# Ethos Guild Quick Start Guide ## 🎵 What is Ethos? **Ethos Guild** = Official audio identity program for AeThex. A synthwave-themed community of musicians, producers, and sound designers who create music and SFX for AeThex projects. **Not a separate business.** It's a guild within the **Foundation** arm. **Not optional.** It powers game audio for GameForge, provides talent for CORP clients, and creates revenue via the NEXUS marketplace. --- ## 📍 Where to Find Ethos ### Public Pages (Live Now) | Page | Route | Purpose | | ------------------- | ------------------------- | -------------------------------------- | | **Guild Community** | `/community/groups/ethos` | Overview, features, roadmap | | **Curriculum** | `/docs/curriculum/ethos` | Learning path (content coming Phase 3) | ### Admin Pages (Phase 2) | Page | Route | Purpose | | ------------------- | ------------------------ | -------------------------------------------- | | Track Library | `/ethos/library` | Browse all published tracks | | Artist Profiles | `/ethos/artists/:userId` | View artist portfolio | | Artist Settings | `/ethos/settings` | Manage profile & pricing (authenticated) | | Licensing Dashboard | `/ethos/licensing` | Manage commercial agreements (authenticated) | ### Marketplace Integration (Phase 2) | Page | Feature | Purpose | | --------- | -------- | ---------------------------------------------- | | **NEXUS** | `/nexus` | "Audio Production" category with Ethos artists | --- ## 🗂️ What Was Built (Phase 1) ### 1. Database Schema ✅ **File:** `code/supabase/migrations/20250206_add_ethos_guild.sql` 4 tables: - `ethos_tracks` - Music & SFX files - `ethos_artist_profiles` - Artist info & pricing - `ethos_guild_members` - Membership tracking - `ethos_licensing_agreements` - Commercial contracts **Status:** Ready to deploy. Run migration on Supabase. ### 2. Community Page ✅ **File:** `code/client/pages/community/EthosGuild.tsx` **Route:** `/community/groups/ethos` Features: - Synthwave branding (neon pink/purple/cyan) - Mission statement & value props - 3 tabs: Overview, Features, Roadmap - Stats dashboard (placeholder) - CTAs to curriculum & NEXUS **Status:** Live and public. Share with community. ### 3. Curriculum Page ✅ **File:** `code/client/pages/docs/DocsCurriculumEthos.tsx` **Route:** `/docs/curriculum/ethos` 4 modules: - Synthwave Foundations (4 hrs) - Game Audio & SFX Design (5 hrs) - Composition & Scoring (6 hrs) - Licensing & Monetization (3 hrs) **Status:** Skeleton ready. Content writing in Phase 3. ### 4. Routes & Navigation ✅ **File:** `code/client/App.tsx` (updated) Routes added: ``` /community/groups/ethos → EthosGuild /docs/curriculum/ethos → DocsCurriculumEthos (with DocsLayout) ``` **Status:** Wired and accessible. ### 5. Documentation ✅ **Files:** - `ETHOS_GUILD_PHASE1_COMPLETE.md` - Full Phase 1 summary - `ETHOS_GUILD_PHASE2_NEXUS_INTEGRATION.md` - Phase 2 technical plan - `ETHOS_GUILD_QUICK_START.md` - This guide --- ## ⚙️ How It All Fits Together ``` Foundation (Red Arm) ├─ /community/groups/ethos (guild page) ├─ /docs/curriculum/ethos (learning) └─ Guild membership & community events GameForge (Green Arm) ├─ "Sound Designer" mentee role ├─ Free access to ecosystem-licensed tracks └─ Commission custom music from guild NEXUS (Purple Marketplace) ├─ "Audio Production" category ├─ Browse & hire artists ├─ Commercial track licensing └─ Set pricing & manage agreements CORP (Blue Arm) ├─ Hire artists for client projects ├─ Custom compositions for commercial work └─ Revenue: licensing fees DEV-Link (Cyan) ├─ EdTech game audio sourcing └─ CORP-negotiated B2B contracts LABS (Yellow) ├─ AI music & SFX research └─ First access for guild artists ``` --- ## 📋 What's Next (Phase 2) ### Tech Team (CTO) - 4 weeks, ~20 hours **Week 1:** APIs + database - `POST /api/ethos/tracks` - Upload track - `GET /api/ethos/tracks` - List tracks - `GET /api/ethos/artists` - List artists - `POST /api/ethos/licensing-agreements` - Create licensing request **Week 2:** Upload UI - `TrackUploadModal.tsx` - File upload + progress - `TrackMetadataForm.tsx` - Title, genre, license type, BPM, etc. - `code/pages/ethos/TrackLibrary.tsx` - Browse all tracks **Week 3:** Artist profiles + NEXUS - `ArtistProfile.tsx` - View artist portfolio - `ArtistSettings.tsx` - Manage profile & pricing - Update `/nexus` to show "Audio Production" category **Week 4:** Licensing + testing - `LicensingDashboard.tsx` - Manage agreements - Error handling & validation - Performance testing **Deliverable:** MVP ready for founding artists to upload. ### CEO - This Week ⏳ **Draft 3 legal templates:** 1. **Ecosystem License** - Free non-exclusive use (internal AeThex projects) 2. **Commercial License** - Paid (CORP client projects) 3. **Artist Agreement** - Rights, ownership, guidelines **Blocker:** Upload feature cannot launch until templates drafted. ### Community Team (Dylan) - Phase 3 **Identify founding artists** - 5-10 seed artists to launch with - Reach out & onboard to guild **Write curriculum** - Schedule writing sprints - Covers: synthwave, SFX design, composition, licensing - Target: Live by Q2 2025 **Community management** - Guild leadership roles (curator, admin) - Monthly spotlights & events - Artist guidelines & COC --- ## 🚀 Launching Ethos (Timeline) | Date | Phase | Milestone | | ------------- | -------------- | ------------------------------------ | | **This week** | Phase 1 → 2 | CEO approves legal templates | | **Next week** | Phase 2 Start | CTO schedules 4-week sprint | | **Week 1-4** | Phase 2 Build | API endpoints + upload UI | | **Week 5** | Phase 2 QA | Testing & final polish | | **Week 6** | Phase 2 Launch | MVP live, founding artists invited | | **Month 2-3** | Phase 3 | Curriculum writing, community growth | --- ## 💡 Key Design Decisions ### Why Synthwave? - '80s retro-futuristic aesthetic = AeThex brand - Neon pink, purple, cyan visuals - Instantly recognizable, culturally cool - Differentiates from other game studios ### Why Not a Separate Venture? - Ethos is **for the ecosystem**, not profits alone - Foundation owns & nurtures it - Revenue flows back to CORP client work - Talent pipeline strengthens all arms ### Why NEXUS Integration? - Makes artists discoverable across AeThex - Unifies creator economy (designers, devs, musicians) - Enables CORP to hire for commercial projects - Builds network effects --- ## 📊 Success Metrics (Phase 2+) | Metric | Q1 2025 Target | Q2+ Target | | ----------------------------------- | -------------- | ----------- | | Guild members | 10 founding | 100+ active | | Tracks uploaded | 50 | 500+ | | Commercial licensing agreements | 2-3 | 20+ | | CORP revenue from Ethos (licensing) | $5K | $50K+ | | GameForge games using Ethos audio | 3-5 | 15+ | --- ## 🔗 Quick Links **Documentation:** - Phase 1 Summary: `code/docs/ETHOS_GUILD_PHASE1_COMPLETE.md` - Phase 2 Plan: `code/docs/ETHOS_GUILD_PHASE2_NEXUS_INTEGRATION.md` - Database: `code/supabase/migrations/20250206_add_ethos_guild.sql` **Code:** - Community page: `code/client/pages/community/EthosGuild.tsx` - Curriculum page: `code/client/pages/docs/DocsCurriculumEthos.tsx` - Routes: `code/client/App.tsx` (search "ethos" or "EthosGuild") **Team Responsibilities:** - **CEO:** Legal templates (this week) - **CTO:** Phase 2 sprint planning & build - **Community:** Founding artist outreach & curriculum --- ## ❓ FAQ **Q: Is Ethos a separate music label?** A: No. It's a guild within Foundation, part of the ecosystem. It creates music for AeThex use + serves as a talent pool for CORP client work. **Q: Can artists sell their music elsewhere?** A: Yes! The ecosystem license is non-exclusive. Artists can sell on Spotify, Bandcamp, etc. They just also grant AeThex a free license for internal use. **Q: How do artists make money?** A: Three ways: 1. CORP hires them for commercial projects (via NEXUS) 2. Streaming revenue on other platforms 3. (Future) Royalty share on successful games using their music **Q: What about copyright & IP?** A: Artist retains ownership of original composition. AeThex gets a license for specific use cases. Managed via legal templates (CEO responsibility). **Q: When can I upload tracks?** A: Phase 2 (4-6 weeks). Founding artists invited first, then open to community. --- ## 📞 Contact & Questions - **Strategic questions:** CEO (Anderson) - **Technical questions:** CTO (Braden) - **Community questions:** Community Lead (Dylan) - **Documentation questions:** Refer to `ETHOS_GUILD_PHASE1_COMPLETE.md` --- **🎵 Ready to make AeThex sound? Let's build Phase 2. 🎵**