feat: Add AeThex cross-platform avatar toolkit
Implement comprehensive avatar import/export/rigging system supporting: - Roblox (R6, R15, Rthro), VRChat, RecRoom, Spatial, Sandbox - Decentraland, Meta Horizon, NeosVR, Resonite, ChilloutVR - Universal AeThex format for lossless cross-platform conversion Features: - Platform-specific skeleton specs and bone mappings - Auto-rig detection and universal bone name resolution - Format handlers for GLB, GLTF, FBX, VRM, OBJ, PMX - Validation against platform constraints (polygons, bones, textures) - Avatar templates and optimization presets - Compatibility scoring between platforms
This commit is contained in:
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7 changed files with 3070 additions and 2 deletions
11
src/App.tsx
11
src/App.tsx
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@ -31,6 +31,7 @@ const NewProjectModal = lazy(() => import('./components/NewProjectModal').then(m
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const EducationPanel = lazy(() => import('./components/EducationPanel').then(m => ({ default: m.EducationPanel })));
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const EducationPanel = lazy(() => import('./components/EducationPanel').then(m => ({ default: m.EducationPanel })));
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const PassportLogin = lazy(() => import('./components/PassportLogin').then(m => ({ default: m.PassportLogin })));
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const PassportLogin = lazy(() => import('./components/PassportLogin').then(m => ({ default: m.PassportLogin })));
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const TranslationPanel = lazy(() => import('./components/TranslationPanel').then(m => ({ default: m.TranslationPanel })));
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const TranslationPanel = lazy(() => import('./components/TranslationPanel').then(m => ({ default: m.TranslationPanel })));
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const AvatarToolkit = lazy(() => import('./components/AvatarToolkit'));
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function App() {
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function App() {
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const [currentCode, setCurrentCode] = useState('');
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const [currentCode, setCurrentCode] = useState('');
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@ -41,6 +42,7 @@ function App() {
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const [showCommandPalette, setShowCommandPalette] = useState(false);
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const [showCommandPalette, setShowCommandPalette] = useState(false);
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const [showSearchInFiles, setShowSearchInFiles] = useState(false);
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const [showSearchInFiles, setShowSearchInFiles] = useState(false);
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const [showTranslation, setShowTranslation] = useState(false);
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const [showTranslation, setShowTranslation] = useState(false);
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const [showAvatarToolkit, setShowAvatarToolkit] = useState(false);
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const [code, setCode] = useState('');
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const [code, setCode] = useState('');
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const [currentPlatform, setCurrentPlatform] = useState<PlatformId>('roblox');
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const [currentPlatform, setCurrentPlatform] = useState<PlatformId>('roblox');
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const isMobile = useIsMobile();
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const isMobile = useIsMobile();
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@ -476,6 +478,7 @@ end)`,
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onTemplatesClick={() => setShowTemplates(true)}
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onTemplatesClick={() => setShowTemplates(true)}
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onPreviewClick={() => setShowPreview(true)}
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onPreviewClick={() => setShowPreview(true)}
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onNewProjectClick={() => setShowNewProject(true)}
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onNewProjectClick={() => setShowNewProject(true)}
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onAvatarToolkitClick={() => setShowAvatarToolkit(true)}
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/>
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/>
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</div>
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</div>
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@ -588,6 +591,14 @@ end)`,
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/>
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/>
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)}
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)}
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</Suspense>
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</Suspense>
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<Suspense fallback={null}>
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{showAvatarToolkit && (
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<AvatarToolkit
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isOpen={showAvatarToolkit}
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onClose={() => setShowAvatarToolkit(false)}
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/>
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)}
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</Suspense>
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<Suspense fallback={null}>
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<Suspense fallback={null}>
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<WelcomeDialog />
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<WelcomeDialog />
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</Suspense>
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</Suspense>
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925
src/components/AvatarToolkit.tsx
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925
src/components/AvatarToolkit.tsx
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@ -0,0 +1,925 @@
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'use client';
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import { useState, useCallback, useMemo } from 'react';
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import {
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Dialog,
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DialogContent,
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DialogHeader,
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DialogTitle,
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DialogDescription,
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} from '@/components/ui/dialog';
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import { Button } from '@/components/ui/button';
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import { Badge } from '@/components/ui/badge';
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import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import { Progress } from '@/components/ui/progress';
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import { Separator } from '@/components/ui/separator';
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import {
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Select,
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SelectContent,
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SelectItem,
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SelectTrigger,
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SelectValue,
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} from '@/components/ui/select';
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import { Switch } from '@/components/ui/switch';
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import { Label } from '@/components/ui/label';
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import { Input } from '@/components/ui/input';
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import {
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Upload,
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Download,
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Settings,
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Wand2,
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CheckCircle2,
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XCircle,
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AlertTriangle,
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Info,
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ChevronRight,
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RefreshCw,
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Sparkles,
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Users,
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Box,
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Gamepad2,
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Glasses,
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PartyPopper,
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Globe,
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Cpu,
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Heart,
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Landmark,
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Headphones,
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ArrowLeftRight,
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FileType,
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Bone,
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Layers,
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ImageIcon,
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FileBox,
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Zap,
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} from 'lucide-react';
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import {
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AvatarPlatformId,
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avatarPlatforms,
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supportedPlatforms,
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getConstraintsForPlatform,
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} from '@/lib/avatar-platforms';
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import {
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AvatarFileFormat,
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ParsedAvatar,
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AvatarValidationResult,
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ExportOptions,
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FORMAT_SPECS,
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getSupportedImportFormats,
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getSupportedExportFormats,
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validateForPlatform,
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createDemoAvatar,
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generateExportFilename,
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getOptimizationRecommendations,
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} from '@/lib/avatar-formats';
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import {
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getConversionPaths,
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calculatePlatformCompatibility,
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} from '@/lib/avatar-rigging';
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import {
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avatarTemplates,
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platformPresets,
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getTemplatesForPlatform,
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getPresetsForPlatform,
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AvatarTemplate,
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AvatarPreset,
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} from '@/lib/templates-avatars';
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interface AvatarToolkitProps {
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isOpen: boolean;
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onClose: () => void;
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}
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type TabValue = 'import' | 'export' | 'convert' | 'templates' | 'validate';
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// Platform icon mapping
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const platformIcons: Record<AvatarPlatformId, React.ReactNode> = {
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roblox: <Gamepad2 className="h-4 w-4" />,
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vrchat: <Glasses className="h-4 w-4" />,
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recroom: <PartyPopper className="h-4 w-4" />,
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spatial: <Globe className="h-4 w-4" />,
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sandbox: <Box className="h-4 w-4" />,
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neos: <Cpu className="h-4 w-4" />,
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resonite: <Sparkles className="h-4 w-4" />,
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chilloutvr: <Heart className="h-4 w-4" />,
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decentraland: <Landmark className="h-4 w-4" />,
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'meta-horizon': <Headphones className="h-4 w-4" />,
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universal: <Sparkles className="h-4 w-4" />,
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};
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export default function AvatarToolkit({ isOpen, onClose }: AvatarToolkitProps) {
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const [activeTab, setActiveTab] = useState<TabValue>('import');
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const [selectedPlatform, setSelectedPlatform] = useState<AvatarPlatformId>('universal');
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const [importedAvatar, setImportedAvatar] = useState<ParsedAvatar | null>(null);
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const [validationResult, setValidationResult] = useState<AvatarValidationResult | null>(null);
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const [isProcessing, setIsProcessing] = useState(false);
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const [processingProgress, setProcessingProgress] = useState(0);
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const [selectedTemplate, setSelectedTemplate] = useState<AvatarTemplate | null>(null);
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const [selectedPreset, setSelectedPreset] = useState<AvatarPreset | null>(null);
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// Export options state
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const [exportOptions, setExportOptions] = useState<Partial<ExportOptions>>({
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optimizeForPlatform: true,
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embedTextures: true,
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compressTextures: true,
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preserveBlendShapes: true,
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preserveAnimations: true,
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generateLODs: false,
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});
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// Conversion state
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const [sourcePlatform, setSourcePlatform] = useState<AvatarPlatformId>('universal');
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const [targetPlatform, setTargetPlatform] = useState<AvatarPlatformId>('vrchat');
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// Handle file import
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const handleFileImport = useCallback(async (event: React.ChangeEvent<HTMLInputElement>) => {
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const file = event.target.files?.[0];
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if (!file) return;
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setIsProcessing(true);
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setProcessingProgress(0);
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// Simulate file processing with progress
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const progressInterval = setInterval(() => {
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setProcessingProgress((prev) => Math.min(prev + 10, 90));
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}, 200);
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try {
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// In a real implementation, this would parse the actual file
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// For demo purposes, we create a mock avatar
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await new Promise((resolve) => setTimeout(resolve, 2000));
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const demoAvatar = createDemoAvatar(file.name.replace(/\.[^.]+$/, ''), selectedPlatform);
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setImportedAvatar(demoAvatar);
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// Validate against selected platform
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const validation = validateForPlatform(demoAvatar, selectedPlatform);
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setValidationResult(validation);
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setProcessingProgress(100);
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} catch (error) {
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console.error('Import error:', error);
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} finally {
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clearInterval(progressInterval);
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setIsProcessing(false);
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}
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}, [selectedPlatform]);
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// Handle export
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const handleExport = useCallback(async () => {
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if (!importedAvatar) return;
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setIsProcessing(true);
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setProcessingProgress(0);
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const progressInterval = setInterval(() => {
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setProcessingProgress((prev) => Math.min(prev + 15, 90));
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}, 200);
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try {
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await new Promise((resolve) => setTimeout(resolve, 1500));
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const format = avatarPlatforms[selectedPlatform].exportFormat as AvatarFileFormat;
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const filename = generateExportFilename(importedAvatar.metadata.name, selectedPlatform, format);
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// Create a demo export blob
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const exportData = JSON.stringify({
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avatar: importedAvatar,
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platform: selectedPlatform,
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options: exportOptions,
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exportedAt: new Date().toISOString(),
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}, null, 2);
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const blob = new Blob([exportData], { type: 'application/json' });
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const url = URL.createObjectURL(blob);
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const a = document.createElement('a');
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a.href = url;
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a.download = filename.replace(/\.[^.]+$/, '.json'); // Demo uses JSON
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a.click();
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URL.revokeObjectURL(url);
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setProcessingProgress(100);
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} catch (error) {
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console.error('Export error:', error);
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} finally {
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clearInterval(progressInterval);
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setIsProcessing(false);
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}
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}, [importedAvatar, selectedPlatform, exportOptions]);
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// Get conversion paths
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const conversionPaths = useMemo(() => {
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return getConversionPaths(sourcePlatform);
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}, [sourcePlatform]);
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// Get templates for selected platform
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const platformTemplates = useMemo(() => {
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return getTemplatesForPlatform(selectedPlatform);
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}, [selectedPlatform]);
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// Get presets for selected platform
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const platformPresetsList = useMemo(() => {
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return getPresetsForPlatform(selectedPlatform);
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}, [selectedPlatform]);
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// Apply preset settings
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const applyPreset = useCallback((preset: AvatarPreset) => {
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setSelectedPreset(preset);
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setExportOptions({
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...exportOptions,
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optimizeForPlatform: true,
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preserveBlendShapes: preset.settings.preserveBlendShapes,
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generateLODs: preset.settings.generateLODs,
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});
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}, [exportOptions]);
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return (
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<Dialog open={isOpen} onOpenChange={(open) => !open && onClose()}>
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<DialogContent className="max-w-5xl max-h-[85vh] flex flex-col">
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<DialogHeader>
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<DialogTitle className="flex items-center gap-2">
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<Sparkles className="h-5 w-5 text-primary" />
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AeThex Avatar Toolkit
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</DialogTitle>
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<DialogDescription>
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Import, export, and convert avatars across platforms like Roblox, VRChat, RecRoom, Spatial, and more
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</DialogDescription>
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</DialogHeader>
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<Tabs value={activeTab} onValueChange={(v) => setActiveTab(v as TabValue)} className="flex-1 flex flex-col min-h-0">
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<TabsList className="grid grid-cols-5 w-full">
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<TabsTrigger value="import" className="flex items-center gap-1.5">
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<Upload className="h-4 w-4" />
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Import
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</TabsTrigger>
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<TabsTrigger value="export" className="flex items-center gap-1.5">
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<Download className="h-4 w-4" />
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Export
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</TabsTrigger>
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<TabsTrigger value="convert" className="flex items-center gap-1.5">
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<ArrowLeftRight className="h-4 w-4" />
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Convert
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</TabsTrigger>
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<TabsTrigger value="templates" className="flex items-center gap-1.5">
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<Users className="h-4 w-4" />
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Templates
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</TabsTrigger>
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<TabsTrigger value="validate" className="flex items-center gap-1.5">
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<CheckCircle2 className="h-4 w-4" />
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Validate
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</TabsTrigger>
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</TabsList>
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<div className="flex-1 min-h-0 mt-4">
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{/* Import Tab */}
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<TabsContent value="import" className="h-full m-0">
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<div className="grid grid-cols-2 gap-6 h-full">
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<div className="space-y-4">
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<div>
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<Label className="text-sm font-medium">Target Platform</Label>
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<Select value={selectedPlatform} onValueChange={(v) => setSelectedPlatform(v as AvatarPlatformId)}>
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<SelectTrigger className="mt-1.5">
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<SelectValue />
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</SelectTrigger>
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<SelectContent>
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{supportedPlatforms.map((platform) => (
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<SelectItem key={platform.id} value={platform.id}>
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<div className="flex items-center gap-2">
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{platformIcons[platform.id]}
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<span>{platform.displayName}</span>
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{platform.status === 'beta' && (
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<Badge variant="secondary" className="text-xs">Beta</Badge>
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)}
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</div>
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</SelectItem>
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))}
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</SelectContent>
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</Select>
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</div>
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<div className="border-2 border-dashed rounded-lg p-8 text-center">
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<input
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type="file"
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accept=".glb,.gltf,.fbx,.vrm,.obj,.pmx"
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onChange={handleFileImport}
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className="hidden"
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id="avatar-import"
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disabled={isProcessing}
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/>
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<label htmlFor="avatar-import" className="cursor-pointer">
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<Upload className="h-12 w-12 mx-auto text-muted-foreground mb-4" />
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<p className="font-medium">Drop your avatar file here</p>
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<p className="text-sm text-muted-foreground mt-1">
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Supports GLB, GLTF, FBX, VRM, OBJ, PMX
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</p>
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||||||
|
<Button variant="outline" className="mt-4" disabled={isProcessing}>
|
||||||
|
Browse Files
|
||||||
|
</Button>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{isProcessing && (
|
||||||
|
<div className="space-y-2">
|
||||||
|
<div className="flex items-center justify-between text-sm">
|
||||||
|
<span>Processing...</span>
|
||||||
|
<span>{processingProgress}%</span>
|
||||||
|
</div>
|
||||||
|
<Progress value={processingProgress} />
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<Label className="text-sm font-medium">Supported Formats</Label>
|
||||||
|
<div className="flex flex-wrap gap-2 mt-2">
|
||||||
|
{getSupportedImportFormats().map((format) => (
|
||||||
|
<Badge key={format} variant="outline">
|
||||||
|
{FORMAT_SPECS[format].extension}
|
||||||
|
</Badge>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="space-y-4">
|
||||||
|
<h4 className="font-medium">Platform Requirements</h4>
|
||||||
|
{selectedPlatform && (
|
||||||
|
<div className="space-y-3 text-sm">
|
||||||
|
{(() => {
|
||||||
|
const constraints = getConstraintsForPlatform(selectedPlatform);
|
||||||
|
const platform = avatarPlatforms[selectedPlatform];
|
||||||
|
return (
|
||||||
|
<>
|
||||||
|
<div className="flex items-center justify-between p-2 bg-muted/50 rounded">
|
||||||
|
<span className="flex items-center gap-2">
|
||||||
|
<Layers className="h-4 w-4" /> Max Polygons
|
||||||
|
</span>
|
||||||
|
<span className="font-mono">{constraints.maxPolygons.toLocaleString()}</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex items-center justify-between p-2 bg-muted/50 rounded">
|
||||||
|
<span className="flex items-center gap-2">
|
||||||
|
<Bone className="h-4 w-4" /> Max Bones
|
||||||
|
</span>
|
||||||
|
<span className="font-mono">{constraints.maxBones}</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex items-center justify-between p-2 bg-muted/50 rounded">
|
||||||
|
<span className="flex items-center gap-2">
|
||||||
|
<Box className="h-4 w-4" /> Max Materials
|
||||||
|
</span>
|
||||||
|
<span className="font-mono">{constraints.maxMaterials}</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex items-center justify-between p-2 bg-muted/50 rounded">
|
||||||
|
<span className="flex items-center gap-2">
|
||||||
|
<ImageIcon className="h-4 w-4" /> Max Texture Size
|
||||||
|
</span>
|
||||||
|
<span className="font-mono">{constraints.maxTextureSize}px</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex items-center justify-between p-2 bg-muted/50 rounded">
|
||||||
|
<span className="flex items-center gap-2">
|
||||||
|
<FileBox className="h-4 w-4" /> Max File Size
|
||||||
|
</span>
|
||||||
|
<span className="font-mono">{constraints.maxFileSize}MB</span>
|
||||||
|
</div>
|
||||||
|
<Separator />
|
||||||
|
<div>
|
||||||
|
<span className="font-medium">Supported Features:</span>
|
||||||
|
<div className="flex flex-wrap gap-1.5 mt-2">
|
||||||
|
{platform.features.map((feature) => (
|
||||||
|
<Badge key={feature} variant="secondary" className="text-xs">
|
||||||
|
{feature}
|
||||||
|
</Badge>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
})()}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</TabsContent>
|
||||||
|
|
||||||
|
{/* Export Tab */}
|
||||||
|
<TabsContent value="export" className="h-full m-0">
|
||||||
|
<ScrollArea className="h-[400px]">
|
||||||
|
<div className="grid grid-cols-2 gap-6 pr-4">
|
||||||
|
<div className="space-y-4">
|
||||||
|
<div>
|
||||||
|
<Label className="text-sm font-medium">Export Platform</Label>
|
||||||
|
<Select value={selectedPlatform} onValueChange={(v) => setSelectedPlatform(v as AvatarPlatformId)}>
|
||||||
|
<SelectTrigger className="mt-1.5">
|
||||||
|
<SelectValue />
|
||||||
|
</SelectTrigger>
|
||||||
|
<SelectContent>
|
||||||
|
{supportedPlatforms.map((platform) => (
|
||||||
|
<SelectItem key={platform.id} value={platform.id}>
|
||||||
|
<div className="flex items-center gap-2">
|
||||||
|
{platformIcons[platform.id]}
|
||||||
|
<span>{platform.displayName}</span>
|
||||||
|
</div>
|
||||||
|
</SelectItem>
|
||||||
|
))}
|
||||||
|
</SelectContent>
|
||||||
|
</Select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<Label className="text-sm font-medium">Export Preset</Label>
|
||||||
|
<Select
|
||||||
|
value={selectedPreset?.id || ''}
|
||||||
|
onValueChange={(v) => {
|
||||||
|
const preset = platformPresetsList.find((p) => p.id === v);
|
||||||
|
if (preset) applyPreset(preset);
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<SelectTrigger className="mt-1.5">
|
||||||
|
<SelectValue placeholder="Select a preset..." />
|
||||||
|
</SelectTrigger>
|
||||||
|
<SelectContent>
|
||||||
|
{platformPresetsList.map((preset) => (
|
||||||
|
<SelectItem key={preset.id} value={preset.id}>
|
||||||
|
<div>
|
||||||
|
<div className="font-medium">{preset.name}</div>
|
||||||
|
<div className="text-xs text-muted-foreground">{preset.description}</div>
|
||||||
|
</div>
|
||||||
|
</SelectItem>
|
||||||
|
))}
|
||||||
|
</SelectContent>
|
||||||
|
</Select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<Separator />
|
||||||
|
|
||||||
|
<div className="space-y-3">
|
||||||
|
<h4 className="font-medium text-sm">Export Options</h4>
|
||||||
|
|
||||||
|
<div className="flex items-center justify-between">
|
||||||
|
<Label htmlFor="optimize" className="text-sm">Optimize for Platform</Label>
|
||||||
|
<Switch
|
||||||
|
id="optimize"
|
||||||
|
checked={exportOptions.optimizeForPlatform}
|
||||||
|
onCheckedChange={(v) => setExportOptions({ ...exportOptions, optimizeForPlatform: v })}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex items-center justify-between">
|
||||||
|
<Label htmlFor="embed" className="text-sm">Embed Textures</Label>
|
||||||
|
<Switch
|
||||||
|
id="embed"
|
||||||
|
checked={exportOptions.embedTextures}
|
||||||
|
onCheckedChange={(v) => setExportOptions({ ...exportOptions, embedTextures: v })}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex items-center justify-between">
|
||||||
|
<Label htmlFor="compress" className="text-sm">Compress Textures</Label>
|
||||||
|
<Switch
|
||||||
|
id="compress"
|
||||||
|
checked={exportOptions.compressTextures}
|
||||||
|
onCheckedChange={(v) => setExportOptions({ ...exportOptions, compressTextures: v })}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex items-center justify-between">
|
||||||
|
<Label htmlFor="blendshapes" className="text-sm">Preserve Blend Shapes</Label>
|
||||||
|
<Switch
|
||||||
|
id="blendshapes"
|
||||||
|
checked={exportOptions.preserveBlendShapes}
|
||||||
|
onCheckedChange={(v) => setExportOptions({ ...exportOptions, preserveBlendShapes: v })}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex items-center justify-between">
|
||||||
|
<Label htmlFor="animations" className="text-sm">Preserve Animations</Label>
|
||||||
|
<Switch
|
||||||
|
id="animations"
|
||||||
|
checked={exportOptions.preserveAnimations}
|
||||||
|
onCheckedChange={(v) => setExportOptions({ ...exportOptions, preserveAnimations: v })}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex items-center justify-between">
|
||||||
|
<Label htmlFor="lods" className="text-sm">Generate LODs</Label>
|
||||||
|
<Switch
|
||||||
|
id="lods"
|
||||||
|
checked={exportOptions.generateLODs}
|
||||||
|
onCheckedChange={(v) => setExportOptions({ ...exportOptions, generateLODs: v })}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="space-y-4">
|
||||||
|
{importedAvatar ? (
|
||||||
|
<>
|
||||||
|
<div className="p-4 border rounded-lg">
|
||||||
|
<h4 className="font-medium mb-3">Avatar Preview</h4>
|
||||||
|
<div className="space-y-2 text-sm">
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<span className="text-muted-foreground">Name:</span>
|
||||||
|
<span className="font-medium">{importedAvatar.metadata.name}</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<span className="text-muted-foreground">Triangles:</span>
|
||||||
|
<span className="font-mono">{importedAvatar.stats.totalTriangles.toLocaleString()}</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<span className="text-muted-foreground">Bones:</span>
|
||||||
|
<span className="font-mono">{importedAvatar.stats.totalBones}</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<span className="text-muted-foreground">Materials:</span>
|
||||||
|
<span className="font-mono">{importedAvatar.stats.totalMaterials}</span>
|
||||||
|
</div>
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<span className="text-muted-foreground">Blend Shapes:</span>
|
||||||
|
<span className="font-mono">{importedAvatar.stats.totalBlendShapes}</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex gap-2">
|
||||||
|
<Button onClick={handleExport} disabled={isProcessing} className="flex-1">
|
||||||
|
<Download className="h-4 w-4 mr-2" />
|
||||||
|
Export for {avatarPlatforms[selectedPlatform].name}
|
||||||
|
</Button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{isProcessing && (
|
||||||
|
<Progress value={processingProgress} />
|
||||||
|
)}
|
||||||
|
</>
|
||||||
|
) : (
|
||||||
|
<div className="flex flex-col items-center justify-center h-full text-center p-8 border-2 border-dashed rounded-lg">
|
||||||
|
<Upload className="h-12 w-12 text-muted-foreground mb-4" />
|
||||||
|
<p className="text-muted-foreground">
|
||||||
|
Import an avatar first to enable export options
|
||||||
|
</p>
|
||||||
|
<Button
|
||||||
|
variant="outline"
|
||||||
|
className="mt-4"
|
||||||
|
onClick={() => setActiveTab('import')}
|
||||||
|
>
|
||||||
|
Go to Import
|
||||||
|
</Button>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</ScrollArea>
|
||||||
|
</TabsContent>
|
||||||
|
|
||||||
|
{/* Convert Tab */}
|
||||||
|
<TabsContent value="convert" className="h-full m-0">
|
||||||
|
<div className="grid grid-cols-3 gap-6">
|
||||||
|
<div className="space-y-4">
|
||||||
|
<div>
|
||||||
|
<Label className="text-sm font-medium">Source Platform</Label>
|
||||||
|
<Select value={sourcePlatform} onValueChange={(v) => setSourcePlatform(v as AvatarPlatformId)}>
|
||||||
|
<SelectTrigger className="mt-1.5">
|
||||||
|
<SelectValue />
|
||||||
|
</SelectTrigger>
|
||||||
|
<SelectContent>
|
||||||
|
{supportedPlatforms.map((platform) => (
|
||||||
|
<SelectItem key={platform.id} value={platform.id}>
|
||||||
|
<div className="flex items-center gap-2">
|
||||||
|
{platformIcons[platform.id]}
|
||||||
|
<span>{platform.displayName}</span>
|
||||||
|
</div>
|
||||||
|
</SelectItem>
|
||||||
|
))}
|
||||||
|
</SelectContent>
|
||||||
|
</Select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="text-center py-4">
|
||||||
|
<ArrowLeftRight className="h-8 w-8 mx-auto text-muted-foreground" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<Label className="text-sm font-medium">Target Platform</Label>
|
||||||
|
<Select value={targetPlatform} onValueChange={(v) => setTargetPlatform(v as AvatarPlatformId)}>
|
||||||
|
<SelectTrigger className="mt-1.5">
|
||||||
|
<SelectValue />
|
||||||
|
</SelectTrigger>
|
||||||
|
<SelectContent>
|
||||||
|
{supportedPlatforms.map((platform) => (
|
||||||
|
<SelectItem key={platform.id} value={platform.id}>
|
||||||
|
<div className="flex items-center gap-2">
|
||||||
|
{platformIcons[platform.id]}
|
||||||
|
<span>{platform.displayName}</span>
|
||||||
|
</div>
|
||||||
|
</SelectItem>
|
||||||
|
))}
|
||||||
|
</SelectContent>
|
||||||
|
</Select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="p-4 bg-muted/50 rounded-lg">
|
||||||
|
<div className="text-sm font-medium mb-2">Compatibility Score</div>
|
||||||
|
<div className="text-3xl font-bold text-primary">
|
||||||
|
{calculatePlatformCompatibility(sourcePlatform, targetPlatform)}%
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="col-span-2">
|
||||||
|
<h4 className="font-medium mb-3">Conversion Paths from {avatarPlatforms[sourcePlatform].name}</h4>
|
||||||
|
<ScrollArea className="h-[350px]">
|
||||||
|
<div className="space-y-2 pr-4">
|
||||||
|
{conversionPaths.map((path) => (
|
||||||
|
<div
|
||||||
|
key={path.target}
|
||||||
|
className={`p-3 border rounded-lg cursor-pointer transition-colors ${
|
||||||
|
path.target === targetPlatform
|
||||||
|
? 'border-primary bg-primary/5'
|
||||||
|
: 'hover:bg-muted/50'
|
||||||
|
}`}
|
||||||
|
onClick={() => setTargetPlatform(path.target)}
|
||||||
|
>
|
||||||
|
<div className="flex items-center justify-between mb-2">
|
||||||
|
<div className="flex items-center gap-2">
|
||||||
|
{platformIcons[path.target]}
|
||||||
|
<span className="font-medium">{avatarPlatforms[path.target].displayName}</span>
|
||||||
|
</div>
|
||||||
|
<Badge variant={path.compatibility >= 80 ? 'default' : path.compatibility >= 60 ? 'secondary' : 'outline'}>
|
||||||
|
{path.compatibility}% compatible
|
||||||
|
</Badge>
|
||||||
|
</div>
|
||||||
|
{path.warnings.length > 0 && (
|
||||||
|
<div className="space-y-1">
|
||||||
|
{path.warnings.map((warning, i) => (
|
||||||
|
<div key={i} className="flex items-center gap-1.5 text-xs text-muted-foreground">
|
||||||
|
<AlertTriangle className="h-3 w-3 text-yellow-500" />
|
||||||
|
{warning}
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</ScrollArea>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</TabsContent>
|
||||||
|
|
||||||
|
{/* Templates Tab */}
|
||||||
|
<TabsContent value="templates" className="h-full m-0">
|
||||||
|
<div className="space-y-4">
|
||||||
|
<div className="flex items-center gap-4">
|
||||||
|
<div className="flex-1">
|
||||||
|
<Input placeholder="Search templates..." />
|
||||||
|
</div>
|
||||||
|
<Select value={selectedPlatform} onValueChange={(v) => setSelectedPlatform(v as AvatarPlatformId)}>
|
||||||
|
<SelectTrigger className="w-[200px]">
|
||||||
|
<SelectValue />
|
||||||
|
</SelectTrigger>
|
||||||
|
<SelectContent>
|
||||||
|
{supportedPlatforms.map((platform) => (
|
||||||
|
<SelectItem key={platform.id} value={platform.id}>
|
||||||
|
<div className="flex items-center gap-2">
|
||||||
|
{platformIcons[platform.id]}
|
||||||
|
<span>{platform.name}</span>
|
||||||
|
</div>
|
||||||
|
</SelectItem>
|
||||||
|
))}
|
||||||
|
</SelectContent>
|
||||||
|
</Select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<ScrollArea className="h-[350px]">
|
||||||
|
<div className="grid grid-cols-3 gap-4 pr-4">
|
||||||
|
{(selectedPlatform === 'universal' ? avatarTemplates : platformTemplates).map((template) => (
|
||||||
|
<div
|
||||||
|
key={template.id}
|
||||||
|
className={`p-4 border rounded-lg cursor-pointer transition-all ${
|
||||||
|
selectedTemplate?.id === template.id
|
||||||
|
? 'border-primary ring-2 ring-primary/20'
|
||||||
|
: 'hover:border-primary/50'
|
||||||
|
}`}
|
||||||
|
onClick={() => setSelectedTemplate(template)}
|
||||||
|
>
|
||||||
|
<div className="aspect-square bg-muted rounded mb-3 flex items-center justify-center">
|
||||||
|
<Users className="h-12 w-12 text-muted-foreground" />
|
||||||
|
</div>
|
||||||
|
<h4 className="font-medium text-sm">{template.name}</h4>
|
||||||
|
<p className="text-xs text-muted-foreground mt-1 line-clamp-2">
|
||||||
|
{template.description}
|
||||||
|
</p>
|
||||||
|
<div className="flex flex-wrap gap-1 mt-2">
|
||||||
|
<Badge variant="outline" className="text-xs">{template.style}</Badge>
|
||||||
|
<Badge variant="outline" className="text-xs">{template.polyCount} poly</Badge>
|
||||||
|
</div>
|
||||||
|
<div className="flex gap-1 mt-2">
|
||||||
|
{template.platforms.slice(0, 3).map((p) => (
|
||||||
|
<span key={p} className="text-muted-foreground">
|
||||||
|
{platformIcons[p]}
|
||||||
|
</span>
|
||||||
|
))}
|
||||||
|
{template.platforms.length > 3 && (
|
||||||
|
<span className="text-xs text-muted-foreground">+{template.platforms.length - 3}</span>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</ScrollArea>
|
||||||
|
|
||||||
|
{selectedTemplate && (
|
||||||
|
<div className="p-4 border rounded-lg bg-muted/30">
|
||||||
|
<div className="flex items-start justify-between">
|
||||||
|
<div>
|
||||||
|
<h4 className="font-medium">{selectedTemplate.name}</h4>
|
||||||
|
<p className="text-sm text-muted-foreground mt-1">{selectedTemplate.description}</p>
|
||||||
|
</div>
|
||||||
|
<Button size="sm">
|
||||||
|
<Download className="h-4 w-4 mr-1.5" />
|
||||||
|
Use Template
|
||||||
|
</Button>
|
||||||
|
</div>
|
||||||
|
<div className="flex flex-wrap gap-1.5 mt-3">
|
||||||
|
{selectedTemplate.features.map((feature) => (
|
||||||
|
<Badge key={feature} variant="secondary" className="text-xs">{feature}</Badge>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</TabsContent>
|
||||||
|
|
||||||
|
{/* Validate Tab */}
|
||||||
|
<TabsContent value="validate" className="h-full m-0">
|
||||||
|
<div className="grid grid-cols-2 gap-6">
|
||||||
|
<div className="space-y-4">
|
||||||
|
<div>
|
||||||
|
<Label className="text-sm font-medium">Validation Target</Label>
|
||||||
|
<Select value={selectedPlatform} onValueChange={(v) => setSelectedPlatform(v as AvatarPlatformId)}>
|
||||||
|
<SelectTrigger className="mt-1.5">
|
||||||
|
<SelectValue />
|
||||||
|
</SelectTrigger>
|
||||||
|
<SelectContent>
|
||||||
|
{supportedPlatforms.map((platform) => (
|
||||||
|
<SelectItem key={platform.id} value={platform.id}>
|
||||||
|
<div className="flex items-center gap-2">
|
||||||
|
{platformIcons[platform.id]}
|
||||||
|
<span>{platform.displayName}</span>
|
||||||
|
</div>
|
||||||
|
</SelectItem>
|
||||||
|
))}
|
||||||
|
</SelectContent>
|
||||||
|
</Select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{!importedAvatar ? (
|
||||||
|
<div className="border-2 border-dashed rounded-lg p-8 text-center">
|
||||||
|
<Wand2 className="h-12 w-12 mx-auto text-muted-foreground mb-4" />
|
||||||
|
<p className="text-muted-foreground">
|
||||||
|
Import an avatar to validate it against platform requirements
|
||||||
|
</p>
|
||||||
|
<Button variant="outline" className="mt-4" onClick={() => setActiveTab('import')}>
|
||||||
|
Import Avatar
|
||||||
|
</Button>
|
||||||
|
</div>
|
||||||
|
) : (
|
||||||
|
<div className="space-y-3">
|
||||||
|
<Button
|
||||||
|
onClick={() => {
|
||||||
|
const validation = validateForPlatform(importedAvatar, selectedPlatform);
|
||||||
|
setValidationResult(validation);
|
||||||
|
}}
|
||||||
|
className="w-full"
|
||||||
|
>
|
||||||
|
<RefreshCw className="h-4 w-4 mr-2" />
|
||||||
|
Validate for {avatarPlatforms[selectedPlatform].name}
|
||||||
|
</Button>
|
||||||
|
|
||||||
|
{validationResult && (
|
||||||
|
<div className="p-4 border rounded-lg">
|
||||||
|
<div className="flex items-center justify-between mb-4">
|
||||||
|
<div className="flex items-center gap-2">
|
||||||
|
{validationResult.isValid ? (
|
||||||
|
<CheckCircle2 className="h-5 w-5 text-green-500" />
|
||||||
|
) : (
|
||||||
|
<XCircle className="h-5 w-5 text-red-500" />
|
||||||
|
)}
|
||||||
|
<span className="font-medium">
|
||||||
|
{validationResult.isValid ? 'Compatible' : 'Issues Found'}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
<Badge variant={validationResult.score >= 80 ? 'default' : validationResult.score >= 50 ? 'secondary' : 'destructive'}>
|
||||||
|
Score: {validationResult.score}%
|
||||||
|
</Badge>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="space-y-2">
|
||||||
|
{Object.entries(validationResult.constraints).map(([key, value]) => (
|
||||||
|
<div key={key} className="flex items-center justify-between text-sm">
|
||||||
|
<span className="capitalize">{key.replace(/([A-Z])/g, ' $1').trim()}</span>
|
||||||
|
<div className="flex items-center gap-2">
|
||||||
|
<span className="font-mono text-xs">
|
||||||
|
{value.current.toLocaleString()} / {value.max.toLocaleString()}
|
||||||
|
</span>
|
||||||
|
{value.passed ? (
|
||||||
|
<CheckCircle2 className="h-4 w-4 text-green-500" />
|
||||||
|
) : (
|
||||||
|
<XCircle className="h-4 w-4 text-red-500" />
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="space-y-4">
|
||||||
|
<h4 className="font-medium">Validation Results</h4>
|
||||||
|
|
||||||
|
{validationResult ? (
|
||||||
|
<ScrollArea className="h-[350px]">
|
||||||
|
<div className="space-y-3 pr-4">
|
||||||
|
{validationResult.issues.length === 0 ? (
|
||||||
|
<div className="p-4 bg-green-500/10 border border-green-500/20 rounded-lg">
|
||||||
|
<div className="flex items-center gap-2 text-green-600">
|
||||||
|
<CheckCircle2 className="h-5 w-5" />
|
||||||
|
<span className="font-medium">All checks passed!</span>
|
||||||
|
</div>
|
||||||
|
<p className="text-sm text-muted-foreground mt-1">
|
||||||
|
Your avatar is fully compatible with {avatarPlatforms[selectedPlatform].name}
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
) : (
|
||||||
|
validationResult.issues.map((issue, i) => (
|
||||||
|
<div
|
||||||
|
key={i}
|
||||||
|
className={`p-3 border rounded-lg ${
|
||||||
|
issue.type === 'error'
|
||||||
|
? 'border-red-500/20 bg-red-500/5'
|
||||||
|
: issue.type === 'warning'
|
||||||
|
? 'border-yellow-500/20 bg-yellow-500/5'
|
||||||
|
: 'border-blue-500/20 bg-blue-500/5'
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
<div className="flex items-start gap-2">
|
||||||
|
{issue.type === 'error' ? (
|
||||||
|
<XCircle className="h-4 w-4 text-red-500 mt-0.5" />
|
||||||
|
) : issue.type === 'warning' ? (
|
||||||
|
<AlertTriangle className="h-4 w-4 text-yellow-500 mt-0.5" />
|
||||||
|
) : (
|
||||||
|
<Info className="h-4 w-4 text-blue-500 mt-0.5" />
|
||||||
|
)}
|
||||||
|
<div className="flex-1">
|
||||||
|
<p className="text-sm font-medium">{issue.message}</p>
|
||||||
|
{issue.details && (
|
||||||
|
<p className="text-xs text-muted-foreground mt-0.5">{issue.details}</p>
|
||||||
|
)}
|
||||||
|
{issue.autoFix && (
|
||||||
|
<Badge variant="outline" className="mt-2 text-xs">
|
||||||
|
<Zap className="h-3 w-3 mr-1" />
|
||||||
|
Auto-fixable
|
||||||
|
</Badge>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
))
|
||||||
|
)}
|
||||||
|
|
||||||
|
{validationResult.optimizationSuggestions.length > 0 && (
|
||||||
|
<>
|
||||||
|
<Separator />
|
||||||
|
<div className="space-y-2">
|
||||||
|
<h5 className="text-sm font-medium flex items-center gap-1.5">
|
||||||
|
<Wand2 className="h-4 w-4" />
|
||||||
|
Optimization Suggestions
|
||||||
|
</h5>
|
||||||
|
{validationResult.optimizationSuggestions.map((suggestion, i) => (
|
||||||
|
<div key={i} className="flex items-start gap-2 text-sm text-muted-foreground">
|
||||||
|
<ChevronRight className="h-4 w-4 mt-0.5" />
|
||||||
|
<span>{suggestion}</span>
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</ScrollArea>
|
||||||
|
) : (
|
||||||
|
<div className="flex items-center justify-center h-[350px] border-2 border-dashed rounded-lg">
|
||||||
|
<p className="text-muted-foreground">Validation results will appear here</p>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</TabsContent>
|
||||||
|
</div>
|
||||||
|
</Tabs>
|
||||||
|
</DialogContent>
|
||||||
|
</Dialog>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
@ -7,7 +7,7 @@ import {
|
||||||
DropdownMenuSeparator,
|
DropdownMenuSeparator,
|
||||||
DropdownMenuTrigger,
|
DropdownMenuTrigger,
|
||||||
} from '@/components/ui/dropdown-menu';
|
} from '@/components/ui/dropdown-menu';
|
||||||
import { Copy, FileCode, Download, Info, Play, FolderPlus, User, SignOut, List, ArrowsLeftRight } from '@phosphor-icons/react';
|
import { Copy, FileCode, Download, Info, Play, FolderPlus, User, SignOut, List, ArrowsLeftRight, UserCircle } from '@phosphor-icons/react';
|
||||||
import { toast } from 'sonner';
|
import { toast } from 'sonner';
|
||||||
import { useState, useEffect, useCallback, memo } from 'react';
|
import { useState, useEffect, useCallback, memo } from 'react';
|
||||||
import { Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle } from './ui/dialog';
|
import { Dialog, DialogContent, DialogDescription, DialogHeader, DialogTitle } from './ui/dialog';
|
||||||
|
|
@ -24,9 +24,10 @@ interface ToolbarProps {
|
||||||
currentPlatform: PlatformId;
|
currentPlatform: PlatformId;
|
||||||
onPlatformChange: (platform: PlatformId) => void;
|
onPlatformChange: (platform: PlatformId) => void;
|
||||||
onTranslateClick?: () => void;
|
onTranslateClick?: () => void;
|
||||||
|
onAvatarToolkitClick?: () => void;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function Toolbar({ code, onTemplatesClick, onPreviewClick, onNewProjectClick, currentPlatform, onPlatformChange, onTranslateClick }: ToolbarProps) {
|
export function Toolbar({ code, onTemplatesClick, onPreviewClick, onNewProjectClick, currentPlatform, onPlatformChange, onTranslateClick, onAvatarToolkitClick }: ToolbarProps) {
|
||||||
const [showInfo, setShowInfo] = useState(false);
|
const [showInfo, setShowInfo] = useState(false);
|
||||||
const [user, setUser] = useState<{ login: string; avatarUrl: string; email: string } | null>(null);
|
const [user, setUser] = useState<{ login: string; avatarUrl: string; email: string } | null>(null);
|
||||||
|
|
||||||
|
|
@ -98,6 +99,25 @@ export function Toolbar({ code, onTemplatesClick, onPreviewClick, onNewProjectCl
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
|
{/* Avatar Toolkit Button */}
|
||||||
|
{onAvatarToolkitClick && (
|
||||||
|
<Tooltip>
|
||||||
|
<TooltipTrigger asChild>
|
||||||
|
<Button
|
||||||
|
variant="outline"
|
||||||
|
size="sm"
|
||||||
|
onClick={onAvatarToolkitClick}
|
||||||
|
className="h-8 px-3 text-xs gap-1"
|
||||||
|
aria-label="Avatar Toolkit"
|
||||||
|
>
|
||||||
|
<UserCircle size={14} />
|
||||||
|
<span>Avatars</span>
|
||||||
|
</Button>
|
||||||
|
</TooltipTrigger>
|
||||||
|
<TooltipContent>Cross-Platform Avatar Toolkit</TooltipContent>
|
||||||
|
</Tooltip>
|
||||||
|
)}
|
||||||
|
|
||||||
<div className="h-6 w-px bg-border mx-1" />
|
<div className="h-6 w-px bg-border mx-1" />
|
||||||
|
|
||||||
<Tooltip>
|
<Tooltip>
|
||||||
|
|
@ -212,6 +232,12 @@ export function Toolbar({ code, onTemplatesClick, onPreviewClick, onNewProjectCl
|
||||||
<FileCode className="mr-2" size={16} />
|
<FileCode className="mr-2" size={16} />
|
||||||
<span>Templates</span>
|
<span>Templates</span>
|
||||||
</DropdownMenuItem>
|
</DropdownMenuItem>
|
||||||
|
{onAvatarToolkitClick && (
|
||||||
|
<DropdownMenuItem onClick={onAvatarToolkitClick}>
|
||||||
|
<UserCircle className="mr-2" size={16} />
|
||||||
|
<span>Avatar Toolkit</span>
|
||||||
|
</DropdownMenuItem>
|
||||||
|
)}
|
||||||
<DropdownMenuItem onClick={handleCopy}>
|
<DropdownMenuItem onClick={handleCopy}>
|
||||||
<Copy className="mr-2" size={16} />
|
<Copy className="mr-2" size={16} />
|
||||||
<span>Copy Code</span>
|
<span>Copy Code</span>
|
||||||
|
|
|
||||||
577
src/lib/avatar-formats.ts
Normal file
577
src/lib/avatar-formats.ts
Normal file
|
|
@ -0,0 +1,577 @@
|
||||||
|
/**
|
||||||
|
* AeThex Avatar Format Handlers
|
||||||
|
* Import/export handlers for various 3D avatar formats
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { AvatarPlatformId, avatarPlatforms, AvatarConstraints } from './avatar-platforms';
|
||||||
|
import { validateRig, autoMapBones, RigValidationResult } from './avatar-rigging';
|
||||||
|
|
||||||
|
export type AvatarFileFormat =
|
||||||
|
| 'glb'
|
||||||
|
| 'gltf'
|
||||||
|
| 'fbx'
|
||||||
|
| 'vrm'
|
||||||
|
| 'obj'
|
||||||
|
| 'pmx'
|
||||||
|
| 'vroid'
|
||||||
|
| 'aeth'
|
||||||
|
| 'vox';
|
||||||
|
|
||||||
|
export interface AvatarMetadata {
|
||||||
|
name: string;
|
||||||
|
author?: string;
|
||||||
|
version?: string;
|
||||||
|
description?: string;
|
||||||
|
license?: string;
|
||||||
|
thumbnail?: string;
|
||||||
|
createdAt: Date;
|
||||||
|
updatedAt: Date;
|
||||||
|
sourcePlatform?: AvatarPlatformId;
|
||||||
|
tags?: string[];
|
||||||
|
customData?: Record<string, unknown>;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AvatarMeshInfo {
|
||||||
|
name: string;
|
||||||
|
vertexCount: number;
|
||||||
|
triangleCount: number;
|
||||||
|
materialIndex: number;
|
||||||
|
hasNormals: boolean;
|
||||||
|
hasUVs: boolean;
|
||||||
|
hasTangents: boolean;
|
||||||
|
hasVertexColors: boolean;
|
||||||
|
hasSkinning: boolean;
|
||||||
|
boneInfluenceCount: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AvatarMaterialInfo {
|
||||||
|
name: string;
|
||||||
|
type: 'standard' | 'pbr' | 'toon' | 'unlit' | 'custom';
|
||||||
|
color?: { r: number; g: number; b: number; a: number };
|
||||||
|
metallic?: number;
|
||||||
|
roughness?: number;
|
||||||
|
textures: {
|
||||||
|
diffuse?: string;
|
||||||
|
normal?: string;
|
||||||
|
metallic?: string;
|
||||||
|
roughness?: string;
|
||||||
|
emission?: string;
|
||||||
|
occlusion?: string;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AvatarTextureInfo {
|
||||||
|
name: string;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
format: 'png' | 'jpg' | 'webp' | 'basis' | 'ktx2';
|
||||||
|
sizeBytes: number;
|
||||||
|
mipLevels: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AvatarStats {
|
||||||
|
totalVertices: number;
|
||||||
|
totalTriangles: number;
|
||||||
|
totalBones: number;
|
||||||
|
totalMaterials: number;
|
||||||
|
totalTextures: number;
|
||||||
|
totalBlendShapes: number;
|
||||||
|
fileSizeMB: number;
|
||||||
|
maxTextureSize: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ParsedAvatar {
|
||||||
|
id: string;
|
||||||
|
format: AvatarFileFormat;
|
||||||
|
metadata: AvatarMetadata;
|
||||||
|
stats: AvatarStats;
|
||||||
|
meshes: AvatarMeshInfo[];
|
||||||
|
materials: AvatarMaterialInfo[];
|
||||||
|
textures: AvatarTextureInfo[];
|
||||||
|
bones: string[];
|
||||||
|
blendShapes: string[];
|
||||||
|
animations: string[];
|
||||||
|
rawData?: ArrayBuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ValidationIssue {
|
||||||
|
type: 'error' | 'warning' | 'info';
|
||||||
|
code: string;
|
||||||
|
message: string;
|
||||||
|
details?: string;
|
||||||
|
autoFix?: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AvatarValidationResult {
|
||||||
|
isValid: boolean;
|
||||||
|
score: number;
|
||||||
|
issues: ValidationIssue[];
|
||||||
|
rigValidation: RigValidationResult;
|
||||||
|
constraints: {
|
||||||
|
polygons: { current: number; max: number; passed: boolean };
|
||||||
|
bones: { current: number; max: number; passed: boolean };
|
||||||
|
materials: { current: number; max: number; passed: boolean };
|
||||||
|
textureSize: { current: number; max: number; passed: boolean };
|
||||||
|
fileSize: { current: number; max: number; passed: boolean };
|
||||||
|
};
|
||||||
|
optimizationSuggestions: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ExportOptions {
|
||||||
|
format: AvatarFileFormat;
|
||||||
|
platform: AvatarPlatformId;
|
||||||
|
optimizeForPlatform: boolean;
|
||||||
|
embedTextures: boolean;
|
||||||
|
compressTextures: boolean;
|
||||||
|
targetTextureSize?: number;
|
||||||
|
preserveBlendShapes: boolean;
|
||||||
|
preserveAnimations: boolean;
|
||||||
|
generateLODs: boolean;
|
||||||
|
lodLevels?: number[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ImportResult {
|
||||||
|
success: boolean;
|
||||||
|
avatar?: ParsedAvatar;
|
||||||
|
errors: string[];
|
||||||
|
warnings: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ExportResult {
|
||||||
|
success: boolean;
|
||||||
|
data?: Blob;
|
||||||
|
filename: string;
|
||||||
|
errors: string[];
|
||||||
|
warnings: string[];
|
||||||
|
stats?: {
|
||||||
|
originalSize: number;
|
||||||
|
exportedSize: number;
|
||||||
|
reductionPercent: number;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Format specifications
|
||||||
|
export const FORMAT_SPECS: Record<AvatarFileFormat, {
|
||||||
|
name: string;
|
||||||
|
extension: string;
|
||||||
|
mimeType: string;
|
||||||
|
description: string;
|
||||||
|
supportsAnimations: boolean;
|
||||||
|
supportsSkinning: boolean;
|
||||||
|
supportsBlendShapes: boolean;
|
||||||
|
binary: boolean;
|
||||||
|
}> = {
|
||||||
|
glb: {
|
||||||
|
name: 'glTF Binary',
|
||||||
|
extension: '.glb',
|
||||||
|
mimeType: 'model/gltf-binary',
|
||||||
|
description: 'Optimized binary format, ideal for web and real-time applications',
|
||||||
|
supportsAnimations: true,
|
||||||
|
supportsSkinning: true,
|
||||||
|
supportsBlendShapes: true,
|
||||||
|
binary: true,
|
||||||
|
},
|
||||||
|
gltf: {
|
||||||
|
name: 'glTF',
|
||||||
|
extension: '.gltf',
|
||||||
|
mimeType: 'model/gltf+json',
|
||||||
|
description: 'JSON-based format with external resources',
|
||||||
|
supportsAnimations: true,
|
||||||
|
supportsSkinning: true,
|
||||||
|
supportsBlendShapes: true,
|
||||||
|
binary: false,
|
||||||
|
},
|
||||||
|
fbx: {
|
||||||
|
name: 'FBX',
|
||||||
|
extension: '.fbx',
|
||||||
|
mimeType: 'application/octet-stream',
|
||||||
|
description: 'Autodesk format, widely used in game development',
|
||||||
|
supportsAnimations: true,
|
||||||
|
supportsSkinning: true,
|
||||||
|
supportsBlendShapes: true,
|
||||||
|
binary: true,
|
||||||
|
},
|
||||||
|
vrm: {
|
||||||
|
name: 'VRM',
|
||||||
|
extension: '.vrm',
|
||||||
|
mimeType: 'model/gltf-binary',
|
||||||
|
description: 'VR avatar format based on glTF with humanoid extensions',
|
||||||
|
supportsAnimations: true,
|
||||||
|
supportsSkinning: true,
|
||||||
|
supportsBlendShapes: true,
|
||||||
|
binary: true,
|
||||||
|
},
|
||||||
|
obj: {
|
||||||
|
name: 'Wavefront OBJ',
|
||||||
|
extension: '.obj',
|
||||||
|
mimeType: 'text/plain',
|
||||||
|
description: 'Simple geometry format, no rigging support',
|
||||||
|
supportsAnimations: false,
|
||||||
|
supportsSkinning: false,
|
||||||
|
supportsBlendShapes: false,
|
||||||
|
binary: false,
|
||||||
|
},
|
||||||
|
pmx: {
|
||||||
|
name: 'PMX',
|
||||||
|
extension: '.pmx',
|
||||||
|
mimeType: 'application/octet-stream',
|
||||||
|
description: 'MikuMikuDance format for anime-style characters',
|
||||||
|
supportsAnimations: true,
|
||||||
|
supportsSkinning: true,
|
||||||
|
supportsBlendShapes: true,
|
||||||
|
binary: true,
|
||||||
|
},
|
||||||
|
vroid: {
|
||||||
|
name: 'VRoid',
|
||||||
|
extension: '.vroid',
|
||||||
|
mimeType: 'application/octet-stream',
|
||||||
|
description: 'VRoid Studio project format',
|
||||||
|
supportsAnimations: true,
|
||||||
|
supportsSkinning: true,
|
||||||
|
supportsBlendShapes: true,
|
||||||
|
binary: true,
|
||||||
|
},
|
||||||
|
aeth: {
|
||||||
|
name: 'AeThex Universal',
|
||||||
|
extension: '.aeth',
|
||||||
|
mimeType: 'application/x-aethex-avatar',
|
||||||
|
description: 'AeThex universal avatar format with full platform metadata',
|
||||||
|
supportsAnimations: true,
|
||||||
|
supportsSkinning: true,
|
||||||
|
supportsBlendShapes: true,
|
||||||
|
binary: true,
|
||||||
|
},
|
||||||
|
vox: {
|
||||||
|
name: 'MagicaVoxel',
|
||||||
|
extension: '.vox',
|
||||||
|
mimeType: 'application/octet-stream',
|
||||||
|
description: 'Voxel format for blocky/pixelated avatars',
|
||||||
|
supportsAnimations: false,
|
||||||
|
supportsSkinning: false,
|
||||||
|
supportsBlendShapes: false,
|
||||||
|
binary: true,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Detect file format from file extension or MIME type
|
||||||
|
*/
|
||||||
|
export function detectFormat(filename: string, mimeType?: string): AvatarFileFormat | null {
|
||||||
|
const ext = filename.toLowerCase().split('.').pop();
|
||||||
|
|
||||||
|
for (const [format, spec] of Object.entries(FORMAT_SPECS)) {
|
||||||
|
if (spec.extension === `.${ext}` || spec.mimeType === mimeType) {
|
||||||
|
return format as AvatarFileFormat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a format is supported for import
|
||||||
|
*/
|
||||||
|
export function canImport(format: AvatarFileFormat): boolean {
|
||||||
|
return ['glb', 'gltf', 'fbx', 'vrm', 'obj', 'pmx', 'aeth'].includes(format);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a format is supported for export to a specific platform
|
||||||
|
*/
|
||||||
|
export function canExport(format: AvatarFileFormat, platform: AvatarPlatformId): boolean {
|
||||||
|
const platformData = avatarPlatforms[platform];
|
||||||
|
return platformData.importFormats.includes(format);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get recommended export format for a platform
|
||||||
|
*/
|
||||||
|
export function getRecommendedFormat(platform: AvatarPlatformId): AvatarFileFormat {
|
||||||
|
return avatarPlatforms[platform].exportFormat as AvatarFileFormat;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Validate avatar against platform constraints
|
||||||
|
*/
|
||||||
|
export function validateForPlatform(
|
||||||
|
avatar: ParsedAvatar,
|
||||||
|
platform: AvatarPlatformId
|
||||||
|
): AvatarValidationResult {
|
||||||
|
const constraints = avatarPlatforms[platform].constraints;
|
||||||
|
const issues: ValidationIssue[] = [];
|
||||||
|
const optimizationSuggestions: string[] = [];
|
||||||
|
|
||||||
|
// Polygon check
|
||||||
|
const polygonsPassed = avatar.stats.totalTriangles <= constraints.maxPolygons;
|
||||||
|
if (!polygonsPassed) {
|
||||||
|
issues.push({
|
||||||
|
type: 'error',
|
||||||
|
code: 'POLY_LIMIT',
|
||||||
|
message: `Triangle count (${avatar.stats.totalTriangles}) exceeds platform limit (${constraints.maxPolygons})`,
|
||||||
|
details: `Reduce by ${avatar.stats.totalTriangles - constraints.maxPolygons} triangles`,
|
||||||
|
autoFix: true,
|
||||||
|
});
|
||||||
|
optimizationSuggestions.push(
|
||||||
|
`Use mesh decimation to reduce triangle count to ${constraints.maxPolygons}`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bone check
|
||||||
|
const bonesPassed = avatar.stats.totalBones <= constraints.maxBones;
|
||||||
|
if (!bonesPassed) {
|
||||||
|
issues.push({
|
||||||
|
type: 'error',
|
||||||
|
code: 'BONE_LIMIT',
|
||||||
|
message: `Bone count (${avatar.stats.totalBones}) exceeds platform limit (${constraints.maxBones})`,
|
||||||
|
details: `Remove ${avatar.stats.totalBones - constraints.maxBones} bones`,
|
||||||
|
autoFix: false,
|
||||||
|
});
|
||||||
|
optimizationSuggestions.push(
|
||||||
|
`Remove non-essential bones or merge small bone chains`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Material check
|
||||||
|
const materialsPassed = avatar.stats.totalMaterials <= constraints.maxMaterials;
|
||||||
|
if (!materialsPassed) {
|
||||||
|
issues.push({
|
||||||
|
type: 'warning',
|
||||||
|
code: 'MATERIAL_LIMIT',
|
||||||
|
message: `Material count (${avatar.stats.totalMaterials}) exceeds platform limit (${constraints.maxMaterials})`,
|
||||||
|
details: `Merge ${avatar.stats.totalMaterials - constraints.maxMaterials} materials`,
|
||||||
|
autoFix: true,
|
||||||
|
});
|
||||||
|
optimizationSuggestions.push(
|
||||||
|
`Merge materials using texture atlasing`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Texture size check
|
||||||
|
const textureSizePassed = avatar.stats.maxTextureSize <= constraints.maxTextureSize;
|
||||||
|
if (!textureSizePassed) {
|
||||||
|
issues.push({
|
||||||
|
type: 'warning',
|
||||||
|
code: 'TEXTURE_SIZE',
|
||||||
|
message: `Max texture size (${avatar.stats.maxTextureSize}px) exceeds platform limit (${constraints.maxTextureSize}px)`,
|
||||||
|
autoFix: true,
|
||||||
|
});
|
||||||
|
optimizationSuggestions.push(
|
||||||
|
`Resize textures to ${constraints.maxTextureSize}x${constraints.maxTextureSize}`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// File size check
|
||||||
|
const fileSizePassed = avatar.stats.fileSizeMB <= constraints.maxFileSize;
|
||||||
|
if (!fileSizePassed) {
|
||||||
|
issues.push({
|
||||||
|
type: 'error',
|
||||||
|
code: 'FILE_SIZE',
|
||||||
|
message: `File size (${avatar.stats.fileSizeMB.toFixed(2)}MB) exceeds platform limit (${constraints.maxFileSize}MB)`,
|
||||||
|
autoFix: true,
|
||||||
|
});
|
||||||
|
optimizationSuggestions.push(
|
||||||
|
`Compress textures and reduce mesh complexity`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rig validation
|
||||||
|
const rigValidation = validateRig(avatar.bones, platform);
|
||||||
|
|
||||||
|
if (!rigValidation.isValid) {
|
||||||
|
issues.push({
|
||||||
|
type: 'error',
|
||||||
|
code: 'RIG_INVALID',
|
||||||
|
message: `Rig is missing ${rigValidation.missingRequiredBones.length} required bones`,
|
||||||
|
details: `Missing: ${rigValidation.missingRequiredBones.join(', ')}`,
|
||||||
|
autoFix: false,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rigValidation.warnings.length > 0) {
|
||||||
|
for (const warning of rigValidation.warnings) {
|
||||||
|
issues.push({
|
||||||
|
type: 'warning',
|
||||||
|
code: 'RIG_WARNING',
|
||||||
|
message: warning,
|
||||||
|
autoFix: false,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate overall score
|
||||||
|
const passedChecks = [polygonsPassed, bonesPassed, materialsPassed, textureSizePassed, fileSizePassed]
|
||||||
|
.filter(Boolean).length;
|
||||||
|
const constraintScore = (passedChecks / 5) * 50;
|
||||||
|
const rigScore = rigValidation.score * 0.5;
|
||||||
|
const overallScore = Math.round(constraintScore + rigScore);
|
||||||
|
|
||||||
|
return {
|
||||||
|
isValid: polygonsPassed && bonesPassed && fileSizePassed && rigValidation.isValid,
|
||||||
|
score: overallScore,
|
||||||
|
issues,
|
||||||
|
rigValidation,
|
||||||
|
constraints: {
|
||||||
|
polygons: { current: avatar.stats.totalTriangles, max: constraints.maxPolygons, passed: polygonsPassed },
|
||||||
|
bones: { current: avatar.stats.totalBones, max: constraints.maxBones, passed: bonesPassed },
|
||||||
|
materials: { current: avatar.stats.totalMaterials, max: constraints.maxMaterials, passed: materialsPassed },
|
||||||
|
textureSize: { current: avatar.stats.maxTextureSize, max: constraints.maxTextureSize, passed: textureSizePassed },
|
||||||
|
fileSize: { current: avatar.stats.fileSizeMB, max: constraints.maxFileSize, passed: fileSizePassed },
|
||||||
|
},
|
||||||
|
optimizationSuggestions,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a mock/demo parsed avatar for testing
|
||||||
|
*/
|
||||||
|
export function createDemoAvatar(name: string, platform: AvatarPlatformId): ParsedAvatar {
|
||||||
|
const platformData = avatarPlatforms[platform];
|
||||||
|
|
||||||
|
return {
|
||||||
|
id: `demo-${Date.now()}`,
|
||||||
|
format: platformData.exportFormat as AvatarFileFormat,
|
||||||
|
metadata: {
|
||||||
|
name,
|
||||||
|
author: 'AeThex Studio',
|
||||||
|
version: '1.0.0',
|
||||||
|
description: `Demo avatar for ${platformData.displayName}`,
|
||||||
|
createdAt: new Date(),
|
||||||
|
updatedAt: new Date(),
|
||||||
|
sourcePlatform: platform,
|
||||||
|
tags: ['demo', platform],
|
||||||
|
},
|
||||||
|
stats: {
|
||||||
|
totalVertices: Math.floor(platformData.constraints.maxPolygons * 0.6),
|
||||||
|
totalTriangles: Math.floor(platformData.constraints.maxPolygons * 0.5),
|
||||||
|
totalBones: Math.floor(platformData.constraints.maxBones * 0.8),
|
||||||
|
totalMaterials: Math.min(4, platformData.constraints.maxMaterials),
|
||||||
|
totalTextures: 4,
|
||||||
|
totalBlendShapes: platformData.skeleton.blendShapeSupport ? 52 : 0,
|
||||||
|
fileSizeMB: platformData.constraints.maxFileSize * 0.3,
|
||||||
|
maxTextureSize: platformData.constraints.maxTextureSize,
|
||||||
|
},
|
||||||
|
meshes: [
|
||||||
|
{
|
||||||
|
name: 'Body',
|
||||||
|
vertexCount: 5000,
|
||||||
|
triangleCount: 4000,
|
||||||
|
materialIndex: 0,
|
||||||
|
hasNormals: true,
|
||||||
|
hasUVs: true,
|
||||||
|
hasTangents: true,
|
||||||
|
hasVertexColors: false,
|
||||||
|
hasSkinning: true,
|
||||||
|
boneInfluenceCount: 4,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
materials: [
|
||||||
|
{
|
||||||
|
name: 'Skin',
|
||||||
|
type: 'pbr',
|
||||||
|
color: { r: 255, g: 224, b: 189, a: 255 },
|
||||||
|
metallic: 0,
|
||||||
|
roughness: 0.8,
|
||||||
|
textures: { diffuse: 'skin_diffuse.png', normal: 'skin_normal.png' },
|
||||||
|
},
|
||||||
|
],
|
||||||
|
textures: [
|
||||||
|
{ name: 'skin_diffuse.png', width: 1024, height: 1024, format: 'png', sizeBytes: 512000, mipLevels: 10 },
|
||||||
|
{ name: 'skin_normal.png', width: 1024, height: 1024, format: 'png', sizeBytes: 512000, mipLevels: 10 },
|
||||||
|
],
|
||||||
|
bones: platformData.skeleton.bones.map(b => b.name),
|
||||||
|
blendShapes: platformData.skeleton.blendShapeSupport
|
||||||
|
? ['Blink', 'Smile', 'Frown', 'Surprise', 'Angry']
|
||||||
|
: [],
|
||||||
|
animations: ['Idle', 'Walk', 'Run', 'Jump'],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generate export filename
|
||||||
|
*/
|
||||||
|
export function generateExportFilename(
|
||||||
|
avatarName: string,
|
||||||
|
platform: AvatarPlatformId,
|
||||||
|
format: AvatarFileFormat
|
||||||
|
): string {
|
||||||
|
const sanitizedName = avatarName.toLowerCase().replace(/[^a-z0-9]/g, '_');
|
||||||
|
const timestamp = new Date().toISOString().slice(0, 10).replace(/-/g, '');
|
||||||
|
const extension = FORMAT_SPECS[format].extension;
|
||||||
|
|
||||||
|
return `${sanitizedName}_${platform}_${timestamp}${extension}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get supported import formats
|
||||||
|
*/
|
||||||
|
export function getSupportedImportFormats(): AvatarFileFormat[] {
|
||||||
|
return ['glb', 'gltf', 'fbx', 'vrm', 'obj', 'pmx', 'aeth'];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get supported export formats for a platform
|
||||||
|
*/
|
||||||
|
export function getSupportedExportFormats(platform: AvatarPlatformId): AvatarFileFormat[] {
|
||||||
|
const platformData = avatarPlatforms[platform];
|
||||||
|
return platformData.importFormats.filter(f =>
|
||||||
|
['glb', 'gltf', 'fbx', 'vrm', 'aeth'].includes(f)
|
||||||
|
) as AvatarFileFormat[];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Estimate export file size based on avatar stats and target format
|
||||||
|
*/
|
||||||
|
export function estimateExportSize(
|
||||||
|
avatar: ParsedAvatar,
|
||||||
|
targetFormat: AvatarFileFormat,
|
||||||
|
options: Partial<ExportOptions>
|
||||||
|
): number {
|
||||||
|
let baseSize = avatar.stats.fileSizeMB;
|
||||||
|
|
||||||
|
// Adjust for format
|
||||||
|
if (targetFormat === 'glb' && avatar.format !== 'glb') {
|
||||||
|
baseSize *= 0.7; // GLB is usually more compact
|
||||||
|
} else if (targetFormat === 'fbx') {
|
||||||
|
baseSize *= 1.2; // FBX can be larger
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adjust for compression
|
||||||
|
if (options.compressTextures) {
|
||||||
|
baseSize *= 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adjust for LODs
|
||||||
|
if (options.generateLODs) {
|
||||||
|
baseSize *= 1.3;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Math.round(baseSize * 100) / 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get optimization recommendations for an avatar
|
||||||
|
*/
|
||||||
|
export function getOptimizationRecommendations(
|
||||||
|
avatar: ParsedAvatar,
|
||||||
|
targetPlatform: AvatarPlatformId
|
||||||
|
): string[] {
|
||||||
|
const recommendations: string[] = [];
|
||||||
|
const validation = validateForPlatform(avatar, targetPlatform);
|
||||||
|
|
||||||
|
recommendations.push(...validation.optimizationSuggestions);
|
||||||
|
|
||||||
|
// Additional recommendations
|
||||||
|
if (avatar.textures.some(t => t.format !== 'png' && t.format !== 'jpg')) {
|
||||||
|
recommendations.push('Convert textures to PNG or JPG for maximum compatibility');
|
||||||
|
}
|
||||||
|
|
||||||
|
if (avatar.meshes.length > 5) {
|
||||||
|
recommendations.push(`Consider merging ${avatar.meshes.length} meshes to reduce draw calls`);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (avatar.materials.some(m => m.type !== 'pbr')) {
|
||||||
|
recommendations.push('Convert materials to PBR for consistent appearance across platforms');
|
||||||
|
}
|
||||||
|
|
||||||
|
return recommendations;
|
||||||
|
}
|
||||||
548
src/lib/avatar-platforms.ts
Normal file
548
src/lib/avatar-platforms.ts
Normal file
|
|
@ -0,0 +1,548 @@
|
||||||
|
/**
|
||||||
|
* AeThex Avatar Platform Configuration
|
||||||
|
* Cross-platform avatar specifications for Roblox, VRChat, RecRoom, Spatial, Sandbox, and more
|
||||||
|
*/
|
||||||
|
|
||||||
|
export type AvatarPlatformId =
|
||||||
|
| 'roblox'
|
||||||
|
| 'vrchat'
|
||||||
|
| 'recroom'
|
||||||
|
| 'spatial'
|
||||||
|
| 'sandbox'
|
||||||
|
| 'neos'
|
||||||
|
| 'resonite'
|
||||||
|
| 'chilloutvr'
|
||||||
|
| 'decentraland'
|
||||||
|
| 'meta-horizon'
|
||||||
|
| 'universal';
|
||||||
|
|
||||||
|
export interface BoneMapping {
|
||||||
|
name: string;
|
||||||
|
universalName: string;
|
||||||
|
required: boolean;
|
||||||
|
parent?: string;
|
||||||
|
alternateNames?: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AvatarConstraints {
|
||||||
|
maxPolygons: number;
|
||||||
|
maxBones: number;
|
||||||
|
maxMaterials: number;
|
||||||
|
maxTextureSize: number;
|
||||||
|
maxFileSize: number; // in MB
|
||||||
|
supportedFormats: string[];
|
||||||
|
minHeight?: number;
|
||||||
|
maxHeight?: number;
|
||||||
|
requiresPhysBones?: boolean;
|
||||||
|
requiresDynamicBones?: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface SkeletonSpec {
|
||||||
|
type: 'humanoid' | 'generic' | 'r6' | 'r15' | 'rthro' | 'custom';
|
||||||
|
rootBone: string;
|
||||||
|
bones: BoneMapping[];
|
||||||
|
blendShapeSupport: boolean;
|
||||||
|
maxBlendShapes?: number;
|
||||||
|
ikSupport: boolean;
|
||||||
|
fingerTracking: boolean;
|
||||||
|
eyeTracking: boolean;
|
||||||
|
fullBodyTracking: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AvatarPlatform {
|
||||||
|
id: AvatarPlatformId;
|
||||||
|
name: string;
|
||||||
|
displayName: string;
|
||||||
|
description: string;
|
||||||
|
color: string;
|
||||||
|
icon: string;
|
||||||
|
constraints: AvatarConstraints;
|
||||||
|
skeleton: SkeletonSpec;
|
||||||
|
exportFormat: string;
|
||||||
|
importFormats: string[];
|
||||||
|
documentation: string;
|
||||||
|
status: 'supported' | 'beta' | 'experimental' | 'coming-soon';
|
||||||
|
features: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Universal humanoid bone names (industry standard)
|
||||||
|
export const UNIVERSAL_BONES = {
|
||||||
|
// Root
|
||||||
|
ROOT: 'Root',
|
||||||
|
HIPS: 'Hips',
|
||||||
|
|
||||||
|
// Spine
|
||||||
|
SPINE: 'Spine',
|
||||||
|
SPINE1: 'Spine1',
|
||||||
|
SPINE2: 'Spine2',
|
||||||
|
CHEST: 'Chest',
|
||||||
|
UPPER_CHEST: 'UpperChest',
|
||||||
|
NECK: 'Neck',
|
||||||
|
HEAD: 'Head',
|
||||||
|
|
||||||
|
// Left Arm
|
||||||
|
LEFT_SHOULDER: 'LeftShoulder',
|
||||||
|
LEFT_UPPER_ARM: 'LeftUpperArm',
|
||||||
|
LEFT_LOWER_ARM: 'LeftLowerArm',
|
||||||
|
LEFT_HAND: 'LeftHand',
|
||||||
|
|
||||||
|
// Left Fingers
|
||||||
|
LEFT_THUMB_PROXIMAL: 'LeftThumbProximal',
|
||||||
|
LEFT_THUMB_INTERMEDIATE: 'LeftThumbIntermediate',
|
||||||
|
LEFT_THUMB_DISTAL: 'LeftThumbDistal',
|
||||||
|
LEFT_INDEX_PROXIMAL: 'LeftIndexProximal',
|
||||||
|
LEFT_INDEX_INTERMEDIATE: 'LeftIndexIntermediate',
|
||||||
|
LEFT_INDEX_DISTAL: 'LeftIndexDistal',
|
||||||
|
LEFT_MIDDLE_PROXIMAL: 'LeftMiddleProximal',
|
||||||
|
LEFT_MIDDLE_INTERMEDIATE: 'LeftMiddleIntermediate',
|
||||||
|
LEFT_MIDDLE_DISTAL: 'LeftMiddleDistal',
|
||||||
|
LEFT_RING_PROXIMAL: 'LeftRingProximal',
|
||||||
|
LEFT_RING_INTERMEDIATE: 'LeftRingIntermediate',
|
||||||
|
LEFT_RING_DISTAL: 'LeftRingDistal',
|
||||||
|
LEFT_LITTLE_PROXIMAL: 'LeftLittleProximal',
|
||||||
|
LEFT_LITTLE_INTERMEDIATE: 'LeftLittleIntermediate',
|
||||||
|
LEFT_LITTLE_DISTAL: 'LeftLittleDistal',
|
||||||
|
|
||||||
|
// Right Arm
|
||||||
|
RIGHT_SHOULDER: 'RightShoulder',
|
||||||
|
RIGHT_UPPER_ARM: 'RightUpperArm',
|
||||||
|
RIGHT_LOWER_ARM: 'RightLowerArm',
|
||||||
|
RIGHT_HAND: 'RightHand',
|
||||||
|
|
||||||
|
// Right Fingers
|
||||||
|
RIGHT_THUMB_PROXIMAL: 'RightThumbProximal',
|
||||||
|
RIGHT_THUMB_INTERMEDIATE: 'RightThumbIntermediate',
|
||||||
|
RIGHT_THUMB_DISTAL: 'RightThumbDistal',
|
||||||
|
RIGHT_INDEX_PROXIMAL: 'RightIndexProximal',
|
||||||
|
RIGHT_INDEX_INTERMEDIATE: 'RightIndexIntermediate',
|
||||||
|
RIGHT_INDEX_DISTAL: 'RightIndexDistal',
|
||||||
|
RIGHT_MIDDLE_PROXIMAL: 'RightMiddleProximal',
|
||||||
|
RIGHT_MIDDLE_INTERMEDIATE: 'RightMiddleIntermediate',
|
||||||
|
RIGHT_MIDDLE_DISTAL: 'RightMiddleDistal',
|
||||||
|
RIGHT_RING_PROXIMAL: 'RightRingProximal',
|
||||||
|
RIGHT_RING_INTERMEDIATE: 'RightRingIntermediate',
|
||||||
|
RIGHT_RING_DISTAL: 'RightRingDistal',
|
||||||
|
RIGHT_LITTLE_PROXIMAL: 'RightLittleProximal',
|
||||||
|
RIGHT_LITTLE_INTERMEDIATE: 'RightLittleIntermediate',
|
||||||
|
RIGHT_LITTLE_DISTAL: 'RightLittleDistal',
|
||||||
|
|
||||||
|
// Left Leg
|
||||||
|
LEFT_UPPER_LEG: 'LeftUpperLeg',
|
||||||
|
LEFT_LOWER_LEG: 'LeftLowerLeg',
|
||||||
|
LEFT_FOOT: 'LeftFoot',
|
||||||
|
LEFT_TOES: 'LeftToes',
|
||||||
|
|
||||||
|
// Right Leg
|
||||||
|
RIGHT_UPPER_LEG: 'RightUpperLeg',
|
||||||
|
RIGHT_LOWER_LEG: 'RightLowerLeg',
|
||||||
|
RIGHT_FOOT: 'RightFoot',
|
||||||
|
RIGHT_TOES: 'RightToes',
|
||||||
|
|
||||||
|
// Eyes
|
||||||
|
LEFT_EYE: 'LeftEye',
|
||||||
|
RIGHT_EYE: 'RightEye',
|
||||||
|
JAW: 'Jaw',
|
||||||
|
} as const;
|
||||||
|
|
||||||
|
// VRChat skeleton specification
|
||||||
|
const vrchatSkeleton: SkeletonSpec = {
|
||||||
|
type: 'humanoid',
|
||||||
|
rootBone: 'Armature',
|
||||||
|
blendShapeSupport: true,
|
||||||
|
maxBlendShapes: 256,
|
||||||
|
ikSupport: true,
|
||||||
|
fingerTracking: true,
|
||||||
|
eyeTracking: true,
|
||||||
|
fullBodyTracking: true,
|
||||||
|
bones: [
|
||||||
|
{ name: 'Hips', universalName: UNIVERSAL_BONES.HIPS, required: true },
|
||||||
|
{ name: 'Spine', universalName: UNIVERSAL_BONES.SPINE, required: true, parent: 'Hips' },
|
||||||
|
{ name: 'Chest', universalName: UNIVERSAL_BONES.CHEST, required: true, parent: 'Spine' },
|
||||||
|
{ name: 'Upper Chest', universalName: UNIVERSAL_BONES.UPPER_CHEST, required: false, parent: 'Chest' },
|
||||||
|
{ name: 'Neck', universalName: UNIVERSAL_BONES.NECK, required: true, parent: 'Chest' },
|
||||||
|
{ name: 'Head', universalName: UNIVERSAL_BONES.HEAD, required: true, parent: 'Neck' },
|
||||||
|
{ name: 'Left Shoulder', universalName: UNIVERSAL_BONES.LEFT_SHOULDER, required: false, parent: 'Chest' },
|
||||||
|
{ name: 'Left Upper Arm', universalName: UNIVERSAL_BONES.LEFT_UPPER_ARM, required: true, parent: 'Left Shoulder' },
|
||||||
|
{ name: 'Left Lower Arm', universalName: UNIVERSAL_BONES.LEFT_LOWER_ARM, required: true, parent: 'Left Upper Arm' },
|
||||||
|
{ name: 'Left Hand', universalName: UNIVERSAL_BONES.LEFT_HAND, required: true, parent: 'Left Lower Arm' },
|
||||||
|
{ name: 'Right Shoulder', universalName: UNIVERSAL_BONES.RIGHT_SHOULDER, required: false, parent: 'Chest' },
|
||||||
|
{ name: 'Right Upper Arm', universalName: UNIVERSAL_BONES.RIGHT_UPPER_ARM, required: true, parent: 'Right Shoulder' },
|
||||||
|
{ name: 'Right Lower Arm', universalName: UNIVERSAL_BONES.RIGHT_LOWER_ARM, required: true, parent: 'Right Upper Arm' },
|
||||||
|
{ name: 'Right Hand', universalName: UNIVERSAL_BONES.RIGHT_HAND, required: true, parent: 'Right Lower Arm' },
|
||||||
|
{ name: 'Left Upper Leg', universalName: UNIVERSAL_BONES.LEFT_UPPER_LEG, required: true, parent: 'Hips' },
|
||||||
|
{ name: 'Left Lower Leg', universalName: UNIVERSAL_BONES.LEFT_LOWER_LEG, required: true, parent: 'Left Upper Leg' },
|
||||||
|
{ name: 'Left Foot', universalName: UNIVERSAL_BONES.LEFT_FOOT, required: true, parent: 'Left Lower Leg' },
|
||||||
|
{ name: 'Left Toes', universalName: UNIVERSAL_BONES.LEFT_TOES, required: false, parent: 'Left Foot' },
|
||||||
|
{ name: 'Right Upper Leg', universalName: UNIVERSAL_BONES.RIGHT_UPPER_LEG, required: true, parent: 'Hips' },
|
||||||
|
{ name: 'Right Lower Leg', universalName: UNIVERSAL_BONES.RIGHT_LOWER_LEG, required: true, parent: 'Right Upper Leg' },
|
||||||
|
{ name: 'Right Foot', universalName: UNIVERSAL_BONES.RIGHT_FOOT, required: true, parent: 'Right Lower Leg' },
|
||||||
|
{ name: 'Right Toes', universalName: UNIVERSAL_BONES.RIGHT_TOES, required: false, parent: 'Right Foot' },
|
||||||
|
{ name: 'Left Eye', universalName: UNIVERSAL_BONES.LEFT_EYE, required: false, parent: 'Head' },
|
||||||
|
{ name: 'Right Eye', universalName: UNIVERSAL_BONES.RIGHT_EYE, required: false, parent: 'Head' },
|
||||||
|
{ name: 'Jaw', universalName: UNIVERSAL_BONES.JAW, required: false, parent: 'Head' },
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
// Roblox R15 skeleton specification
|
||||||
|
const robloxR15Skeleton: SkeletonSpec = {
|
||||||
|
type: 'r15',
|
||||||
|
rootBone: 'HumanoidRootPart',
|
||||||
|
blendShapeSupport: true,
|
||||||
|
maxBlendShapes: 50,
|
||||||
|
ikSupport: true,
|
||||||
|
fingerTracking: false,
|
||||||
|
eyeTracking: true,
|
||||||
|
fullBodyTracking: false,
|
||||||
|
bones: [
|
||||||
|
{ name: 'HumanoidRootPart', universalName: UNIVERSAL_BONES.ROOT, required: true },
|
||||||
|
{ name: 'LowerTorso', universalName: UNIVERSAL_BONES.HIPS, required: true, parent: 'HumanoidRootPart' },
|
||||||
|
{ name: 'UpperTorso', universalName: UNIVERSAL_BONES.SPINE, required: true, parent: 'LowerTorso' },
|
||||||
|
{ name: 'Head', universalName: UNIVERSAL_BONES.HEAD, required: true, parent: 'UpperTorso' },
|
||||||
|
{ name: 'LeftUpperArm', universalName: UNIVERSAL_BONES.LEFT_UPPER_ARM, required: true, parent: 'UpperTorso' },
|
||||||
|
{ name: 'LeftLowerArm', universalName: UNIVERSAL_BONES.LEFT_LOWER_ARM, required: true, parent: 'LeftUpperArm' },
|
||||||
|
{ name: 'LeftHand', universalName: UNIVERSAL_BONES.LEFT_HAND, required: true, parent: 'LeftLowerArm' },
|
||||||
|
{ name: 'RightUpperArm', universalName: UNIVERSAL_BONES.RIGHT_UPPER_ARM, required: true, parent: 'UpperTorso' },
|
||||||
|
{ name: 'RightLowerArm', universalName: UNIVERSAL_BONES.RIGHT_LOWER_ARM, required: true, parent: 'RightUpperArm' },
|
||||||
|
{ name: 'RightHand', universalName: UNIVERSAL_BONES.RIGHT_HAND, required: true, parent: 'RightLowerArm' },
|
||||||
|
{ name: 'LeftUpperLeg', universalName: UNIVERSAL_BONES.LEFT_UPPER_LEG, required: true, parent: 'LowerTorso' },
|
||||||
|
{ name: 'LeftLowerLeg', universalName: UNIVERSAL_BONES.LEFT_LOWER_LEG, required: true, parent: 'LeftUpperLeg' },
|
||||||
|
{ name: 'LeftFoot', universalName: UNIVERSAL_BONES.LEFT_FOOT, required: true, parent: 'LeftLowerLeg' },
|
||||||
|
{ name: 'RightUpperLeg', universalName: UNIVERSAL_BONES.RIGHT_UPPER_LEG, required: true, parent: 'LowerTorso' },
|
||||||
|
{ name: 'RightLowerLeg', universalName: UNIVERSAL_BONES.RIGHT_LOWER_LEG, required: true, parent: 'RightUpperLeg' },
|
||||||
|
{ name: 'RightFoot', universalName: UNIVERSAL_BONES.RIGHT_FOOT, required: true, parent: 'RightLowerLeg' },
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
// RecRoom skeleton specification
|
||||||
|
const recRoomSkeleton: SkeletonSpec = {
|
||||||
|
type: 'humanoid',
|
||||||
|
rootBone: 'Root',
|
||||||
|
blendShapeSupport: true,
|
||||||
|
maxBlendShapes: 30,
|
||||||
|
ikSupport: true,
|
||||||
|
fingerTracking: false,
|
||||||
|
eyeTracking: false,
|
||||||
|
fullBodyTracking: false,
|
||||||
|
bones: [
|
||||||
|
{ name: 'Root', universalName: UNIVERSAL_BONES.ROOT, required: true },
|
||||||
|
{ name: 'Hips', universalName: UNIVERSAL_BONES.HIPS, required: true, parent: 'Root' },
|
||||||
|
{ name: 'Spine', universalName: UNIVERSAL_BONES.SPINE, required: true, parent: 'Hips' },
|
||||||
|
{ name: 'Chest', universalName: UNIVERSAL_BONES.CHEST, required: true, parent: 'Spine' },
|
||||||
|
{ name: 'Neck', universalName: UNIVERSAL_BONES.NECK, required: true, parent: 'Chest' },
|
||||||
|
{ name: 'Head', universalName: UNIVERSAL_BONES.HEAD, required: true, parent: 'Neck' },
|
||||||
|
{ name: 'LeftArm', universalName: UNIVERSAL_BONES.LEFT_UPPER_ARM, required: true, parent: 'Chest' },
|
||||||
|
{ name: 'LeftForeArm', universalName: UNIVERSAL_BONES.LEFT_LOWER_ARM, required: true, parent: 'LeftArm' },
|
||||||
|
{ name: 'LeftHand', universalName: UNIVERSAL_BONES.LEFT_HAND, required: true, parent: 'LeftForeArm' },
|
||||||
|
{ name: 'RightArm', universalName: UNIVERSAL_BONES.RIGHT_UPPER_ARM, required: true, parent: 'Chest' },
|
||||||
|
{ name: 'RightForeArm', universalName: UNIVERSAL_BONES.RIGHT_LOWER_ARM, required: true, parent: 'RightArm' },
|
||||||
|
{ name: 'RightHand', universalName: UNIVERSAL_BONES.RIGHT_HAND, required: true, parent: 'RightForeArm' },
|
||||||
|
{ name: 'LeftLeg', universalName: UNIVERSAL_BONES.LEFT_UPPER_LEG, required: true, parent: 'Hips' },
|
||||||
|
{ name: 'LeftKnee', universalName: UNIVERSAL_BONES.LEFT_LOWER_LEG, required: true, parent: 'LeftLeg' },
|
||||||
|
{ name: 'LeftFoot', universalName: UNIVERSAL_BONES.LEFT_FOOT, required: true, parent: 'LeftKnee' },
|
||||||
|
{ name: 'RightLeg', universalName: UNIVERSAL_BONES.RIGHT_UPPER_LEG, required: true, parent: 'Hips' },
|
||||||
|
{ name: 'RightKnee', universalName: UNIVERSAL_BONES.RIGHT_LOWER_LEG, required: true, parent: 'RightLeg' },
|
||||||
|
{ name: 'RightFoot', universalName: UNIVERSAL_BONES.RIGHT_FOOT, required: true, parent: 'RightKnee' },
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
// Universal/Standard humanoid skeleton
|
||||||
|
const universalSkeleton: SkeletonSpec = {
|
||||||
|
type: 'humanoid',
|
||||||
|
rootBone: 'Armature',
|
||||||
|
blendShapeSupport: true,
|
||||||
|
maxBlendShapes: 256,
|
||||||
|
ikSupport: true,
|
||||||
|
fingerTracking: true,
|
||||||
|
eyeTracking: true,
|
||||||
|
fullBodyTracking: true,
|
||||||
|
bones: Object.entries(UNIVERSAL_BONES).map(([key, name]) => ({
|
||||||
|
name,
|
||||||
|
universalName: name,
|
||||||
|
required: ['HIPS', 'SPINE', 'HEAD', 'LEFT_UPPER_ARM', 'LEFT_LOWER_ARM', 'LEFT_HAND',
|
||||||
|
'RIGHT_UPPER_ARM', 'RIGHT_LOWER_ARM', 'RIGHT_HAND', 'LEFT_UPPER_LEG',
|
||||||
|
'LEFT_LOWER_LEG', 'LEFT_FOOT', 'RIGHT_UPPER_LEG', 'RIGHT_LOWER_LEG', 'RIGHT_FOOT'].includes(key),
|
||||||
|
})),
|
||||||
|
};
|
||||||
|
|
||||||
|
export const avatarPlatforms: Record<AvatarPlatformId, AvatarPlatform> = {
|
||||||
|
roblox: {
|
||||||
|
id: 'roblox',
|
||||||
|
name: 'Roblox',
|
||||||
|
displayName: 'Roblox Studio',
|
||||||
|
description: 'Import/export avatars for Roblox experiences with R6, R15, or Rthro support',
|
||||||
|
color: '#00A2FF',
|
||||||
|
icon: 'gamepad-2',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 10000,
|
||||||
|
maxBones: 76,
|
||||||
|
maxMaterials: 1,
|
||||||
|
maxTextureSize: 1024,
|
||||||
|
maxFileSize: 30,
|
||||||
|
supportedFormats: ['fbx', 'obj'],
|
||||||
|
minHeight: 0.7,
|
||||||
|
maxHeight: 3.0,
|
||||||
|
},
|
||||||
|
skeleton: robloxR15Skeleton,
|
||||||
|
exportFormat: 'fbx',
|
||||||
|
importFormats: ['fbx', 'obj', 'glb', 'gltf', 'vrm'],
|
||||||
|
documentation: 'https://create.roblox.com/docs/art/characters',
|
||||||
|
status: 'supported',
|
||||||
|
features: ['R6', 'R15', 'Rthro', 'Layered Clothing', 'Dynamic Heads', 'Accessories'],
|
||||||
|
},
|
||||||
|
vrchat: {
|
||||||
|
id: 'vrchat',
|
||||||
|
name: 'VRChat',
|
||||||
|
displayName: 'VRChat SDK',
|
||||||
|
description: 'Create avatars for VRChat with full body tracking, PhysBones, and expressions',
|
||||||
|
color: '#1FB2A5',
|
||||||
|
icon: 'glasses',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 70000, // Poor rating threshold
|
||||||
|
maxBones: 256,
|
||||||
|
maxMaterials: 32,
|
||||||
|
maxTextureSize: 2048,
|
||||||
|
maxFileSize: 200,
|
||||||
|
supportedFormats: ['fbx', 'vrm'],
|
||||||
|
requiresPhysBones: true,
|
||||||
|
},
|
||||||
|
skeleton: vrchatSkeleton,
|
||||||
|
exportFormat: 'unitypackage',
|
||||||
|
importFormats: ['fbx', 'glb', 'gltf', 'vrm', 'pmx'],
|
||||||
|
documentation: 'https://creators.vrchat.com/avatars/',
|
||||||
|
status: 'supported',
|
||||||
|
features: ['PhysBones', 'Avatar Dynamics', 'Eye Tracking', 'Face Tracking', 'OSC', 'Full Body'],
|
||||||
|
},
|
||||||
|
recroom: {
|
||||||
|
id: 'recroom',
|
||||||
|
name: 'RecRoom',
|
||||||
|
displayName: 'Rec Room',
|
||||||
|
description: 'Create fun, stylized avatars for Rec Room social experiences',
|
||||||
|
color: '#FF6B6B',
|
||||||
|
icon: 'party-popper',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 15000,
|
||||||
|
maxBones: 52,
|
||||||
|
maxMaterials: 4,
|
||||||
|
maxTextureSize: 512,
|
||||||
|
maxFileSize: 20,
|
||||||
|
supportedFormats: ['fbx'],
|
||||||
|
},
|
||||||
|
skeleton: recRoomSkeleton,
|
||||||
|
exportFormat: 'fbx',
|
||||||
|
importFormats: ['fbx', 'glb', 'gltf', 'vrm'],
|
||||||
|
documentation: 'https://recroom.com/developer',
|
||||||
|
status: 'supported',
|
||||||
|
features: ['Stylized Look', 'Props', 'Costumes', 'Expressions'],
|
||||||
|
},
|
||||||
|
spatial: {
|
||||||
|
id: 'spatial',
|
||||||
|
name: 'Spatial',
|
||||||
|
displayName: 'Spatial Creator Toolkit',
|
||||||
|
description: 'Create avatars for Spatial VR/AR experiences and virtual spaces',
|
||||||
|
color: '#9B5DE5',
|
||||||
|
icon: 'globe',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 50000,
|
||||||
|
maxBones: 128,
|
||||||
|
maxMaterials: 8,
|
||||||
|
maxTextureSize: 2048,
|
||||||
|
maxFileSize: 50,
|
||||||
|
supportedFormats: ['glb', 'gltf', 'vrm'],
|
||||||
|
},
|
||||||
|
skeleton: vrchatSkeleton,
|
||||||
|
exportFormat: 'glb',
|
||||||
|
importFormats: ['glb', 'gltf', 'vrm', 'fbx'],
|
||||||
|
documentation: 'https://toolkit.spatial.io/docs/avatars',
|
||||||
|
status: 'supported',
|
||||||
|
features: ['Ready Player Me', 'Custom Avatars', 'Emotes', 'Accessories'],
|
||||||
|
},
|
||||||
|
sandbox: {
|
||||||
|
id: 'sandbox',
|
||||||
|
name: 'Sandbox',
|
||||||
|
displayName: 'The Sandbox',
|
||||||
|
description: 'Create voxel-style or custom avatars for The Sandbox metaverse',
|
||||||
|
color: '#00D4FF',
|
||||||
|
icon: 'box',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 20000,
|
||||||
|
maxBones: 64,
|
||||||
|
maxMaterials: 8,
|
||||||
|
maxTextureSize: 1024,
|
||||||
|
maxFileSize: 30,
|
||||||
|
supportedFormats: ['glb', 'gltf', 'vox'],
|
||||||
|
},
|
||||||
|
skeleton: universalSkeleton,
|
||||||
|
exportFormat: 'glb',
|
||||||
|
importFormats: ['glb', 'gltf', 'fbx', 'vrm', 'vox'],
|
||||||
|
documentation: 'https://sandboxgame.gitbook.io/the-sandbox',
|
||||||
|
status: 'supported',
|
||||||
|
features: ['Voxel Style', 'LAND Integration', 'NFT Support', 'Equipment'],
|
||||||
|
},
|
||||||
|
neos: {
|
||||||
|
id: 'neos',
|
||||||
|
name: 'NeosVR',
|
||||||
|
displayName: 'NeosVR',
|
||||||
|
description: 'Create highly customizable avatars for NeosVR',
|
||||||
|
color: '#F5A623',
|
||||||
|
icon: 'cpu',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 100000,
|
||||||
|
maxBones: 256,
|
||||||
|
maxMaterials: 32,
|
||||||
|
maxTextureSize: 4096,
|
||||||
|
maxFileSize: 300,
|
||||||
|
supportedFormats: ['fbx', 'glb', 'gltf', 'vrm'],
|
||||||
|
},
|
||||||
|
skeleton: vrchatSkeleton,
|
||||||
|
exportFormat: 'glb',
|
||||||
|
importFormats: ['fbx', 'glb', 'gltf', 'vrm', 'obj'],
|
||||||
|
documentation: 'https://wiki.neos.com/',
|
||||||
|
status: 'beta',
|
||||||
|
features: ['LogiX', 'Dynamic Bones', 'Full Customization', 'In-World Editing'],
|
||||||
|
},
|
||||||
|
resonite: {
|
||||||
|
id: 'resonite',
|
||||||
|
name: 'Resonite',
|
||||||
|
displayName: 'Resonite',
|
||||||
|
description: 'Successor to NeosVR with enhanced avatar capabilities',
|
||||||
|
color: '#7B68EE',
|
||||||
|
icon: 'sparkles',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 100000,
|
||||||
|
maxBones: 256,
|
||||||
|
maxMaterials: 32,
|
||||||
|
maxTextureSize: 4096,
|
||||||
|
maxFileSize: 300,
|
||||||
|
supportedFormats: ['fbx', 'glb', 'gltf', 'vrm'],
|
||||||
|
},
|
||||||
|
skeleton: vrchatSkeleton,
|
||||||
|
exportFormat: 'glb',
|
||||||
|
importFormats: ['fbx', 'glb', 'gltf', 'vrm', 'obj'],
|
||||||
|
documentation: 'https://wiki.resonite.com/',
|
||||||
|
status: 'beta',
|
||||||
|
features: ['ProtoFlux', 'Dynamic Bones', 'Face Tracking', 'Full Body'],
|
||||||
|
},
|
||||||
|
chilloutvr: {
|
||||||
|
id: 'chilloutvr',
|
||||||
|
name: 'ChilloutVR',
|
||||||
|
displayName: 'ChilloutVR',
|
||||||
|
description: 'Create avatars for ChilloutVR social platform',
|
||||||
|
color: '#E91E63',
|
||||||
|
icon: 'heart',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 80000,
|
||||||
|
maxBones: 256,
|
||||||
|
maxMaterials: 24,
|
||||||
|
maxTextureSize: 2048,
|
||||||
|
maxFileSize: 150,
|
||||||
|
supportedFormats: ['fbx', 'vrm'],
|
||||||
|
},
|
||||||
|
skeleton: vrchatSkeleton,
|
||||||
|
exportFormat: 'unitypackage',
|
||||||
|
importFormats: ['fbx', 'glb', 'gltf', 'vrm'],
|
||||||
|
documentation: 'https://docs.abinteractive.net/',
|
||||||
|
status: 'beta',
|
||||||
|
features: ['Advanced Rigging', 'Toggles', 'Gestures', 'Eye/Face Tracking'],
|
||||||
|
},
|
||||||
|
decentraland: {
|
||||||
|
id: 'decentraland',
|
||||||
|
name: 'Decentraland',
|
||||||
|
displayName: 'Decentraland',
|
||||||
|
description: 'Create Web3-enabled avatars for the Decentraland metaverse',
|
||||||
|
color: '#FF2D55',
|
||||||
|
icon: 'landmark',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 1500,
|
||||||
|
maxBones: 52,
|
||||||
|
maxMaterials: 2,
|
||||||
|
maxTextureSize: 512,
|
||||||
|
maxFileSize: 2,
|
||||||
|
supportedFormats: ['glb'],
|
||||||
|
},
|
||||||
|
skeleton: universalSkeleton,
|
||||||
|
exportFormat: 'glb',
|
||||||
|
importFormats: ['glb', 'gltf', 'fbx', 'vrm'],
|
||||||
|
documentation: 'https://docs.decentraland.org/creator/wearables/creating-wearables/',
|
||||||
|
status: 'supported',
|
||||||
|
features: ['Wearables', 'NFT Integration', 'Emotes', 'Blockchain'],
|
||||||
|
},
|
||||||
|
'meta-horizon': {
|
||||||
|
id: 'meta-horizon',
|
||||||
|
name: 'Meta Horizon',
|
||||||
|
displayName: 'Meta Horizon Worlds',
|
||||||
|
description: 'Create avatars for Meta Horizon Worlds VR platform',
|
||||||
|
color: '#0668E1',
|
||||||
|
icon: 'headphones',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 25000,
|
||||||
|
maxBones: 70,
|
||||||
|
maxMaterials: 8,
|
||||||
|
maxTextureSize: 1024,
|
||||||
|
maxFileSize: 50,
|
||||||
|
supportedFormats: ['glb', 'fbx'],
|
||||||
|
},
|
||||||
|
skeleton: universalSkeleton,
|
||||||
|
exportFormat: 'glb',
|
||||||
|
importFormats: ['glb', 'gltf', 'fbx', 'vrm'],
|
||||||
|
documentation: 'https://developer.oculus.com/',
|
||||||
|
status: 'experimental',
|
||||||
|
features: ['Hand Tracking', 'Body Estimation', 'Expressions'],
|
||||||
|
},
|
||||||
|
universal: {
|
||||||
|
id: 'universal',
|
||||||
|
name: 'Universal',
|
||||||
|
displayName: 'AeThex Universal Format',
|
||||||
|
description: 'The AeThex universal avatar format compatible with all platforms',
|
||||||
|
color: '#00FF88',
|
||||||
|
icon: 'sparkles',
|
||||||
|
constraints: {
|
||||||
|
maxPolygons: 100000,
|
||||||
|
maxBones: 256,
|
||||||
|
maxMaterials: 32,
|
||||||
|
maxTextureSize: 4096,
|
||||||
|
maxFileSize: 500,
|
||||||
|
supportedFormats: ['aeth', 'glb', 'gltf', 'vrm', 'fbx'],
|
||||||
|
},
|
||||||
|
skeleton: universalSkeleton,
|
||||||
|
exportFormat: 'aeth',
|
||||||
|
importFormats: ['fbx', 'glb', 'gltf', 'vrm', 'obj', 'pmx', 'vroid'],
|
||||||
|
documentation: 'https://aethex.dev/docs/avatar-format',
|
||||||
|
status: 'supported',
|
||||||
|
features: ['All Platforms', 'Lossless Conversion', 'Metadata Preservation', 'Auto-Optimization'],
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
export const supportedPlatforms = Object.values(avatarPlatforms).filter(
|
||||||
|
(p) => p.status === 'supported' || p.status === 'beta'
|
||||||
|
);
|
||||||
|
|
||||||
|
export function getAvatarPlatform(id: AvatarPlatformId): AvatarPlatform {
|
||||||
|
return avatarPlatforms[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
export function isPlatformSupported(id: AvatarPlatformId): boolean {
|
||||||
|
return avatarPlatforms[id].status === 'supported';
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getConstraintsForPlatform(id: AvatarPlatformId): AvatarConstraints {
|
||||||
|
return avatarPlatforms[id].constraints;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getSkeletonForPlatform(id: AvatarPlatformId): SkeletonSpec {
|
||||||
|
return avatarPlatforms[id].skeleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function canConvert(from: AvatarPlatformId, to: AvatarPlatformId): boolean {
|
||||||
|
const fromPlatform = avatarPlatforms[from];
|
||||||
|
const toPlatform = avatarPlatforms[to];
|
||||||
|
|
||||||
|
// Can always convert to universal
|
||||||
|
if (to === 'universal') return true;
|
||||||
|
|
||||||
|
// Can convert from universal to anything
|
||||||
|
if (from === 'universal') return true;
|
||||||
|
|
||||||
|
// Check if formats are compatible
|
||||||
|
const fromFormat = fromPlatform.exportFormat;
|
||||||
|
return toPlatform.importFormats.includes(fromFormat);
|
||||||
|
}
|
||||||
488
src/lib/avatar-rigging.ts
Normal file
488
src/lib/avatar-rigging.ts
Normal file
|
|
@ -0,0 +1,488 @@
|
||||||
|
/**
|
||||||
|
* AeThex Avatar Rigging System
|
||||||
|
* Universal skeleton mapping and auto-rigging for cross-platform avatars
|
||||||
|
*/
|
||||||
|
|
||||||
|
import {
|
||||||
|
AvatarPlatformId,
|
||||||
|
BoneMapping,
|
||||||
|
SkeletonSpec,
|
||||||
|
UNIVERSAL_BONES,
|
||||||
|
avatarPlatforms,
|
||||||
|
getSkeletonForPlatform,
|
||||||
|
} from './avatar-platforms';
|
||||||
|
|
||||||
|
// Common bone name aliases across different software
|
||||||
|
export const BONE_ALIASES: Record<string, string[]> = {
|
||||||
|
[UNIVERSAL_BONES.HIPS]: ['Hips', 'hips', 'pelvis', 'Pelvis', 'LowerTorso', 'Root', 'Bip01_Pelvis', 'mixamorig:Hips'],
|
||||||
|
[UNIVERSAL_BONES.SPINE]: ['Spine', 'spine', 'Spine1', 'spine1', 'UpperTorso', 'Bip01_Spine', 'mixamorig:Spine'],
|
||||||
|
[UNIVERSAL_BONES.SPINE1]: ['Spine1', 'Spine2', 'spine2', 'Bip01_Spine1', 'mixamorig:Spine1'],
|
||||||
|
[UNIVERSAL_BONES.SPINE2]: ['Spine2', 'Spine3', 'spine3', 'Bip01_Spine2', 'mixamorig:Spine2'],
|
||||||
|
[UNIVERSAL_BONES.CHEST]: ['Chest', 'chest', 'Ribcage', 'UpperChest', 'Bip01_Spine3', 'mixamorig:Spine2'],
|
||||||
|
[UNIVERSAL_BONES.NECK]: ['Neck', 'neck', 'Neck1', 'Bip01_Neck', 'mixamorig:Neck'],
|
||||||
|
[UNIVERSAL_BONES.HEAD]: ['Head', 'head', 'Bip01_Head', 'mixamorig:Head'],
|
||||||
|
|
||||||
|
// Left arm
|
||||||
|
[UNIVERSAL_BONES.LEFT_SHOULDER]: ['LeftShoulder', 'Left Shoulder', 'L_Shoulder', 'shoulder.L', 'Bip01_L_Clavicle', 'mixamorig:LeftShoulder'],
|
||||||
|
[UNIVERSAL_BONES.LEFT_UPPER_ARM]: ['LeftUpperArm', 'Left Upper Arm', 'LeftArm', 'L_UpperArm', 'upperarm.L', 'Bip01_L_UpperArm', 'mixamorig:LeftArm'],
|
||||||
|
[UNIVERSAL_BONES.LEFT_LOWER_ARM]: ['LeftLowerArm', 'Left Lower Arm', 'LeftForeArm', 'L_Forearm', 'forearm.L', 'Bip01_L_Forearm', 'mixamorig:LeftForeArm'],
|
||||||
|
[UNIVERSAL_BONES.LEFT_HAND]: ['LeftHand', 'Left Hand', 'L_Hand', 'hand.L', 'Bip01_L_Hand', 'mixamorig:LeftHand'],
|
||||||
|
|
||||||
|
// Right arm
|
||||||
|
[UNIVERSAL_BONES.RIGHT_SHOULDER]: ['RightShoulder', 'Right Shoulder', 'R_Shoulder', 'shoulder.R', 'Bip01_R_Clavicle', 'mixamorig:RightShoulder'],
|
||||||
|
[UNIVERSAL_BONES.RIGHT_UPPER_ARM]: ['RightUpperArm', 'Right Upper Arm', 'RightArm', 'R_UpperArm', 'upperarm.R', 'Bip01_R_UpperArm', 'mixamorig:RightArm'],
|
||||||
|
[UNIVERSAL_BONES.RIGHT_LOWER_ARM]: ['RightLowerArm', 'Right Lower Arm', 'RightForeArm', 'R_Forearm', 'forearm.R', 'Bip01_R_Forearm', 'mixamorig:RightForeArm'],
|
||||||
|
[UNIVERSAL_BONES.RIGHT_HAND]: ['RightHand', 'Right Hand', 'R_Hand', 'hand.R', 'Bip01_R_Hand', 'mixamorig:RightHand'],
|
||||||
|
|
||||||
|
// Left leg
|
||||||
|
[UNIVERSAL_BONES.LEFT_UPPER_LEG]: ['LeftUpperLeg', 'Left Upper Leg', 'LeftThigh', 'L_Thigh', 'thigh.L', 'Bip01_L_Thigh', 'mixamorig:LeftUpLeg'],
|
||||||
|
[UNIVERSAL_BONES.LEFT_LOWER_LEG]: ['LeftLowerLeg', 'Left Lower Leg', 'LeftShin', 'LeftKnee', 'L_Calf', 'calf.L', 'Bip01_L_Calf', 'mixamorig:LeftLeg'],
|
||||||
|
[UNIVERSAL_BONES.LEFT_FOOT]: ['LeftFoot', 'Left Foot', 'L_Foot', 'foot.L', 'Bip01_L_Foot', 'mixamorig:LeftFoot'],
|
||||||
|
[UNIVERSAL_BONES.LEFT_TOES]: ['LeftToes', 'Left Toes', 'LeftToe', 'L_Toe', 'toe.L', 'Bip01_L_Toe0', 'mixamorig:LeftToeBase'],
|
||||||
|
|
||||||
|
// Right leg
|
||||||
|
[UNIVERSAL_BONES.RIGHT_UPPER_LEG]: ['RightUpperLeg', 'Right Upper Leg', 'RightThigh', 'R_Thigh', 'thigh.R', 'Bip01_R_Thigh', 'mixamorig:RightUpLeg'],
|
||||||
|
[UNIVERSAL_BONES.RIGHT_LOWER_LEG]: ['RightLowerLeg', 'Right Lower Leg', 'RightShin', 'RightKnee', 'R_Calf', 'calf.R', 'Bip01_R_Calf', 'mixamorig:RightLeg'],
|
||||||
|
[UNIVERSAL_BONES.RIGHT_FOOT]: ['RightFoot', 'Right Foot', 'R_Foot', 'foot.R', 'Bip01_R_Foot', 'mixamorig:RightFoot'],
|
||||||
|
[UNIVERSAL_BONES.RIGHT_TOES]: ['RightToes', 'Right Toes', 'RightToe', 'R_Toe', 'toe.R', 'Bip01_R_Toe0', 'mixamorig:RightToeBase'],
|
||||||
|
|
||||||
|
// Eyes and jaw
|
||||||
|
[UNIVERSAL_BONES.LEFT_EYE]: ['LeftEye', 'Left Eye', 'L_Eye', 'eye.L', 'EyeLeft'],
|
||||||
|
[UNIVERSAL_BONES.RIGHT_EYE]: ['RightEye', 'Right Eye', 'R_Eye', 'eye.R', 'EyeRight'],
|
||||||
|
[UNIVERSAL_BONES.JAW]: ['Jaw', 'jaw', 'Jaw_Joint', 'LowerJaw'],
|
||||||
|
};
|
||||||
|
|
||||||
|
export interface RigValidationResult {
|
||||||
|
isValid: boolean;
|
||||||
|
missingRequiredBones: string[];
|
||||||
|
missingOptionalBones: string[];
|
||||||
|
extraBones: string[];
|
||||||
|
boneMapping: Map<string, string>;
|
||||||
|
warnings: string[];
|
||||||
|
errors: string[];
|
||||||
|
score: number; // 0-100 compatibility score
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface ConversionResult {
|
||||||
|
success: boolean;
|
||||||
|
warnings: string[];
|
||||||
|
errors: string[];
|
||||||
|
sourceBoneCount: number;
|
||||||
|
targetBoneCount: number;
|
||||||
|
mappedBones: number;
|
||||||
|
unmappedBones: string[];
|
||||||
|
addedBones: string[];
|
||||||
|
removedBones: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface BoneTransform {
|
||||||
|
position: { x: number; y: number; z: number };
|
||||||
|
rotation: { x: number; y: number; z: number; w: number };
|
||||||
|
scale: { x: number; y: number; z: number };
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AvatarRig {
|
||||||
|
name: string;
|
||||||
|
platform: AvatarPlatformId;
|
||||||
|
bones: Map<string, BoneTransform>;
|
||||||
|
hierarchy: Map<string, string | null>;
|
||||||
|
blendShapes?: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Find the universal bone name for a given bone name
|
||||||
|
*/
|
||||||
|
export function findUniversalBoneName(boneName: string): string | null {
|
||||||
|
// Direct match
|
||||||
|
if (Object.values(UNIVERSAL_BONES).includes(boneName as any)) {
|
||||||
|
return boneName;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Search through aliases
|
||||||
|
for (const [universalName, aliases] of Object.entries(BONE_ALIASES)) {
|
||||||
|
if (aliases.some(alias =>
|
||||||
|
alias.toLowerCase() === boneName.toLowerCase() ||
|
||||||
|
boneName.toLowerCase().includes(alias.toLowerCase()) ||
|
||||||
|
alias.toLowerCase().includes(boneName.toLowerCase())
|
||||||
|
)) {
|
||||||
|
return universalName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the platform-specific bone name from universal name
|
||||||
|
*/
|
||||||
|
export function getPlatformBoneName(universalName: string, platformId: AvatarPlatformId): string | null {
|
||||||
|
const skeleton = getSkeletonForPlatform(platformId);
|
||||||
|
const bone = skeleton.bones.find(b => b.universalName === universalName);
|
||||||
|
return bone?.name || null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a bone mapping from source platform to target platform
|
||||||
|
*/
|
||||||
|
export function createBoneMapping(
|
||||||
|
sourcePlatform: AvatarPlatformId,
|
||||||
|
targetPlatform: AvatarPlatformId
|
||||||
|
): Map<string, string> {
|
||||||
|
const sourceSkeleton = getSkeletonForPlatform(sourcePlatform);
|
||||||
|
const targetSkeleton = getSkeletonForPlatform(targetPlatform);
|
||||||
|
const mapping = new Map<string, string>();
|
||||||
|
|
||||||
|
for (const sourceBone of sourceSkeleton.bones) {
|
||||||
|
const targetBone = targetSkeleton.bones.find(
|
||||||
|
b => b.universalName === sourceBone.universalName
|
||||||
|
);
|
||||||
|
if (targetBone) {
|
||||||
|
mapping.set(sourceBone.name, targetBone.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return mapping;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Validate a rig against a platform's requirements
|
||||||
|
*/
|
||||||
|
export function validateRig(
|
||||||
|
boneNames: string[],
|
||||||
|
targetPlatform: AvatarPlatformId
|
||||||
|
): RigValidationResult {
|
||||||
|
const skeleton = getSkeletonForPlatform(targetPlatform);
|
||||||
|
const platform = avatarPlatforms[targetPlatform];
|
||||||
|
|
||||||
|
const result: RigValidationResult = {
|
||||||
|
isValid: true,
|
||||||
|
missingRequiredBones: [],
|
||||||
|
missingOptionalBones: [],
|
||||||
|
extraBones: [],
|
||||||
|
boneMapping: new Map(),
|
||||||
|
warnings: [],
|
||||||
|
errors: [],
|
||||||
|
score: 100,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Map input bones to universal names
|
||||||
|
const inputBoneSet = new Set(boneNames);
|
||||||
|
const mappedUniversalBones = new Set<string>();
|
||||||
|
|
||||||
|
for (const boneName of boneNames) {
|
||||||
|
const universalName = findUniversalBoneName(boneName);
|
||||||
|
if (universalName) {
|
||||||
|
const platformBoneName = getPlatformBoneName(universalName, targetPlatform);
|
||||||
|
if (platformBoneName) {
|
||||||
|
result.boneMapping.set(boneName, platformBoneName);
|
||||||
|
mappedUniversalBones.add(universalName);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
result.extraBones.push(boneName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for missing required and optional bones
|
||||||
|
for (const bone of skeleton.bones) {
|
||||||
|
if (!mappedUniversalBones.has(bone.universalName)) {
|
||||||
|
if (bone.required) {
|
||||||
|
result.missingRequiredBones.push(bone.name);
|
||||||
|
result.errors.push(`Missing required bone: ${bone.name}`);
|
||||||
|
} else {
|
||||||
|
result.missingOptionalBones.push(bone.name);
|
||||||
|
result.warnings.push(`Missing optional bone: ${bone.name}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate score
|
||||||
|
const requiredBoneCount = skeleton.bones.filter(b => b.required).length;
|
||||||
|
const foundRequiredCount = requiredBoneCount - result.missingRequiredBones.length;
|
||||||
|
const baseScore = (foundRequiredCount / requiredBoneCount) * 80;
|
||||||
|
|
||||||
|
const optionalBoneCount = skeleton.bones.filter(b => !b.required).length;
|
||||||
|
const foundOptionalCount = optionalBoneCount > 0
|
||||||
|
? (optionalBoneCount - result.missingOptionalBones.length) / optionalBoneCount
|
||||||
|
: 1;
|
||||||
|
const bonusScore = foundOptionalCount * 20;
|
||||||
|
|
||||||
|
result.score = Math.round(baseScore + bonusScore);
|
||||||
|
|
||||||
|
// Check bone count limit
|
||||||
|
if (boneNames.length > platform.constraints.maxBones) {
|
||||||
|
result.warnings.push(
|
||||||
|
`Bone count (${boneNames.length}) exceeds platform limit (${platform.constraints.maxBones})`
|
||||||
|
);
|
||||||
|
result.score -= 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Determine validity
|
||||||
|
result.isValid = result.missingRequiredBones.length === 0;
|
||||||
|
result.score = Math.max(0, Math.min(100, result.score));
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Auto-map bones from an unknown rig to a target platform
|
||||||
|
*/
|
||||||
|
export function autoMapBones(
|
||||||
|
inputBones: string[],
|
||||||
|
targetPlatform: AvatarPlatformId
|
||||||
|
): Map<string, string> {
|
||||||
|
const skeleton = getSkeletonForPlatform(targetPlatform);
|
||||||
|
const mapping = new Map<string, string>();
|
||||||
|
|
||||||
|
for (const inputBone of inputBones) {
|
||||||
|
const universalName = findUniversalBoneName(inputBone);
|
||||||
|
if (universalName) {
|
||||||
|
const targetBone = skeleton.bones.find(b => b.universalName === universalName);
|
||||||
|
if (targetBone) {
|
||||||
|
mapping.set(inputBone, targetBone.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return mapping;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Suggest fixes for a rig that doesn't meet platform requirements
|
||||||
|
*/
|
||||||
|
export function suggestRigFixes(
|
||||||
|
validationResult: RigValidationResult,
|
||||||
|
targetPlatform: AvatarPlatformId
|
||||||
|
): string[] {
|
||||||
|
const suggestions: string[] = [];
|
||||||
|
const platform = avatarPlatforms[targetPlatform];
|
||||||
|
|
||||||
|
if (validationResult.missingRequiredBones.length > 0) {
|
||||||
|
suggestions.push(
|
||||||
|
`Add missing required bones: ${validationResult.missingRequiredBones.join(', ')}`
|
||||||
|
);
|
||||||
|
suggestions.push(
|
||||||
|
`Consider using the AeThex auto-rigger to automatically add missing bones`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (validationResult.extraBones.length > 5) {
|
||||||
|
suggestions.push(
|
||||||
|
`Remove or rename ${validationResult.extraBones.length} unrecognized bones for better compatibility`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (validationResult.score < 70) {
|
||||||
|
suggestions.push(
|
||||||
|
`Consider starting with an ${platform.name} compatible base rig`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return suggestions;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Convert a rig from one platform to another
|
||||||
|
*/
|
||||||
|
export function convertRig(
|
||||||
|
sourceBones: string[],
|
||||||
|
sourcePlatform: AvatarPlatformId,
|
||||||
|
targetPlatform: AvatarPlatformId
|
||||||
|
): ConversionResult {
|
||||||
|
const result: ConversionResult = {
|
||||||
|
success: false,
|
||||||
|
warnings: [],
|
||||||
|
errors: [],
|
||||||
|
sourceBoneCount: sourceBones.length,
|
||||||
|
targetBoneCount: 0,
|
||||||
|
mappedBones: 0,
|
||||||
|
unmappedBones: [],
|
||||||
|
addedBones: [],
|
||||||
|
removedBones: [],
|
||||||
|
};
|
||||||
|
|
||||||
|
const targetSkeleton = getSkeletonForPlatform(targetPlatform);
|
||||||
|
const boneMapping = createBoneMapping(sourcePlatform, targetPlatform);
|
||||||
|
|
||||||
|
// Track mapped and unmapped bones
|
||||||
|
const mappedSourceBones = new Set<string>();
|
||||||
|
|
||||||
|
for (const sourceBone of sourceBones) {
|
||||||
|
if (boneMapping.has(sourceBone)) {
|
||||||
|
mappedSourceBones.add(sourceBone);
|
||||||
|
result.mappedBones++;
|
||||||
|
} else {
|
||||||
|
// Try auto-mapping
|
||||||
|
const universalName = findUniversalBoneName(sourceBone);
|
||||||
|
if (universalName) {
|
||||||
|
const targetBone = getPlatformBoneName(universalName, targetPlatform);
|
||||||
|
if (targetBone) {
|
||||||
|
boneMapping.set(sourceBone, targetBone);
|
||||||
|
mappedSourceBones.add(sourceBone);
|
||||||
|
result.mappedBones++;
|
||||||
|
} else {
|
||||||
|
result.unmappedBones.push(sourceBone);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
result.unmappedBones.push(sourceBone);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for required bones that need to be added
|
||||||
|
for (const bone of targetSkeleton.bones) {
|
||||||
|
if (bone.required) {
|
||||||
|
const isMapped = Array.from(boneMapping.values()).includes(bone.name);
|
||||||
|
if (!isMapped) {
|
||||||
|
result.addedBones.push(bone.name);
|
||||||
|
result.warnings.push(`Will generate required bone: ${bone.name}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate removed bones (source bones not needed in target)
|
||||||
|
result.removedBones = sourceBones.filter(b => !mappedSourceBones.has(b));
|
||||||
|
|
||||||
|
result.targetBoneCount = result.mappedBones + result.addedBones.length;
|
||||||
|
|
||||||
|
// Determine success
|
||||||
|
const targetRequiredBones = targetSkeleton.bones.filter(b => b.required);
|
||||||
|
const missingRequired = targetRequiredBones.filter(b => {
|
||||||
|
const isMapped = Array.from(boneMapping.values()).includes(b.name);
|
||||||
|
const willBeAdded = result.addedBones.includes(b.name);
|
||||||
|
return !isMapped && !willBeAdded;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (missingRequired.length > 0) {
|
||||||
|
result.errors.push(
|
||||||
|
`Cannot generate required bones: ${missingRequired.map(b => b.name).join(', ')}`
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
result.success = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (result.unmappedBones.length > 0) {
|
||||||
|
result.warnings.push(
|
||||||
|
`${result.unmappedBones.length} bones will not be transferred`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the bone hierarchy for a platform
|
||||||
|
*/
|
||||||
|
export function getBoneHierarchy(platformId: AvatarPlatformId): Map<string, string | null> {
|
||||||
|
const skeleton = getSkeletonForPlatform(platformId);
|
||||||
|
const hierarchy = new Map<string, string | null>();
|
||||||
|
|
||||||
|
for (const bone of skeleton.bones) {
|
||||||
|
hierarchy.set(bone.name, bone.parent || null);
|
||||||
|
}
|
||||||
|
|
||||||
|
return hierarchy;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generate T-pose bone transforms for a platform
|
||||||
|
*/
|
||||||
|
export function generateTPose(platformId: AvatarPlatformId): Map<string, BoneTransform> {
|
||||||
|
const skeleton = getSkeletonForPlatform(platformId);
|
||||||
|
const transforms = new Map<string, BoneTransform>();
|
||||||
|
|
||||||
|
// Default T-pose positions (simplified)
|
||||||
|
const defaultTransform: BoneTransform = {
|
||||||
|
position: { x: 0, y: 0, z: 0 },
|
||||||
|
rotation: { x: 0, y: 0, z: 0, w: 1 },
|
||||||
|
scale: { x: 1, y: 1, z: 1 },
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const bone of skeleton.bones) {
|
||||||
|
transforms.set(bone.name, { ...defaultTransform });
|
||||||
|
}
|
||||||
|
|
||||||
|
return transforms;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculate the compatibility between two platforms for avatar conversion
|
||||||
|
*/
|
||||||
|
export function calculatePlatformCompatibility(
|
||||||
|
sourcePlatform: AvatarPlatformId,
|
||||||
|
targetPlatform: AvatarPlatformId
|
||||||
|
): number {
|
||||||
|
const sourceSkeleton = getSkeletonForPlatform(sourcePlatform);
|
||||||
|
const targetSkeleton = getSkeletonForPlatform(targetPlatform);
|
||||||
|
|
||||||
|
// Count matching bones
|
||||||
|
let matches = 0;
|
||||||
|
for (const sourceBone of sourceSkeleton.bones) {
|
||||||
|
const hasMatch = targetSkeleton.bones.some(
|
||||||
|
b => b.universalName === sourceBone.universalName
|
||||||
|
);
|
||||||
|
if (hasMatch) matches++;
|
||||||
|
}
|
||||||
|
|
||||||
|
const totalBones = Math.max(sourceSkeleton.bones.length, targetSkeleton.bones.length);
|
||||||
|
const boneScore = (matches / totalBones) * 70;
|
||||||
|
|
||||||
|
// Feature compatibility
|
||||||
|
let featureScore = 0;
|
||||||
|
if (sourceSkeleton.fingerTracking === targetSkeleton.fingerTracking) featureScore += 10;
|
||||||
|
if (sourceSkeleton.eyeTracking === targetSkeleton.eyeTracking) featureScore += 10;
|
||||||
|
if (sourceSkeleton.blendShapeSupport === targetSkeleton.blendShapeSupport) featureScore += 10;
|
||||||
|
|
||||||
|
return Math.round(boneScore + featureScore);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get all supported conversion paths from a source platform
|
||||||
|
*/
|
||||||
|
export function getConversionPaths(sourcePlatform: AvatarPlatformId): Array<{
|
||||||
|
target: AvatarPlatformId;
|
||||||
|
compatibility: number;
|
||||||
|
warnings: string[];
|
||||||
|
}> {
|
||||||
|
const paths: Array<{
|
||||||
|
target: AvatarPlatformId;
|
||||||
|
compatibility: number;
|
||||||
|
warnings: string[];
|
||||||
|
}> = [];
|
||||||
|
|
||||||
|
const platforms = Object.keys(avatarPlatforms) as AvatarPlatformId[];
|
||||||
|
|
||||||
|
for (const targetPlatform of platforms) {
|
||||||
|
if (targetPlatform === sourcePlatform) continue;
|
||||||
|
|
||||||
|
const compatibility = calculatePlatformCompatibility(sourcePlatform, targetPlatform);
|
||||||
|
const warnings: string[] = [];
|
||||||
|
|
||||||
|
const sourcePlatformData = avatarPlatforms[sourcePlatform];
|
||||||
|
const targetPlatformData = avatarPlatforms[targetPlatform];
|
||||||
|
|
||||||
|
// Add warnings for feature loss
|
||||||
|
if (sourcePlatformData.skeleton.fingerTracking && !targetPlatformData.skeleton.fingerTracking) {
|
||||||
|
warnings.push('Finger tracking will be lost');
|
||||||
|
}
|
||||||
|
if (sourcePlatformData.skeleton.eyeTracking && !targetPlatformData.skeleton.eyeTracking) {
|
||||||
|
warnings.push('Eye tracking will be lost');
|
||||||
|
}
|
||||||
|
if (sourcePlatformData.skeleton.fullBodyTracking && !targetPlatformData.skeleton.fullBodyTracking) {
|
||||||
|
warnings.push('Full body tracking will be lost');
|
||||||
|
}
|
||||||
|
if (sourcePlatformData.constraints.maxPolygons > targetPlatformData.constraints.maxPolygons) {
|
||||||
|
warnings.push(`Mesh may need reduction (${targetPlatformData.constraints.maxPolygons} max polys)`);
|
||||||
|
}
|
||||||
|
|
||||||
|
paths.push({
|
||||||
|
target: targetPlatform,
|
||||||
|
compatibility,
|
||||||
|
warnings,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sort by compatibility
|
||||||
|
paths.sort((a, b) => b.compatibility - a.compatibility);
|
||||||
|
|
||||||
|
return paths;
|
||||||
|
}
|
||||||
493
src/lib/templates-avatars.ts
Normal file
493
src/lib/templates-avatars.ts
Normal file
|
|
@ -0,0 +1,493 @@
|
||||||
|
/**
|
||||||
|
* AeThex Avatar Templates
|
||||||
|
* Pre-configured avatar presets and styles for different platforms
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { AvatarPlatformId } from './avatar-platforms';
|
||||||
|
|
||||||
|
export interface AvatarTemplate {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
description: string;
|
||||||
|
thumbnail: string;
|
||||||
|
category: 'humanoid' | 'stylized' | 'anime' | 'robot' | 'creature' | 'custom';
|
||||||
|
style: 'realistic' | 'cartoon' | 'anime' | 'lowpoly' | 'voxel' | 'chibi';
|
||||||
|
platforms: AvatarPlatformId[];
|
||||||
|
features: string[];
|
||||||
|
polyCount: 'low' | 'medium' | 'high' | 'very-high';
|
||||||
|
rigged: boolean;
|
||||||
|
animated: boolean;
|
||||||
|
blendShapes: boolean;
|
||||||
|
tags: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface AvatarPreset {
|
||||||
|
id: string;
|
||||||
|
name: string;
|
||||||
|
platform: AvatarPlatformId;
|
||||||
|
description: string;
|
||||||
|
settings: {
|
||||||
|
targetPolygons: number;
|
||||||
|
targetBones: number;
|
||||||
|
targetMaterials: number;
|
||||||
|
targetTextureSize: number;
|
||||||
|
preserveBlendShapes: boolean;
|
||||||
|
optimizeForVR: boolean;
|
||||||
|
generateLODs: boolean;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export const avatarTemplates: AvatarTemplate[] = [
|
||||||
|
// Universal Templates
|
||||||
|
{
|
||||||
|
id: 'universal-humanoid',
|
||||||
|
name: 'Universal Humanoid',
|
||||||
|
description: 'Standard humanoid avatar compatible with all platforms',
|
||||||
|
thumbnail: '/templates/universal-humanoid.png',
|
||||||
|
category: 'humanoid',
|
||||||
|
style: 'realistic',
|
||||||
|
platforms: ['universal', 'vrchat', 'roblox', 'recroom', 'spatial', 'sandbox'],
|
||||||
|
features: ['Full body', 'Finger bones', 'Face rig', 'Eye tracking ready'],
|
||||||
|
polyCount: 'medium',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['starter', 'universal', 'humanoid'],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'universal-stylized',
|
||||||
|
name: 'Stylized Character',
|
||||||
|
description: 'Stylized human character with exaggerated proportions',
|
||||||
|
thumbnail: '/templates/universal-stylized.png',
|
||||||
|
category: 'stylized',
|
||||||
|
style: 'cartoon',
|
||||||
|
platforms: ['universal', 'roblox', 'recroom', 'sandbox'],
|
||||||
|
features: ['Cartoon proportions', 'Simple rig', 'Expressive face'],
|
||||||
|
polyCount: 'low',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['stylized', 'cartoon', 'beginner'],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'universal-anime',
|
||||||
|
name: 'Anime Character',
|
||||||
|
description: 'Anime-style humanoid with VRM-ready setup',
|
||||||
|
thumbnail: '/templates/universal-anime.png',
|
||||||
|
category: 'anime',
|
||||||
|
style: 'anime',
|
||||||
|
platforms: ['universal', 'vrchat', 'spatial', 'neos', 'resonite', 'chilloutvr'],
|
||||||
|
features: ['Anime shading', 'MToon material', 'VRM expressions', 'Hair physics'],
|
||||||
|
polyCount: 'medium',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['anime', 'vrm', 'vtuber'],
|
||||||
|
},
|
||||||
|
|
||||||
|
// VRChat Specific
|
||||||
|
{
|
||||||
|
id: 'vrchat-quest-optimized',
|
||||||
|
name: 'Quest-Optimized Avatar',
|
||||||
|
description: 'Low-poly avatar optimized for Meta Quest standalone',
|
||||||
|
thumbnail: '/templates/vrchat-quest.png',
|
||||||
|
category: 'humanoid',
|
||||||
|
style: 'lowpoly',
|
||||||
|
platforms: ['vrchat'],
|
||||||
|
features: ['Quest compatible', 'Single material', 'Optimized bones', 'Mobile shaders'],
|
||||||
|
polyCount: 'low',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['vrchat', 'quest', 'mobile', 'optimized'],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'vrchat-full-body',
|
||||||
|
name: 'Full Body Tracking Avatar',
|
||||||
|
description: 'Avatar with full body tracking support and PhysBones',
|
||||||
|
thumbnail: '/templates/vrchat-fbt.png',
|
||||||
|
category: 'humanoid',
|
||||||
|
style: 'realistic',
|
||||||
|
platforms: ['vrchat'],
|
||||||
|
features: ['FBT ready', 'PhysBones', 'Eye tracking', 'Face tracking', 'OSC support'],
|
||||||
|
polyCount: 'high',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['vrchat', 'fbt', 'fullbody', 'advanced'],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'vrchat-furry',
|
||||||
|
name: 'Furry/Anthro Base',
|
||||||
|
description: 'Anthropomorphic character base with digitigrade legs',
|
||||||
|
thumbnail: '/templates/vrchat-furry.png',
|
||||||
|
category: 'creature',
|
||||||
|
style: 'cartoon',
|
||||||
|
platforms: ['vrchat', 'chilloutvr', 'neos', 'resonite'],
|
||||||
|
features: ['Digitigrade legs', 'Tail physics', 'Ear physics', 'Custom expressions'],
|
||||||
|
polyCount: 'medium',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['furry', 'anthro', 'creature'],
|
||||||
|
},
|
||||||
|
|
||||||
|
// Roblox Specific
|
||||||
|
{
|
||||||
|
id: 'roblox-r15',
|
||||||
|
name: 'Roblox R15 Character',
|
||||||
|
description: 'Standard Roblox R15 avatar with all body parts',
|
||||||
|
thumbnail: '/templates/roblox-r15.png',
|
||||||
|
category: 'humanoid',
|
||||||
|
style: 'cartoon',
|
||||||
|
platforms: ['roblox'],
|
||||||
|
features: ['R15 compatible', 'Layered clothing support', 'Dynamic head ready'],
|
||||||
|
polyCount: 'low',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['roblox', 'r15', 'standard'],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'roblox-rthro',
|
||||||
|
name: 'Roblox Rthro Character',
|
||||||
|
description: 'Realistic proportioned Roblox avatar',
|
||||||
|
thumbnail: '/templates/roblox-rthro.png',
|
||||||
|
category: 'humanoid',
|
||||||
|
style: 'realistic',
|
||||||
|
platforms: ['roblox'],
|
||||||
|
features: ['Rthro proportions', 'Extended skeleton', 'Face animations'],
|
||||||
|
polyCount: 'medium',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['roblox', 'rthro', 'realistic'],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'roblox-blocky',
|
||||||
|
name: 'Classic Blocky Avatar',
|
||||||
|
description: 'Classic blocky Roblox-style character',
|
||||||
|
thumbnail: '/templates/roblox-blocky.png',
|
||||||
|
category: 'stylized',
|
||||||
|
style: 'voxel',
|
||||||
|
platforms: ['roblox', 'sandbox'],
|
||||||
|
features: ['Classic look', 'Simple rig', 'Accessory slots'],
|
||||||
|
polyCount: 'low',
|
||||||
|
rigged: true,
|
||||||
|
animated: false,
|
||||||
|
blendShapes: false,
|
||||||
|
tags: ['roblox', 'classic', 'blocky', 'nostalgic'],
|
||||||
|
},
|
||||||
|
|
||||||
|
// RecRoom Specific
|
||||||
|
{
|
||||||
|
id: 'recroom-standard',
|
||||||
|
name: 'Rec Room Character',
|
||||||
|
description: 'Fun, stylized Rec Room avatar',
|
||||||
|
thumbnail: '/templates/recroom-standard.png',
|
||||||
|
category: 'stylized',
|
||||||
|
style: 'cartoon',
|
||||||
|
platforms: ['recroom'],
|
||||||
|
features: ['Rec Room style', 'Simple materials', 'Props ready'],
|
||||||
|
polyCount: 'low',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['recroom', 'stylized', 'fun'],
|
||||||
|
},
|
||||||
|
|
||||||
|
// Spatial Specific
|
||||||
|
{
|
||||||
|
id: 'spatial-professional',
|
||||||
|
name: 'Professional Avatar',
|
||||||
|
description: 'Business-ready avatar for Spatial meetings',
|
||||||
|
thumbnail: '/templates/spatial-professional.png',
|
||||||
|
category: 'humanoid',
|
||||||
|
style: 'realistic',
|
||||||
|
platforms: ['spatial', 'meta-horizon'],
|
||||||
|
features: ['Professional look', 'Business attire', 'Clean design'],
|
||||||
|
polyCount: 'medium',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['spatial', 'professional', 'business'],
|
||||||
|
},
|
||||||
|
|
||||||
|
// Sandbox/Metaverse
|
||||||
|
{
|
||||||
|
id: 'sandbox-voxel',
|
||||||
|
name: 'Sandbox Voxel Character',
|
||||||
|
description: 'Voxel-style character for The Sandbox',
|
||||||
|
thumbnail: '/templates/sandbox-voxel.png',
|
||||||
|
category: 'stylized',
|
||||||
|
style: 'voxel',
|
||||||
|
platforms: ['sandbox', 'decentraland'],
|
||||||
|
features: ['Voxel aesthetic', 'NFT ready', 'Equipment slots'],
|
||||||
|
polyCount: 'low',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: false,
|
||||||
|
tags: ['sandbox', 'voxel', 'nft', 'metaverse'],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'decentraland-wearable',
|
||||||
|
name: 'Decentraland Avatar',
|
||||||
|
description: 'Web3-optimized avatar for Decentraland',
|
||||||
|
thumbnail: '/templates/decentraland.png',
|
||||||
|
category: 'humanoid',
|
||||||
|
style: 'lowpoly',
|
||||||
|
platforms: ['decentraland'],
|
||||||
|
features: ['Wearable slots', 'Ultra optimized', 'Blockchain ready'],
|
||||||
|
polyCount: 'low',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: false,
|
||||||
|
tags: ['decentraland', 'web3', 'nft', 'optimized'],
|
||||||
|
},
|
||||||
|
|
||||||
|
// Specialty
|
||||||
|
{
|
||||||
|
id: 'robot-mech',
|
||||||
|
name: 'Robot/Mech Avatar',
|
||||||
|
description: 'Mechanical humanoid robot character',
|
||||||
|
thumbnail: '/templates/robot-mech.png',
|
||||||
|
category: 'robot',
|
||||||
|
style: 'realistic',
|
||||||
|
platforms: ['universal', 'vrchat', 'roblox', 'spatial'],
|
||||||
|
features: ['Hard surface', 'Mechanical joints', 'LED effects', 'Transform ready'],
|
||||||
|
polyCount: 'high',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: false,
|
||||||
|
tags: ['robot', 'mech', 'scifi'],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'chibi-cute',
|
||||||
|
name: 'Chibi Character',
|
||||||
|
description: 'Super-deformed cute chibi avatar',
|
||||||
|
thumbnail: '/templates/chibi.png',
|
||||||
|
category: 'anime',
|
||||||
|
style: 'chibi',
|
||||||
|
platforms: ['universal', 'vrchat', 'recroom', 'roblox'],
|
||||||
|
features: ['Chibi proportions', 'Big head', 'Cute expressions'],
|
||||||
|
polyCount: 'low',
|
||||||
|
rigged: true,
|
||||||
|
animated: true,
|
||||||
|
blendShapes: true,
|
||||||
|
tags: ['chibi', 'cute', 'anime', 'kawaii'],
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
export const platformPresets: AvatarPreset[] = [
|
||||||
|
// VRChat Presets
|
||||||
|
{
|
||||||
|
id: 'vrchat-excellent',
|
||||||
|
name: 'VRChat Excellent',
|
||||||
|
platform: 'vrchat',
|
||||||
|
description: 'Optimized for VRChat Excellent performance ranking',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 32000,
|
||||||
|
targetBones: 75,
|
||||||
|
targetMaterials: 4,
|
||||||
|
targetTextureSize: 1024,
|
||||||
|
preserveBlendShapes: true,
|
||||||
|
optimizeForVR: true,
|
||||||
|
generateLODs: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'vrchat-good',
|
||||||
|
name: 'VRChat Good',
|
||||||
|
platform: 'vrchat',
|
||||||
|
description: 'Balanced quality for VRChat Good performance ranking',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 50000,
|
||||||
|
targetBones: 150,
|
||||||
|
targetMaterials: 8,
|
||||||
|
targetTextureSize: 2048,
|
||||||
|
preserveBlendShapes: true,
|
||||||
|
optimizeForVR: true,
|
||||||
|
generateLODs: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'vrchat-quest',
|
||||||
|
name: 'VRChat Quest',
|
||||||
|
platform: 'vrchat',
|
||||||
|
description: 'Quest standalone compatible settings',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 10000,
|
||||||
|
targetBones: 75,
|
||||||
|
targetMaterials: 2,
|
||||||
|
targetTextureSize: 512,
|
||||||
|
preserveBlendShapes: true,
|
||||||
|
optimizeForVR: true,
|
||||||
|
generateLODs: false,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
// Roblox Presets
|
||||||
|
{
|
||||||
|
id: 'roblox-ugc',
|
||||||
|
name: 'Roblox UGC',
|
||||||
|
platform: 'roblox',
|
||||||
|
description: 'Optimized for Roblox UGC marketplace',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 8000,
|
||||||
|
targetBones: 76,
|
||||||
|
targetMaterials: 1,
|
||||||
|
targetTextureSize: 1024,
|
||||||
|
preserveBlendShapes: true,
|
||||||
|
optimizeForVR: false,
|
||||||
|
generateLODs: false,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'roblox-mobile',
|
||||||
|
name: 'Roblox Mobile',
|
||||||
|
platform: 'roblox',
|
||||||
|
description: 'Extra optimization for mobile devices',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 4000,
|
||||||
|
targetBones: 50,
|
||||||
|
targetMaterials: 1,
|
||||||
|
targetTextureSize: 512,
|
||||||
|
preserveBlendShapes: false,
|
||||||
|
optimizeForVR: false,
|
||||||
|
generateLODs: false,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
// RecRoom Presets
|
||||||
|
{
|
||||||
|
id: 'recroom-standard',
|
||||||
|
name: 'RecRoom Standard',
|
||||||
|
platform: 'recroom',
|
||||||
|
description: 'Standard RecRoom avatar settings',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 10000,
|
||||||
|
targetBones: 52,
|
||||||
|
targetMaterials: 4,
|
||||||
|
targetTextureSize: 512,
|
||||||
|
preserveBlendShapes: true,
|
||||||
|
optimizeForVR: true,
|
||||||
|
generateLODs: false,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
// Spatial Presets
|
||||||
|
{
|
||||||
|
id: 'spatial-quality',
|
||||||
|
name: 'Spatial Quality',
|
||||||
|
platform: 'spatial',
|
||||||
|
description: 'High quality Spatial avatar',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 40000,
|
||||||
|
targetBones: 100,
|
||||||
|
targetMaterials: 8,
|
||||||
|
targetTextureSize: 2048,
|
||||||
|
preserveBlendShapes: true,
|
||||||
|
optimizeForVR: true,
|
||||||
|
generateLODs: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
// Sandbox Presets
|
||||||
|
{
|
||||||
|
id: 'sandbox-standard',
|
||||||
|
name: 'Sandbox Standard',
|
||||||
|
platform: 'sandbox',
|
||||||
|
description: 'Standard Sandbox metaverse avatar',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 15000,
|
||||||
|
targetBones: 60,
|
||||||
|
targetMaterials: 8,
|
||||||
|
targetTextureSize: 1024,
|
||||||
|
preserveBlendShapes: false,
|
||||||
|
optimizeForVR: false,
|
||||||
|
generateLODs: false,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
// Decentraland Presets
|
||||||
|
{
|
||||||
|
id: 'decentraland-wearable',
|
||||||
|
name: 'Decentraland Wearable',
|
||||||
|
platform: 'decentraland',
|
||||||
|
description: 'Ultra-optimized for Decentraland wearables',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 1500,
|
||||||
|
targetBones: 52,
|
||||||
|
targetMaterials: 2,
|
||||||
|
targetTextureSize: 512,
|
||||||
|
preserveBlendShapes: false,
|
||||||
|
optimizeForVR: false,
|
||||||
|
generateLODs: false,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
// Universal Presets
|
||||||
|
{
|
||||||
|
id: 'universal-balanced',
|
||||||
|
name: 'Universal Balanced',
|
||||||
|
platform: 'universal',
|
||||||
|
description: 'Balanced settings for cross-platform use',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 30000,
|
||||||
|
targetBones: 75,
|
||||||
|
targetMaterials: 4,
|
||||||
|
targetTextureSize: 1024,
|
||||||
|
preserveBlendShapes: true,
|
||||||
|
optimizeForVR: true,
|
||||||
|
generateLODs: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'universal-maximum',
|
||||||
|
name: 'Universal Maximum',
|
||||||
|
platform: 'universal',
|
||||||
|
description: 'Maximum quality for archival purposes',
|
||||||
|
settings: {
|
||||||
|
targetPolygons: 100000,
|
||||||
|
targetBones: 256,
|
||||||
|
targetMaterials: 32,
|
||||||
|
targetTextureSize: 4096,
|
||||||
|
preserveBlendShapes: true,
|
||||||
|
optimizeForVR: false,
|
||||||
|
generateLODs: true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
export function getTemplatesForPlatform(platform: AvatarPlatformId): AvatarTemplate[] {
|
||||||
|
return avatarTemplates.filter(t => t.platforms.includes(platform));
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getTemplatesByCategory(category: AvatarTemplate['category']): AvatarTemplate[] {
|
||||||
|
return avatarTemplates.filter(t => t.category === category);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getTemplatesByStyle(style: AvatarTemplate['style']): AvatarTemplate[] {
|
||||||
|
return avatarTemplates.filter(t => t.style === style);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getPresetsForPlatform(platform: AvatarPlatformId): AvatarPreset[] {
|
||||||
|
return platformPresets.filter(p => p.platform === platform);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getTemplateById(id: string): AvatarTemplate | undefined {
|
||||||
|
return avatarTemplates.find(t => t.id === id);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getPresetById(id: string): AvatarPreset | undefined {
|
||||||
|
return platformPresets.find(p => p.id === id);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function searchTemplates(query: string): AvatarTemplate[] {
|
||||||
|
const lowerQuery = query.toLowerCase();
|
||||||
|
return avatarTemplates.filter(t =>
|
||||||
|
t.name.toLowerCase().includes(lowerQuery) ||
|
||||||
|
t.description.toLowerCase().includes(lowerQuery) ||
|
||||||
|
t.tags.some(tag => tag.toLowerCase().includes(lowerQuery))
|
||||||
|
);
|
||||||
|
}
|
||||||
Loading…
Reference in a new issue