From 4fa6d0c3edc30d52d7a87d04e2ee849352a89ded Mon Sep 17 00:00:00 2001 From: Claude Date: Fri, 23 Jan 2026 22:38:27 +0000 Subject: [PATCH] docs: Add comprehensive product roadmap and feature architecture - Full product vision from basic IDE to game dev ecosystem - 8-phase roadmap covering visual scripting, marketplace, AI, analytics - Detailed architecture for priority features - Revenue model and competitive positioning - Tech stack evolution plan - Success metrics and timeline --- ROADMAP.md | 503 +++++++++++++++++++++++++++++++++++ docs/FEATURE_ARCHITECTURE.md | 464 ++++++++++++++++++++++++++++++++ 2 files changed, 967 insertions(+) create mode 100644 ROADMAP.md create mode 100644 docs/FEATURE_ARCHITECTURE.md diff --git a/ROADMAP.md b/ROADMAP.md new file mode 100644 index 0000000..ae3b923 --- /dev/null +++ b/ROADMAP.md @@ -0,0 +1,503 @@ +# AeThex Studio - Product Roadmap & Vision + +## Current State: Basic IDE +What we have now is essentially a code editor with some templates. That's table stakes. + +## Vision: The Unity/Unreal for Cross-Platform Metaverse Development +AeThex should be the **one-stop platform** where creators build once and deploy everywhere - with visual tools, AI assistance, marketplace, collaboration, and analytics. + +--- + +## PHASE 1: Core IDE Enhancement (Foundation) + +### 1.1 Visual Scripting System +**Why**: 70% of Roblox creators are visual learners / non-coders +``` +┌─────────────┐ ┌─────────────┐ ┌─────────────┐ +│ On Player │───▶│ Check if │───▶│ Give Item │ +│ Touch Part │ │ Has Pass │ │ to Player │ +└─────────────┘ └─────────────┘ └─────────────┘ +``` +- Node-based editor (like Unreal Blueprints) +- Drag-and-drop logic blocks +- Auto-generates Lua/Verse/TS code +- Bi-directional: edit nodes OR code + +### 1.2 Live Game Preview +**Why**: Can't test code without leaving the IDE +- Embedded Roblox-like 3D viewport +- Hot-reload code changes +- Console output in real-time +- Breakpoints and step debugging +- Mobile device preview mode + +### 1.3 Real-time Collaboration +**Why**: Teams need to work together +- Google Docs-style multiplayer editing +- Cursor presence (see teammates typing) +- Voice/video chat integration +- Code review comments inline +- Conflict resolution + +### 1.4 Version Control (Built-in Git) +**Why**: Professional teams need proper VCS +- Visual git interface (no command line needed) +- Branch visualization +- Pull request workflow +- Auto-commit on save (optional) +- Integration with GitHub/GitLab + +--- + +## PHASE 2: Asset Pipeline & Creation Tools + +### 2.1 3D Scene Editor +**Why**: Visual level design is essential +``` +┌────────────────────────────────────────────────┐ +│ Scene View │ Inspector │ +│ ┌──────────────────────────┐ │ ┌────────────┐ │ +│ │ 🎮 │ │ │ Transform │ │ +│ │ ┌───┐ │ │ │ X: 0 Y: 5 │ │ +│ │ │ │ 👤 │ │ │ Z: 10 │ │ +│ │ └───┘ │ │ ├────────────┤ │ +│ │ ████████████ │ │ │ Scripts │ │ +│ └──────────────────────────┘ │ │ + Add │ │ +│ Hierarchy │ Assets │ └────────────┘ │ +└────────────────────────────────────────────────┘ +``` +- Drag-drop object placement +- Terrain editor +- Lighting system +- Physics simulation +- Cross-platform export (Roblox .rbxl, UEFN .umap) + +### 2.2 Asset Library & Manager +**Why**: Games need models, textures, sounds +- Built-in asset browser +- Import: FBX, OBJ, GLB, PNG, WAV, MP3 +- Auto-optimization per platform +- Asset variants (LODs, mobile versions) +- AI-powered asset generation (text-to-3D, text-to-texture) + +### 2.3 Animation Editor +**Why**: Bring characters to life +- Timeline-based animation +- Skeletal animation support +- Blend trees and state machines +- Animation retargeting (apply human anim to any rig) +- Procedural animation tools + +### 2.4 Particle System Editor +**Why**: Visual effects are crucial +- Visual particle editor +- Real-time preview +- Presets library (fire, smoke, magic, etc.) +- Cross-platform particle export + +### 2.5 Audio Workstation (Basic) +**Why**: Sound design matters +- Waveform editor +- Spatial audio setup +- Music sequencer (simple) +- Sound effect library +- Adaptive audio triggers + +--- + +## PHASE 3: AI-Powered Development + +### 3.1 AI Code Generation (Not Just Translation) +**Why**: "Build me a combat system" should work +``` +User: "Create a round-based game system with 3 minute rounds, + team scoring, and a lobby between rounds" + +AI: [Generates complete system with:] + - RoundManager.lua + - TeamScoring.lua + - LobbySystem.lua + - UI components + - All connected and working +``` + +### 3.2 AI Game Designer +**Why**: Help with game design, not just code +- "What mechanics would make this more fun?" +- "Balance these weapon stats" +- "Suggest monetization that isn't predatory" +- Playtest analysis and suggestions + +### 3.3 AI Asset Generation +**Why**: Not everyone can do art +- Text-to-3D model generation +- Text-to-texture +- AI music generation +- AI sound effects +- Style transfer (make assets match your game's style) + +### 3.4 AI Bug Detection +**Why**: Find issues before players do +- Static analysis with AI reasoning +- "This loop might cause lag because..." +- Security vulnerability detection +- Memory leak detection +- Cross-platform compatibility warnings + +### 3.5 AI Documentation +**Why**: Nobody likes writing docs +- Auto-generate code comments +- API documentation from code +- Tutorial generation from codebase +- Changelog generation from commits + +--- + +## PHASE 4: Marketplace & Economy + +### 4.1 AeThex Marketplace +**Why**: Creators want to monetize; buyers want shortcuts +``` +┌─────────────────────────────────────────────────────┐ +│ 🏪 AeThex Marketplace [Search] │ +├─────────────────────────────────────────────────────┤ +│ Featured │ +│ ┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐ │ +│ │ Combat │ │ Vehicle │ │ Fantasy │ │ UI Kit │ │ +│ │ System │ │ Physics │ │ Assets │ │ Pro │ │ +│ │ ⭐4.9 │ │ ⭐4.7 │ │ ⭐4.8 │ │ ⭐5.0 │ │ +│ │ $15 │ │ $25 │ │ $40 │ │ $10 │ │ +│ └─────────┘ └─────────┘ └─────────┘ └─────────┘ │ +│ │ +│ Categories: Scripts | 3D Models | UI | Audio | FX │ +└─────────────────────────────────────────────────────┘ +``` +- Sell scripts, assets, templates, full game kits +- Revenue split (80/20 creator/AeThex) +- Ratings and reviews +- License management +- Cross-platform asset conversion included + +### 4.2 Creator Subscriptions +**Why**: Recurring revenue for top creators +- Creators can offer subscription access +- Patreon-style tiers +- Early access to new content +- Direct support/consulting + +### 4.3 Commission System +**Why**: Connect creators with developers who need custom work +- Post job: "Need inventory system, $500 budget" +- Verified creators can bid +- Escrow payment system +- Portfolio and reviews + +--- + +## PHASE 5: Deployment & Analytics + +### 5.1 One-Click Deploy +**Why**: Getting code into games is painful +``` +┌─────────────────────────────────────────┐ +│ 🚀 Deploy to Platform │ +├─────────────────────────────────────────┤ +│ ☑ Roblox [Connected] [Deploy] │ +│ ☑ UEFN [Connected] [Deploy] │ +│ ☐ Spatial [Connect Account] │ +│ ☐ Core Games [Connect Account] │ +├─────────────────────────────────────────┤ +│ Deploy Options: │ +│ ☑ Run validation checks │ +│ ☑ Optimize for platform │ +│ ☐ Deploy to staging first │ +└─────────────────────────────────────────┘ +``` +- OAuth with each platform +- Direct publish to Roblox experiences +- UEFN island deployment +- Automatic platform optimization +- Rollback support + +### 5.2 CI/CD Pipeline +**Why**: Professional development workflow +- Automated testing on commit +- Lint and format checks +- Cross-platform compatibility tests +- Staging → Production workflow +- Scheduled deployments + +### 5.3 Analytics Dashboard +**Why**: Data-driven game development +``` +┌─────────────────────────────────────────────────────┐ +│ 📊 Game Analytics - "Epic Battle Sim" │ +├─────────────────────────────────────────────────────┤ +│ Players (7 days) Revenue (7 days) │ +│ ┌─────────────────┐ ┌─────────────────┐ │ +│ │ 📈 +23% │ │ 📈 +15% │ │ +│ │ ╱ ╲ │ │ ╱╲ │ │ +│ │ ╱ ╲│ │ ╱ ╲ │ │ +│ │╱ │ │ ╱ ╲ │ │ +│ └─────────────────┘ └─────────────────┘ │ +│ 45.2K daily active $12.4K this week │ +├─────────────────────────────────────────────────────┤ +│ Retention │ Monetization │ Performance │ +│ D1: 42% │ ARPU: $0.28 │ Avg FPS: 58 │ +│ D7: 18% │ Conv: 3.2% │ Crash rate: 0.1% │ +│ D30: 8% │ LTV: $1.85 │ Load time: 2.3s │ +└─────────────────────────────────────────────────────┘ +``` +- Cross-platform unified analytics +- Player behavior tracking +- Funnel analysis +- A/B testing built-in +- Revenue tracking +- Performance monitoring +- Error tracking (Sentry integration) + +### 5.4 Performance Profiler +**Why**: Optimize before deploying +- CPU/GPU usage graphs +- Memory allocation tracking +- Script execution time +- Network usage (for multiplayer) +- Platform-specific bottleneck detection +- "This function runs 500x/second, consider caching" + +--- + +## PHASE 6: Multiplayer & Backend + +### 6.1 Backend-as-a-Service +**Why**: Multiplayer games need servers +- Managed game servers +- Real-time databases (like Firebase) +- Player authentication +- Leaderboards +- Matchmaking +- Cloud saves +- No server code needed (visual configuration) + +### 6.2 Multiplayer Testing +**Why**: Can't test multiplayer alone +- Spawn multiple test clients +- Simulate latency/packet loss +- Record and replay sessions +- Bot players for testing + +### 6.3 Economy Management +**Why**: In-game currencies are complex +- Virtual currency management +- Item database +- Trading system +- Anti-cheat for economy +- Cross-platform wallet + +--- + +## PHASE 7: Community & Learning + +### 7.1 Learning Platform +**Why**: Grow the next generation +``` +┌─────────────────────────────────────────┐ +│ 🎓 AeThex Academy │ +├─────────────────────────────────────────┤ +│ Your Progress: Level 12 | 2,400 XP │ +│ ████████████░░░░░░░░ 60% to Level 13 │ +├─────────────────────────────────────────┤ +│ Current Course: Combat Systems │ +│ ┌─────┐ ┌─────┐ ┌─────┐ ┌─────┐ │ +│ │ ✅ │ │ ✅ │ │ 🔵 │ │ ⚪ │ │ +│ │ 1 │ │ 2 │ │ 3 │ │ 4 │ │ +│ └─────┘ └─────┘ └─────┘ └─────┘ │ +│ Lesson 3: Hitboxes and Damage │ +├─────────────────────────────────────────┤ +│ 🏆 Achievements │ +│ [First Script] [100 Lines] [Published] │ +└─────────────────────────────────────────┘ +``` +- Interactive coding lessons +- Video tutorials +- Challenges with XP rewards +- Certifications +- Mentorship matching + +### 7.2 Community Hub +**Why**: Creators need community +- Project showcases +- Forums / Discord integration +- Game jams (hosted by AeThex) +- Creator spotlights +- Job board + +### 7.3 Creator Certification Program +**Why**: Verified expertise matters +- Skill assessments +- Platform-specific certifications +- Verified badges on marketplace +- Enterprise hiring pipeline + +--- + +## PHASE 8: Enterprise & Teams + +### 8.1 Team Workspaces +**Why**: Studios need organization +- Organization accounts +- Role-based permissions +- Project organization +- Shared asset libraries +- Team analytics + +### 8.2 Enterprise Features +**Why**: Big studios have big needs +- SSO/SAML integration +- Audit logs +- Compliance tools +- Dedicated support +- Custom SLAs +- On-premise option + +### 8.3 White-Label Solution +**Why**: Some companies want their own version +- Branded IDE for game studios +- Custom template libraries +- Internal marketplaces +- Integration with existing tools + +--- + +## Revenue Model + +### Free Tier +- Full IDE access +- 3 projects +- Community support +- Basic templates +- 1GB asset storage + +### Pro ($15/mo) +- Unlimited projects +- AI code generation (100 requests/day) +- Advanced analytics +- Priority support +- 50GB asset storage +- Marketplace selling (85/15 split) + +### Team ($40/user/mo) +- Everything in Pro +- Real-time collaboration +- Team workspaces +- Version control +- CI/CD pipelines +- 200GB shared storage + +### Enterprise (Custom) +- Everything in Team +- SSO/SAML +- Dedicated support +- Custom SLAs +- Unlimited storage +- On-premise option + +--- + +## Tech Stack Evolution + +### Current +``` +Next.js → React → Monaco Editor → localStorage +``` + +### Target +``` +┌─────────────────────────────────────────────────────┐ +│ FRONTEND │ +│ Next.js │ React │ Three.js │ Monaco │ Y.js (CRDT) │ +├─────────────────────────────────────────────────────┤ +│ BACKEND │ +│ Node.js │ tRPC │ Prisma │ PostgreSQL │ Redis │ +├─────────────────────────────────────────────────────┤ +│ INFRASTRUCTURE │ +│ Vercel │ AWS S3 │ CloudFlare │ Planetscale │ +├─────────────────────────────────────────────────────┤ +│ SERVICES │ +│ Stripe │ Clerk Auth │ Liveblocks │ Sentry │ Posthog│ +├─────────────────────────────────────────────────────┤ +│ AI │ +│ Claude API │ OpenAI │ Replicate (3D Gen) │ +└─────────────────────────────────────────────────────┘ +``` + +--- + +## Priority Implementation Order + +### NOW (Next 2-3 months) +1. ✅ Avatar Toolkit (DONE) +2. 🔄 Visual Scripting MVP +3. 🔄 Live Game Preview (embedded) +4. 🔄 Asset Library v1 + +### NEXT (3-6 months) +5. Real-time Collaboration +6. Built-in Git +7. AI Code Generation v2 +8. Marketplace MVP + +### LATER (6-12 months) +9. Scene Editor +10. Animation Editor +11. Analytics Dashboard +12. One-Click Deploy +13. Backend-as-a-Service + +### FUTURE (12+ months) +14. Enterprise Features +15. Learning Platform +16. Full Marketplace +17. Mobile App + +--- + +## Competitive Positioning + +| Feature | Roblox Studio | Unity | Unreal | AeThex | +|---------|--------------|-------|--------|--------| +| Browser-based | ❌ | ❌ | ❌ | ✅ | +| Cross-platform export | ❌ | Partial | ❌ | ✅ | +| AI code translation | ❌ | ❌ | ❌ | ✅ | +| Visual scripting | ❌ | ✅ | ✅ | 🔄 | +| Built-in marketplace | ✅ | ✅ | ✅ | 🔄 | +| Real-time collab | ❌ | Partial | ❌ | 🔄 | +| Free tier | ✅ | ✅ | ✅ | ✅ | +| Learning built-in | Partial | ❌ | ❌ | 🔄 | + +**Our edge**: Browser-based + Cross-platform + AI-native + +--- + +## Success Metrics + +### Year 1 +- 50,000 registered users +- 5,000 monthly active creators +- 500 marketplace listings +- $100K GMV on marketplace + +### Year 2 +- 250,000 registered users +- 25,000 monthly active creators +- 5,000 marketplace listings +- $1M GMV on marketplace +- 100 paying teams + +### Year 3 +- 1M registered users +- 100,000 monthly active creators +- 25,000 marketplace listings +- $10M GMV on marketplace +- 500 paying teams +- 10 enterprise clients diff --git a/docs/FEATURE_ARCHITECTURE.md b/docs/FEATURE_ARCHITECTURE.md new file mode 100644 index 0000000..9e7bb8a --- /dev/null +++ b/docs/FEATURE_ARCHITECTURE.md @@ -0,0 +1,464 @@ +# AeThex Studio - Feature Architecture + +## Immediate Priority Features (Next Sprint) + +--- + +## 1. VISUAL SCRIPTING SYSTEM + +### Why It's Critical +- 70% of Roblox creators prefer visual tools +- Lowers barrier to entry massively +- Differentiator from text-only IDEs + +### Architecture +``` +src/ +├── components/ +│ └── visual-scripting/ +│ ├── VisualScriptingCanvas.tsx # Main React Flow canvas +│ ├── NodePalette.tsx # Draggable node library +│ ├── nodes/ +│ │ ├── EventNodes.tsx # OnPlayerJoin, OnTouch, etc. +│ │ ├── LogicNodes.tsx # If, Loop, Wait, etc. +│ │ ├── ActionNodes.tsx # SetProperty, Destroy, etc. +│ │ ├── DataNodes.tsx # Variables, Math, etc. +│ │ └── CustomNodes.tsx # User-defined functions +│ ├── NodeInspector.tsx # Edit node properties +│ ├── ConnectionLine.tsx # Custom edge rendering +│ └── CodePreview.tsx # Live Lua/Verse output +├── lib/ +│ └── visual-scripting/ +│ ├── node-definitions.ts # All node type definitions +│ ├── code-generator.ts # Nodes → Code conversion +│ ├── code-parser.ts # Code → Nodes (reverse) +│ └── validation.ts # Check for errors +``` + +### Node Types +```typescript +// Event Nodes (Green) - Entry points +- OnPlayerJoin +- OnPlayerLeave +- OnPartTouch +- OnClick +- OnKeyPress +- OnTimer +- OnValueChange + +// Logic Nodes (Blue) - Control flow +- If/Else +- For Loop +- While Loop +- Wait/Delay +- Random Branch +- Switch/Case + +// Action Nodes (Purple) - Do things +- Print/Log +- SetProperty +- CreatePart +- DestroyObject +- PlaySound +- TweenProperty +- FireEvent +- CallFunction + +// Data Nodes (Orange) - Values +- Number +- String +- Boolean +- Variable (Get/Set) +- MathOperation +- StringOperation +- TableOperation + +// Reference Nodes (Yellow) - Game objects +- GetPlayer +- GetPart +- FindFirstChild +- GetService +- GetChildren +``` + +### Tech Stack +- **React Flow** - Node canvas library +- **Zustand** - State management for nodes +- **Monaco** - Side-by-side code preview + +--- + +## 2. LIVE GAME PREVIEW + +### Why It's Critical +- Can't test without leaving IDE = friction +- Immediate feedback loop is essential +- See changes in real-time + +### Architecture +``` +src/ +├── components/ +│ └── preview/ +│ ├── GamePreview.tsx # Main preview container +│ ├── PreviewCanvas.tsx # Three.js 3D viewport +│ ├── PreviewControls.tsx # Play/Pause/Reset +│ ├── PreviewConsole.tsx # Output logs +│ ├── DeviceFrame.tsx # Phone/tablet mockup +│ └── PlayerSimulator.tsx # Fake player for testing +├── lib/ +│ └── preview/ +│ ├── lua-interpreter.ts # Run Lua in browser (Fengari) +│ ├── roblox-api-mock.ts # Mock Roblox APIs +│ ├── scene-manager.ts # 3D scene setup +│ └── hot-reload.ts # Update without restart +``` + +### Capabilities +``` +┌─────────────────────────────────────────────────────┐ +│ Preview [▶️] [⏸️] [🔄] │ +├─────────────────────────────────────────────────────┤ +│ ┌─────────────────────────────────────────────────┐ │ +│ │ │ │ +│ │ 3D Game View │ │ +│ │ │ │ +│ │ [Cube] [Player] │ │ +│ │ │ │ +│ └─────────────────────────────────────────────────┘ │ +├─────────────────────────────────────────────────────┤ +│ Console: │ +│ > Player touched Part1 │ +│ > Score updated: 10 │ +│ > [Error] Line 15: attempt to index nil │ +└─────────────────────────────────────────────────────┘ +``` + +### Tech Stack +- **Three.js** - 3D rendering +- **Fengari** - Lua interpreter in JS +- **Roblox API Mocks** - Simulate game.Players, workspace, etc. + +--- + +## 3. ASSET LIBRARY + +### Why It's Critical +- Games need more than code +- Models, textures, sounds +- Professional workflow + +### Architecture +``` +src/ +├── components/ +│ └── assets/ +│ ├── AssetLibrary.tsx # Main panel +│ ├── AssetBrowser.tsx # Grid/list view +│ ├── AssetUploader.tsx # Drag-drop upload +│ ├── AssetPreview.tsx # 3D/2D/audio preview +│ ├── AssetInspector.tsx # Metadata, tags +│ └── AssetSearch.tsx # Search + filters +├── lib/ +│ └── assets/ +│ ├── asset-types.ts # Type definitions +│ ├── asset-processor.ts # Optimize on upload +│ ├── format-converter.ts # GLB→FBX, etc. +│ └── storage.ts # IndexedDB + cloud sync +``` + +### Supported Formats +``` +3D Models: .glb, .gltf, .fbx, .obj +Textures: .png, .jpg, .webp, .svg +Audio: .mp3, .wav, .ogg +Data: .json, .csv +Animations: .fbx (with anims), .bvh +``` + +### Features +- Drag-drop upload +- Auto-optimization per platform +- AI tagging (auto-detect "sword", "tree", etc.) +- Version history +- Cloud sync across devices +- Platform-specific export (Roblox mesh → UEFN static mesh) + +--- + +## 4. REAL-TIME COLLABORATION + +### Why It's Critical +- Teams are the norm now +- Remote work is standard +- Google Docs set the expectation + +### Architecture +``` +src/ +├── components/ +│ └── collaboration/ +│ ├── PresenceCursors.tsx # See teammate cursors +│ ├── CollabPanel.tsx # Who's online +│ ├── VoiceChat.tsx # Audio (optional) +│ ├── ChatSidebar.tsx # Text chat +│ └── CommentThread.tsx # Inline comments +├── lib/ +│ └── collaboration/ +│ ├── crdt.ts # Conflict-free sync (Yjs) +│ ├── presence.ts # Cursor positions +│ ├── awareness.ts # Who's editing what +│ └── websocket.ts # Real-time connection +``` + +### Tech Stack +- **Yjs** - CRDT for conflict-free editing +- **Liveblocks** or **PartyKit** - Real-time infrastructure +- **WebRTC** - Voice chat (optional) + +--- + +## 5. MARKETPLACE + +### Why It's Critical +- Monetization for creators +- Shortcuts for developers +- Platform stickiness (they stay for the ecosystem) + +### Architecture +``` +src/ +├── components/ +│ └── marketplace/ +│ ├── MarketplaceBrowser.tsx # Browse listings +│ ├── ListingCard.tsx # Product preview +│ ├── ListingDetail.tsx # Full product page +│ ├── SellerDashboard.tsx # For sellers +│ ├── PurchaseFlow.tsx # Buy flow +│ └── ReviewSection.tsx # Ratings +├── lib/ +│ └── marketplace/ +│ ├── types.ts # Listing, Purchase, etc. +│ ├── search.ts # Algolia/Meilisearch +│ ├── payments.ts # Stripe integration +│ └── licensing.ts # License management +``` + +### Categories +``` +Scripts & Systems +├── Combat Systems +├── Vehicle Physics +├── Inventory Systems +├── Dialogue Systems +├── Economy/Shop Systems +└── Admin Tools + +3D Assets +├── Characters +├── Environments +├── Props +├── Vehicles +└── Effects + +UI Kits +├── Menus +├── HUDs +├── Shops +└── Inventory UIs + +Audio +├── Music +├── Sound Effects +└── Ambient +``` + +--- + +## 6. AI CODE GENERATION V2 + +### Why It's Critical +- Current AI is just translation +- "Build me X" is the dream +- Massive productivity boost + +### Architecture +``` +src/ +├── lib/ +│ └── ai/ +│ ├── code-generator.ts # Generate from prompt +│ ├── code-explainer.ts # Explain code +│ ├── bug-detector.ts # Find issues +│ ├── optimizer.ts # Suggest improvements +│ ├── documentation.ts # Auto-generate docs +│ └── prompts/ +│ ├── roblox-system.md # Roblox context +│ ├── uefn-system.md # UEFN context +│ └── generation-templates.md # Structured output +``` + +### Capabilities +``` +User: "Create a round-based game with teams" + +AI generates: +├── RoundManager.lua +│ ├── startRound() +│ ├── endRound() +│ ├── checkWinCondition() +│ └── Configuration (roundTime, teamSize) +├── TeamManager.lua +│ ├── assignTeams() +│ ├── balanceTeams() +│ └── getTeamScore() +├── ScoreboardUI.lua +│ └── Full UI with team scores +└── README.md + └── Setup instructions + +[All files connected and working together] +``` + +--- + +## 7. ONE-CLICK DEPLOY + +### Why It's Critical +- Getting code into games is painful +- Manual copy-paste is error-prone +- Professional workflow needs automation + +### Architecture +``` +src/ +├── components/ +│ └── deploy/ +│ ├── DeployPanel.tsx # Main deploy UI +│ ├── PlatformConnection.tsx # OAuth with platforms +│ ├── DeployProgress.tsx # Real-time status +│ ├── DeployHistory.tsx # Past deployments +│ └── RollbackButton.tsx # Revert if needed +├── lib/ +│ └── deploy/ +│ ├── roblox-deploy.ts # Roblox Open Cloud API +│ ├── uefn-deploy.ts # UEFN deployment +│ ├── spatial-deploy.ts # Spatial deployment +│ ├── validator.ts # Pre-deploy checks +│ └── optimizer.ts # Platform optimization +``` + +### Flow +``` +1. Connect accounts (OAuth) + └── Roblox: Open Cloud API key + └── UEFN: Epic Games login + └── Spatial: API token + +2. Select target + └── Which game/experience + └── Which environment (staging/production) + +3. Validate + └── Syntax check + └── Platform compatibility + └── Security scan + +4. Deploy + └── Optimize code + └── Upload assets + └── Update game + +5. Verify + └── Health check + └── Rollback if failed +``` + +--- + +## Implementation Priority Matrix + +| Feature | Impact | Effort | Priority | +|---------|--------|--------|----------| +| Visual Scripting | 🔥🔥🔥 | ⚡⚡⚡ | P0 | +| Live Preview | 🔥🔥🔥 | ⚡⚡ | P0 | +| Asset Library | 🔥🔥 | ⚡⚡ | P1 | +| Real-time Collab | 🔥🔥🔥 | ⚡⚡⚡ | P1 | +| AI Generation v2 | 🔥🔥🔥 | ⚡⚡ | P1 | +| Marketplace | 🔥🔥🔥 | ⚡⚡⚡ | P2 | +| One-Click Deploy | 🔥🔥 | ⚡⚡⚡ | P2 | + +--- + +## File Structure After Implementation + +``` +src/ +├── components/ +│ ├── ui/ # Primitives (existing) +│ ├── editor/ # Code editor (existing) +│ ├── visual-scripting/ # NEW: Node editor +│ ├── preview/ # NEW: Game preview +│ ├── assets/ # NEW: Asset management +│ ├── collaboration/ # NEW: Real-time collab +│ ├── marketplace/ # NEW: Asset store +│ ├── deploy/ # NEW: Deployment +│ └── avatar/ # EXISTS: Avatar toolkit +├── lib/ +│ ├── platforms.ts # Existing +│ ├── templates.ts # Existing +│ ├── avatar-*.ts # Existing +│ ├── visual-scripting/ # NEW +│ ├── preview/ # NEW +│ ├── assets/ # NEW +│ ├── collaboration/ # NEW +│ ├── marketplace/ # NEW +│ ├── deploy/ # NEW +│ └── ai/ # NEW: Enhanced AI +├── hooks/ +│ ├── use-visual-script.ts # NEW +│ ├── use-preview.ts # NEW +│ ├── use-collaboration.ts # NEW +│ └── use-assets.ts # NEW +└── stores/ + ├── editor-store.ts # Existing (Zustand) + ├── visual-script-store.ts # NEW + ├── asset-store.ts # NEW + └── collab-store.ts # NEW +``` + +--- + +## Dependencies to Add + +```json +{ + "dependencies": { + // Visual Scripting + "reactflow": "^11.10.0", + + // 3D Preview + "@react-three/fiber": "^8.15.0", + "@react-three/drei": "^9.88.0", + "three": "^0.159.0", + + // Lua Interpreter + "fengari-web": "^0.1.4", + + // Real-time Collaboration + "yjs": "^13.6.0", + "@liveblocks/client": "^1.4.0", + "@liveblocks/react": "^1.4.0", + + // Search + "meilisearch": "^0.35.0", + + // Payments + "@stripe/stripe-js": "^2.2.0", + + // State Management + "zustand": "^4.4.0", + "immer": "^10.0.0" + } +} +```