AeThex-Engine-Core/engine/tests/signal_watcher.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

83 lines
4.4 KiB
C++

/**************************************************************************/
/* signal_watcher.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/object/object.h"
#include "tests/test_macros.h"
// Utility class / macros for testing signals
//
// Use SIGNAL_WATCH(*object, "signal_name") to start watching
// Makes sure to call SIGNAL_UNWATCH(*object, "signal_name") to stop watching in cleanup, this is not done automatically.
//
// The SignalWatcher will capture all signals and their args sent between checks.
//
// Use SIGNAL_CHECK("signal_name"), Vector<Vector<Variant>>), to check the arguments of all fired signals.
// The outer vector is each fired signal, the inner vector the list of arguments for that signal. Order does matter.
//
// Use SIGNAL_CHECK_FALSE("signal_name") to check if a signal was not fired.
//
// Use SIGNAL_DISCARD("signal_name") to discard records all of the given signal, use only in placed you don't need to check.
//
// All signals are automatically discarded between test/sub test cases.
class SignalWatcher : public Object {
inline static SignalWatcher *singleton = nullptr;
HashMap<String, Array> _signals;
void _add_signal_entry(const Array &p_args, const String &p_name);
void _signal_callback_zero(const String &p_name);
void _signal_callback_one(Variant p_arg1, const String &p_name);
void _signal_callback_two(Variant p_arg1, Variant p_arg2, const String &p_name);
void _signal_callback_three(Variant p_arg1, Variant p_arg2, Variant p_arg3, const String &p_name);
public:
static SignalWatcher *get_singleton() { return singleton; }
void watch_signal(Object *p_object, const String &p_signal);
void unwatch_signal(Object *p_object, const String &p_signal);
bool check(const String &p_name, const Array &p_args);
bool check_false(const String &p_name);
void discard_signal(const String &p_name);
void _clear_signals();
SignalWatcher();
~SignalWatcher();
};
#define SIGNAL_WATCH(m_object, m_signal) SignalWatcher::get_singleton()->watch_signal(m_object, m_signal);
#define SIGNAL_UNWATCH(m_object, m_signal) SignalWatcher::get_singleton()->unwatch_signal(m_object, m_signal);
#define SIGNAL_CHECK(m_signal, m_args) CHECK(SignalWatcher::get_singleton()->check(m_signal, m_args));
#define SIGNAL_CHECK_FALSE(m_signal) CHECK(SignalWatcher::get_singleton()->check_false(m_signal));
#define SIGNAL_DISCARD(m_signal) SignalWatcher::get_singleton()->discard_signal(m_signal);