build time"""
from pathlib import Path
import methods
def export_icon_builder(target, source, env):
src_path = Path(str(source[0]))
src_name = src_path.stem
platform = src_path.parent.parent.stem
with open(str(source[0]), "r") as file:
svg = file.read()
with methods.generated_wrapper(str(target[0])) as file:
file.write(
f"""\
inline constexpr const char *_{platform}_{src_name}_svg = {methods.to_raw_cstring(svg)};
"""
)
def register_platform_apis_builder(target, source, env):
platforms = source[0].read()
api_inc = "\n".join([f'#include "{p}/api/api.h"' for p in platforms])
api_reg = "\n\t".join([f"register_{p}_api();" for p in platforms])
api_unreg = "\n\t".join([f"unregister_{p}_api();" for p in platforms])
with methods.generated_wrapper(str(target[0])) as file:
file.write(
f"""\
#include "register_platform_apis.h"
{api_inc}
void register_platform_apis() {{
{api_reg}
}}
void unregister_platform_apis() {{
{api_unreg}
}}
"""
)