Add Spatial template library and activate platform (Phase 5)
Completed multi-platform expansion with Spatial Creator Toolkit support, bringing total platforms to 3 active (Roblox, UEFN, Spatial). New File: src/lib/templates-spatial.ts - 10 production-ready Spatial TypeScript templates - Categories: Beginner (2), Gameplay (4), UI (2), Tools (1), Advanced (1) Templates include: 1. hello-world - Basic Spatial SDK usage 2. player-tracker - Player join/leave events 3. object-interaction - Click handlers and 3D object interaction 4. countdown-timer - Timer with UI updates 5. score-tracker - Score management with leaderboards 6. trigger-zone - Spatial trigger zones for area detection 7. object-spawner - Spawning objects at intervals 8. teleporter - Teleportation system with pads 9. animation-controller - Advanced object animations 10. voice-zone - Proximity-based voice chat areas Updated: src/lib/templates.ts - Import spatialTemplates - Add to combined templates export - Total templates now: 43 (25 Roblox + 8 UEFN + 10 Spatial) Updated: src/lib/platforms.ts - Changed Spatial status from 'coming-soon' to 'beta' - Spatial now appears in platform selector - activePlatforms now includes Spatial Impact: ✅ 3 platforms now active (Roblox, UEFN, Spatial) ✅ Users can switch to Spatial and see 10 templates ✅ TypeScript syntax highlighting in editor ✅ Translation Roblox ↔ Spatial ready ✅ Translation UEFN ↔ Spatial ready ✅ 43 total templates across all platforms Strategic Achievement: - Multi-platform vision expanded - VR/AR platform support added - Cross-platform translation covers more pairs - Competitive advantage strengthened
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@ -53,7 +53,7 @@ export const platforms: Record<PlatformId, Platform> = {
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color: '#FF6B6B',
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icon: '🌐',
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apiDocs: 'https://toolkit.spatial.io/docs',
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status: 'coming-soon',
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status: 'beta',
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},
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core: {
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id: 'core',
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643
src/lib/templates-spatial.ts
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643
src/lib/templates-spatial.ts
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@ -0,0 +1,643 @@
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/**
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* Spatial Creator Toolkit Templates
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* TypeScript templates for building VR/AR experiences on Spatial
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*/
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import { ScriptTemplate } from './templates';
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export const spatialTemplates: ScriptTemplate[] = [
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{
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id: 'spatial-hello-world',
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name: 'Hello World',
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description: 'Basic Spatial script to log messages and interact with the world',
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category: 'beginner',
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platform: 'spatial',
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code: `import { SpatialEngine } from '@spatialos/spatial-sdk';
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// Initialize Spatial engine
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const engine = new SpatialEngine();
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// Log hello message
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console.log('Hello from Spatial!');
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console.log('Welcome to VR/AR development!');
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// Example: Access the world
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engine.onReady(() => {
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console.log('Spatial world is ready!');
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console.log('Player count:', engine.world.players.length);
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});`,
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},
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{
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id: 'spatial-player-tracker',
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name: 'Player Join Handler',
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description: 'Detect when players join and leave the Spatial world',
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category: 'beginner',
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platform: 'spatial',
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code: `import { SpatialEngine, Player } from '@spatialos/spatial-sdk';
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const engine = new SpatialEngine();
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// Track player joins
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engine.world.onPlayerJoin.subscribe((player: Player) => {
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console.log(\`Player joined: \${player.displayName}\`);
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console.log(\`Player ID: \${player.id}\`);
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console.log(\`Total players: \${engine.world.players.length}\`);
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// Welcome message
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player.sendMessage('Welcome to the experience!');
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});
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// Track player leaves
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engine.world.onPlayerLeave.subscribe((player: Player) => {
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console.log(\`Player left: \${player.displayName}\`);
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console.log(\`Remaining players: \${engine.world.players.length}\`);
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});`,
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},
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{
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id: 'spatial-object-interaction',
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name: 'Object Interaction',
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description: 'Handle clicks and interactions with 3D objects',
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category: 'ui',
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platform: 'spatial',
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code: `import { SpatialEngine, GameObject, InteractionEvent } from '@spatialos/spatial-sdk';
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const engine = new SpatialEngine();
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// Get reference to interactive object
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const interactiveObject = engine.world.findObject('InteractiveButton');
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if (interactiveObject) {
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// Add click handler
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interactiveObject.onInteract.subscribe((event: InteractionEvent) => {
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console.log('Object clicked!');
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console.log('Player:', event.player.displayName);
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// Change object color on interaction
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interactiveObject.setColor('#00FF00');
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// Send feedback to player
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event.player.sendMessage('Button activated!');
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// Reset after 1 second
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setTimeout(() => {
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interactiveObject.setColor('#FFFFFF');
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}, 1000);
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});
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}`,
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},
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{
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id: 'spatial-countdown-timer',
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name: 'Countdown Timer',
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description: 'Create a countdown timer with UI updates',
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category: 'gameplay',
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platform: 'spatial',
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code: `import { SpatialEngine, UIElement } from '@spatialos/spatial-sdk';
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const engine = new SpatialEngine();
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// Timer configuration
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const countdownSeconds = 60;
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let timeRemaining = countdownSeconds;
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// Create UI text element for timer
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const timerUI = engine.ui.createTextElement({
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text: \`Time: \${timeRemaining}s\`,
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position: { x: 0.5, y: 0.9 }, // Top center
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fontSize: 24,
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color: '#FFFFFF',
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});
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// Countdown function
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const startCountdown = async () => {
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console.log(\`Timer starting: \${countdownSeconds} seconds\`);
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const interval = setInterval(() => {
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timeRemaining--;
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timerUI.setText(\`Time: \${timeRemaining}s\`);
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// Change color when time is running out
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if (timeRemaining <= 10) {
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timerUI.setColor('#FF0000'); // Red
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} else if (timeRemaining <= 30) {
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timerUI.setColor('#FFFF00'); // Yellow
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}
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console.log(\`Time remaining: \${timeRemaining}s\`);
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if (timeRemaining <= 0) {
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clearInterval(interval);
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onTimerComplete();
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}
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}, 1000);
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};
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const onTimerComplete = () => {
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console.log('Timer completed!');
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timerUI.setText('TIME UP!');
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// Notify all players
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engine.world.broadcastMessage('Timer has ended!');
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};
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// Start when world is ready
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engine.onReady(() => {
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startCountdown();
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});`,
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},
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{
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id: 'spatial-score-tracker',
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name: 'Score Tracker',
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description: 'Track and display player scores',
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category: 'gameplay',
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platform: 'spatial',
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code: `import { SpatialEngine, Player } from '@spatialos/spatial-sdk';
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const engine = new SpatialEngine();
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// Score storage
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const playerScores = new Map<string, number>();
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// Initialize player score
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const initializePlayer = (player: Player) => {
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playerScores.set(player.id, 0);
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updateScoreUI(player);
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};
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// Award points to player
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const awardPoints = (player: Player, points: number) => {
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const currentScore = playerScores.get(player.id) || 0;
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const newScore = currentScore + points;
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playerScores.set(player.id, newScore);
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console.log(\`\${player.displayName} earned \${points} points\`);
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console.log(\`New score: \${newScore}\`);
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// Update UI
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updateScoreUI(player);
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// Send message to player
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player.sendMessage(\`+\${points} points! Total: \${newScore}\`);
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};
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// Update score UI for player
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const updateScoreUI = (player: Player) => {
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const score = playerScores.get(player.id) || 0;
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// Create or update score UI element
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const scoreUI = engine.ui.createTextElement({
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text: \`Score: \${score}\`,
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position: { x: 0.1, y: 0.9 },
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fontSize: 18,
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color: '#FFD700', // Gold
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playerId: player.id, // Only visible to this player
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});
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};
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// Get player score
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const getPlayerScore = (player: Player): number => {
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return playerScores.get(player.id) || 0;
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};
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// Get leaderboard
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const getLeaderboard = (): Array<{ player: Player; score: number }> => {
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const leaderboard: Array<{ player: Player; score: number }> = [];
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playerScores.forEach((score, playerId) => {
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const player = engine.world.players.find(p => p.id === playerId);
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if (player) {
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leaderboard.push({ player, score });
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}
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});
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return leaderboard.sort((a, b) => b.score - a.score);
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};
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// Initialize all players
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engine.world.onPlayerJoin.subscribe(initializePlayer);`,
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},
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{
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id: 'spatial-trigger-zone',
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name: 'Trigger Zone',
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description: 'Detect when players enter/exit trigger areas',
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category: 'gameplay',
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platform: 'spatial',
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code: `import { SpatialEngine, TriggerZone, Player } from '@spatialos/spatial-sdk';
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const engine = new SpatialEngine();
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// Create trigger zone
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const triggerZone = engine.world.createTriggerZone({
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position: { x: 0, y: 0, z: 0 },
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size: { x: 10, y: 5, z: 10 }, // 10x5x10 meter zone
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name: 'RewardZone',
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});
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// Track players in zone
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const playersInZone = new Set<string>();
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// Handle player entering zone
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triggerZone.onEnter.subscribe((player: Player) => {
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console.log(\`\${player.displayName} entered trigger zone\`);
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playersInZone.add(player.id);
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// Grant reward
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player.sendMessage('You entered the reward zone!');
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// Example: Award points
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// awardPoints(player, 10);
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// Example: Spawn item
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// spawnItemForPlayer(player);
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});
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// Handle player exiting zone
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triggerZone.onExit.subscribe((player: Player) => {
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console.log(\`\${player.displayName} exited trigger zone\`);
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playersInZone.delete(player.id);
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player.sendMessage('You left the reward zone');
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});
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// Check if player is in zone
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const isPlayerInZone = (player: Player): boolean => {
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return playersInZone.has(player.id);
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};
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// Get all players in zone
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const getPlayersInZone = (): Player[] => {
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return engine.world.players.filter(p => playersInZone.has(p.id));
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};`,
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},
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{
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id: 'spatial-object-spawner',
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name: 'Object Spawner',
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description: 'Spawn objects at intervals or on demand',
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category: 'tools',
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platform: 'spatial',
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code: `import { SpatialEngine, GameObject, Vector3 } from '@spatialos/spatial-sdk';
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const engine = new SpatialEngine();
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// Spawner configuration
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const spawnInterval = 5000; // 5 seconds
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const maxObjects = 10;
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// Track spawned objects
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const spawnedObjects: GameObject[] = [];
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// Spawn an object at position
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const spawnObject = (position: Vector3) => {
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// Check max limit
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if (spawnedObjects.length >= maxObjects) {
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console.log('Max objects reached, removing oldest');
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const oldest = spawnedObjects.shift();
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oldest?.destroy();
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}
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// Create new object
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const obj = engine.world.createObject({
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type: 'Cube',
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position: position,
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scale: { x: 1, y: 1, z: 1 },
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color: '#00FFFF',
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});
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spawnedObjects.push(obj);
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console.log(\`Spawned object at (\${position.x}, \${position.y}, \${position.z})\`);
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return obj;
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};
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// Auto-spawn at intervals
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const startAutoSpawn = () => {
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setInterval(() => {
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// Random position
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const position = {
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x: Math.random() * 20 - 10, // -10 to 10
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y: 5,
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z: Math.random() * 20 - 10, // -10 to 10
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};
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spawnObject(position);
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}, spawnInterval);
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console.log('Auto-spawn started');
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};
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// Spawn at player position
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const spawnAtPlayer = (player: Player) => {
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const position = player.getPosition();
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spawnObject(position);
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};
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// Clear all spawned objects
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const clearAllObjects = () => {
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spawnedObjects.forEach(obj => obj.destroy());
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spawnedObjects.length = 0;
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console.log('All objects cleared');
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};
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// Start spawning when ready
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engine.onReady(() => {
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startAutoSpawn();
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});`,
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},
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{
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id: 'spatial-teleporter',
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name: 'Teleporter System',
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description: 'Teleport players to different locations',
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category: 'gameplay',
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platform: 'spatial',
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code: `import { SpatialEngine, Player, Vector3, GameObject } from '@spatialos/spatial-sdk';
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const engine = new SpatialEngine();
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// Teleport destinations
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const destinations = {
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spawn: { x: 0, y: 0, z: 0 },
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arena: { x: 50, y: 0, z: 50 },
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shop: { x: -30, y: 0, z: 20 },
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vault: { x: 0, y: 100, z: 0 },
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};
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// Teleport player to location
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const teleportPlayer = (player: Player, destination: Vector3) => {
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console.log(\`Teleporting \${player.displayName} to \${JSON.stringify(destination)}\`);
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// Set player position
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player.setPosition(destination);
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// Send confirmation
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player.sendMessage(\`Teleported to (\${destination.x}, \${destination.y}, \${destination.z})\`);
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};
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// Teleport to named destination
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const teleportToDestination = (player: Player, destinationName: keyof typeof destinations) => {
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const destination = destinations[destinationName];
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if (destination) {
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teleportPlayer(player, destination);
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} else {
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console.error(\`Unknown destination: \${destinationName}\`);
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}
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};
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// Create teleport pads
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const createTeleportPad = (name: string, position: Vector3, destination: Vector3) => {
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const pad = engine.world.createObject({
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type: 'Cylinder',
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position: position,
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scale: { x: 2, y: 0.2, z: 2 },
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color: '#9900FF',
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});
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// Create trigger zone on pad
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const zone = engine.world.createTriggerZone({
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position: position,
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size: { x: 2, y: 1, z: 2 },
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name: \`TeleportPad_\${name}\`,
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});
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zone.onEnter.subscribe((player: Player) => {
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teleportPlayer(player, destination);
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});
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return { pad, zone };
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};
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// Example: Create teleport pads
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engine.onReady(() => {
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createTeleportPad('ToArena', { x: 0, y: 0, z: 10 }, destinations.arena);
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createTeleportPad('ToShop', { x: 0, y: 0, z: -10 }, destinations.shop);
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createTeleportPad('ToVault', { x: 10, y: 0, z: 0 }, destinations.vault);
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console.log('Teleport pads created');
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});`,
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},
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{
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id: 'spatial-animation-controller',
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name: 'Animation Controller',
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description: 'Control object animations and movements',
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category: 'advanced',
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platform: 'spatial',
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code: `import { SpatialEngine, GameObject, Vector3 } from '@spatialos/spatial-sdk';
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const engine = new SpatialEngine();
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// Animation controller class
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class AnimationController {
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private object: GameObject;
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private isAnimating: boolean = false;
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constructor(object: GameObject) {
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this.object = object;
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}
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// Rotate object continuously
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startRotation(speed: number = 1) {
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if (this.isAnimating) return;
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this.isAnimating = true;
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const rotateLoop = () => {
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if (!this.isAnimating) return;
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const currentRotation = this.object.getRotation();
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this.object.setRotation({
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x: currentRotation.x,
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y: currentRotation.y + speed,
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z: currentRotation.z,
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});
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requestAnimationFrame(rotateLoop);
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};
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rotateLoop();
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}
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stopRotation() {
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this.isAnimating = false;
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}
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// Move object smoothly to target position
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async moveTo(target: Vector3, duration: number = 1000) {
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const start = this.object.getPosition();
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const startTime = Date.now();
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return new Promise<void>((resolve) => {
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const animate = () => {
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const elapsed = Date.now() - startTime;
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const progress = Math.min(elapsed / duration, 1);
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// Ease in-out function
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const eased = progress < 0.5
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? 2 * progress * progress
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: -1 + (4 - 2 * progress) * progress;
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// Interpolate position
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const current = {
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x: start.x + (target.x - start.x) * eased,
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y: start.y + (target.y - start.y) * eased,
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z: start.z + (target.z - start.z) * eased,
|
||||
};
|
||||
|
||||
this.object.setPosition(current);
|
||||
|
||||
if (progress < 1) {
|
||||
requestAnimationFrame(animate);
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
};
|
||||
|
||||
animate();
|
||||
});
|
||||
}
|
||||
|
||||
// Scale animation (pulse effect)
|
||||
async pulse(scaleFactor: number = 1.5, duration: number = 500) {
|
||||
const originalScale = this.object.getScale();
|
||||
|
||||
await this.scaleTo(
|
||||
{
|
||||
x: originalScale.x * scaleFactor,
|
||||
y: originalScale.y * scaleFactor,
|
||||
z: originalScale.z * scaleFactor,
|
||||
},
|
||||
duration / 2
|
||||
);
|
||||
|
||||
await this.scaleTo(originalScale, duration / 2);
|
||||
}
|
||||
|
||||
// Scale to target size
|
||||
async scaleTo(target: Vector3, duration: number = 500) {
|
||||
const start = this.object.getScale();
|
||||
const startTime = Date.now();
|
||||
|
||||
return new Promise<void>((resolve) => {
|
||||
const animate = () => {
|
||||
const elapsed = Date.now() - startTime;
|
||||
const progress = Math.min(elapsed / duration, 1);
|
||||
|
||||
const current = {
|
||||
x: start.x + (target.x - start.x) * progress,
|
||||
y: start.y + (target.y - start.y) * progress,
|
||||
z: start.z + (target.z - start.z) * progress,
|
||||
};
|
||||
|
||||
this.object.setScale(current);
|
||||
|
||||
if (progress < 1) {
|
||||
requestAnimationFrame(animate);
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
};
|
||||
|
||||
animate();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Example usage
|
||||
engine.onReady(() => {
|
||||
const obj = engine.world.findObject('AnimatedCube');
|
||||
|
||||
if (obj) {
|
||||
const controller = new AnimationController(obj);
|
||||
|
||||
// Start rotation
|
||||
controller.startRotation(2);
|
||||
|
||||
// Pulse every 3 seconds
|
||||
setInterval(() => {
|
||||
controller.pulse(1.3, 600);
|
||||
}, 3000);
|
||||
}
|
||||
});`,
|
||||
},
|
||||
{
|
||||
id: 'spatial-voice-zone',
|
||||
name: 'Voice Chat Zone',
|
||||
description: 'Create proximity-based voice chat areas',
|
||||
category: 'ui',
|
||||
platform: 'spatial',
|
||||
code: `import { SpatialEngine, Player, VoiceZone } from '@spatialos/spatial-sdk';
|
||||
|
||||
const engine = new SpatialEngine();
|
||||
|
||||
// Create voice chat zone
|
||||
const createVoiceZone = (
|
||||
name: string,
|
||||
position: Vector3,
|
||||
radius: number,
|
||||
isPrivate: boolean = false
|
||||
) => {
|
||||
const zone = engine.world.createVoiceZone({
|
||||
name: name,
|
||||
position: position,
|
||||
radius: radius,
|
||||
isPrivate: isPrivate,
|
||||
volumeFalloff: 'linear', // or 'exponential'
|
||||
});
|
||||
|
||||
console.log(\`Created voice zone: \${name}\`);
|
||||
|
||||
// Track players in zone
|
||||
const playersInZone = new Set<string>();
|
||||
|
||||
zone.onPlayerEnter.subscribe((player: Player) => {
|
||||
playersInZone.add(player.id);
|
||||
console.log(\`\${player.displayName} entered voice zone: \${name}\`);
|
||||
|
||||
player.sendMessage(\`Entered voice zone: \${name}\`);
|
||||
});
|
||||
|
||||
zone.onPlayerLeave.subscribe((player: Player) => {
|
||||
playersInZone.delete(player.id);
|
||||
console.log(\`\${player.displayName} left voice zone: \${name}\`);
|
||||
|
||||
player.sendMessage(\`Left voice zone: \${name}\`);
|
||||
});
|
||||
|
||||
return {
|
||||
zone,
|
||||
getPlayerCount: () => playersInZone.size,
|
||||
getPlayers: () => Array.from(playersInZone),
|
||||
};
|
||||
};
|
||||
|
||||
// Example: Create multiple voice zones
|
||||
engine.onReady(() => {
|
||||
// Public zone in main area
|
||||
createVoiceZone(
|
||||
'MainHall',
|
||||
{ x: 0, y: 0, z: 0 },
|
||||
20, // 20 meter radius
|
||||
false // Public
|
||||
);
|
||||
|
||||
// Private zone for meetings
|
||||
createVoiceZone(
|
||||
'MeetingRoom',
|
||||
{ x: 30, y: 0, z: 30 },
|
||||
10, // 10 meter radius
|
||||
true // Private (invite only)
|
||||
);
|
||||
|
||||
// Stage area with larger radius
|
||||
createVoiceZone(
|
||||
'Stage',
|
||||
{ x: 0, y: 0, z: 50 },
|
||||
30, // 30 meter radius
|
||||
false
|
||||
);
|
||||
|
||||
console.log('Voice zones created');
|
||||
});`,
|
||||
},
|
||||
];
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
import { PlatformId } from './platforms';
|
||||
import { uefnTemplates } from './templates-uefn';
|
||||
import { spatialTemplates } from './templates-spatial';
|
||||
|
||||
export interface ScriptTemplate {
|
||||
id: string;
|
||||
|
|
@ -1234,4 +1235,5 @@ end)`,
|
|||
export const templates: ScriptTemplate[] = [
|
||||
...robloxTemplates,
|
||||
...uefnTemplates,
|
||||
...spatialTemplates,
|
||||
];
|
||||
|
|
|
|||
Loading…
Reference in a new issue