This completes the integration of the cross-platform translation engine
into the main application, making it fully functional.
App.tsx Changes:
- Added platform state management (currentPlatform: PlatformId)
- Added translation panel state (showTranslation)
- Integrated TranslationPanel component with lazy loading
- Updated Toolbar with platform selector and translate button
- Passed platform prop to TemplatesDrawer and CodeEditor
- Connected all state management for seamless platform switching
TemplatesDrawer Changes:
- Now accepts currentPlatform prop
- Filters templates by selected platform using getTemplatesForPlatform()
- Shows platform icon and name in header
- Displays template count for current platform
- Ready for UEFN/Spatial/Core templates
CodeEditor Changes:
- Accepts optional platform prop (defaults to 'roblox')
- Dynamically sets Monaco editor language based on platform:
* roblox → lua
* uefn → plaintext (Verse not yet in Monaco)
* spatial → typescript
* core → lua
- Maintains backward compatibility with existing code
Functional Features:
✅ Platform switching in toolbar
✅ Templates filter by platform automatically
✅ Editor language changes with platform
✅ Translation panel opens with "Translate" button
✅ Side-by-side code comparison
✅ Mock translation working
✅ All state connected and reactive
Next: Phase 3 (Create UEFN templates) or Phase 4 (Claude API integration)