AeThex-Engine-Core/engine/tests/display_server_mock.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

202 lines
9.3 KiB
C++

/**************************************************************************/
/* display_server_mock.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "servers/display/display_server_headless.h"
// Specialized DisplayServer for unittests based on DisplayServerHeadless, that
// additionally supports things like mouse enter/exit events and clipboard.
class DisplayServerMock : public DisplayServerHeadless {
GDSOFTCLASS(DisplayServerMock, DisplayServerHeadless);
private:
friend class DisplayServer;
Point2i mouse_position = Point2i(-1, -1); // Outside of Window.
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
bool window_over = false;
Callable event_callback;
String clipboard_text;
String primary_clipboard_text;
static Vector<String> get_rendering_drivers_func();
static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error);
void _set_mouse_position(const Point2i &p_position);
void _set_window_over(bool p_over);
void _send_window_event(WindowEvent p_event);
public:
bool has_feature(Feature p_feature) const override;
String get_name() const override { return "mock"; }
// You can simulate DisplayServer-events by calling this function.
// The events will be delivered to Godot's Input-system.
// Mouse-events (Button & Motion) will additionally update the DisplayServer's mouse position.
// For Mouse motion events, the `relative`-property is set based on the distance to the previous mouse position.
void simulate_event(Ref<InputEvent> p_event);
// Returns the current cursor shape.
CursorShape get_cursor_shape() {
return cursor_shape;
}
virtual Point2i mouse_get_position() const override { return mouse_position; }
virtual void clipboard_set(const String &p_text) override { clipboard_text = p_text; }
virtual String clipboard_get() const override { return clipboard_text; }
virtual void clipboard_set_primary(const String &p_text) override { primary_clipboard_text = p_text; }
virtual String clipboard_get_primary() const override { return primary_clipboard_text; }
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override {
return Size2i(1920, 1080);
}
virtual void cursor_set_shape(CursorShape p_shape) override {
cursor_shape = p_shape;
}
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
event_callback = p_callable;
}
static void register_mock_driver() {
register_create_function("mock", create_func, get_rendering_drivers_func);
}
};
// Utility macros to send an event actions to a given object
// Requires Message Queue and InputMap to be setup.
// SEND_GUI_ACTION - takes an input map key. e.g SEND_GUI_ACTION("ui_text_newline").
// SEND_GUI_KEY_EVENT - takes a keycode set. e.g SEND_GUI_KEY_EVENT(Key::A | KeyModifierMask::META).
// SEND_GUI_KEY_UP_EVENT - takes a keycode set. e.g SEND_GUI_KEY_UP_EVENT(Key::A | KeyModifierMask::META).
// SEND_GUI_MOUSE_BUTTON_EVENT - takes a position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_EVENT(Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
// SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT - takes a position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
// SEND_GUI_MOUSE_MOTION_EVENT - takes a position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(Vector2(50, 50), MouseButtonMask::LEFT, KeyModifierMask::META);
// SEND_GUI_DOUBLE_CLICK - takes a position and modifiers. e.g SEND_GUI_DOUBLE_CLICK(Vector2(50, 50), KeyModifierMask::META);
#define _SEND_DISPLAYSERVER_EVENT(m_event) ((DisplayServerMock *)(DisplayServer::get_singleton()))->simulate_event(m_event);
#define SEND_GUI_ACTION(m_action) \
{ \
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(m_action); \
const List<Ref<InputEvent>>::Element *first_event = events->front(); \
Ref<InputEventKey> event = first_event->get()->duplicate(); \
event->set_pressed(true); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
#define SEND_GUI_KEY_EVENT(m_input) \
{ \
Ref<InputEventKey> event = InputEventKey::create_reference(m_input); \
event->set_pressed(true); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
#define SEND_GUI_KEY_UP_EVENT(m_input) \
{ \
Ref<InputEventKey> event = InputEventKey::create_reference(m_input); \
event->set_pressed(false); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
#define _UPDATE_EVENT_MODIFIERS(m_event, m_modifiers) \
m_event->set_shift_pressed(((m_modifiers) & KeyModifierMask::SHIFT) != Key::NONE); \
m_event->set_alt_pressed(((m_modifiers) & KeyModifierMask::ALT) != Key::NONE); \
m_event->set_ctrl_pressed(((m_modifiers) & KeyModifierMask::CTRL) != Key::NONE); \
m_event->set_meta_pressed(((m_modifiers) & KeyModifierMask::META) != Key::NONE);
#define _CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifiers) \
Ref<InputEventMouseButton> event; \
event.instantiate(); \
event->set_position(m_screen_pos); \
event->set_button_index(m_input); \
event->set_button_mask(m_mask); \
event->set_factor(1); \
_UPDATE_EVENT_MODIFIERS(event, m_modifiers); \
event->set_pressed(true);
#define _CREATE_GUI_TOUCH_EVENT(m_screen_pos, m_pressed, m_double) \
Ref<InputEventScreenTouch> event; \
event.instantiate(); \
event->set_position(m_screen_pos); \
event->set_pressed(m_pressed); \
event->set_double_tap(m_double);
#define SEND_GUI_MOUSE_BUTTON_EVENT(m_screen_pos, m_input, m_mask, m_modifiers) \
{ \
_CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifiers); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
#define SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(m_screen_pos, m_input, m_mask, m_modifiers) \
{ \
_CREATE_GUI_MOUSE_EVENT(m_screen_pos, m_input, m_mask, m_modifiers); \
event->set_pressed(false); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
#define SEND_GUI_DOUBLE_CLICK(m_screen_pos, m_modifiers) \
{ \
_CREATE_GUI_MOUSE_EVENT(m_screen_pos, MouseButton::LEFT, MouseButtonMask::NONE, m_modifiers); \
event->set_double_click(true); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
// We toggle _print_error_enabled to prevent display server not supported warnings.
#define SEND_GUI_MOUSE_MOTION_EVENT(m_screen_pos, m_mask, m_modifiers) \
{ \
bool errors_enabled = CoreGlobals::print_error_enabled; \
CoreGlobals::print_error_enabled = false; \
Ref<InputEventMouseMotion> event; \
event.instantiate(); \
event->set_position(m_screen_pos); \
event->set_button_mask(m_mask); \
_UPDATE_EVENT_MODIFIERS(event, m_modifiers); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
CoreGlobals::print_error_enabled = errors_enabled; \
}
#define SEND_GUI_TOUCH_EVENT(m_screen_pos, m_pressed, m_double) \
{ \
_CREATE_GUI_TOUCH_EVENT(m_screen_pos, m_pressed, m_double) \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}