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2 commits

Author SHA1 Message Date
Claude
f4e6651724
Complete Phase 2: Full integration of multi-platform system
This completes the integration of the cross-platform translation engine
into the main application, making it fully functional.

App.tsx Changes:
- Added platform state management (currentPlatform: PlatformId)
- Added translation panel state (showTranslation)
- Integrated TranslationPanel component with lazy loading
- Updated Toolbar with platform selector and translate button
- Passed platform prop to TemplatesDrawer and CodeEditor
- Connected all state management for seamless platform switching

TemplatesDrawer Changes:
- Now accepts currentPlatform prop
- Filters templates by selected platform using getTemplatesForPlatform()
- Shows platform icon and name in header
- Displays template count for current platform
- Ready for UEFN/Spatial/Core templates

CodeEditor Changes:
- Accepts optional platform prop (defaults to 'roblox')
- Dynamically sets Monaco editor language based on platform:
  * roblox → lua
  * uefn → plaintext (Verse not yet in Monaco)
  * spatial → typescript
  * core → lua
- Maintains backward compatibility with existing code

Functional Features:
 Platform switching in toolbar
 Templates filter by platform automatically
 Editor language changes with platform
 Translation panel opens with "Translate" button
 Side-by-side code comparison
 Mock translation working
 All state connected and reactive

Next: Phase 3 (Create UEFN templates) or Phase 4 (Claude API integration)
2026-01-17 22:58:04 +00:00
fb17d0e075 Generated by Spark: ? 2026-01-17 02:52:12 +00:00