# AeThex-OS Game Dev API Integration Guide **Comprehensive game development and metaverse platform toolkit with support for all major gaming platforms, engines, and services.** ## Overview AeThex-OS now includes **18+ integrated game development APIs**, enabling seamless integration with: - **Gaming Platforms**: Minecraft, Roblox, Steam, Meta Horizon, Twitch, YouTube - **Backend Services**: Epic Online Services (EOS), PlayFab, AWS GameLift - **Game Engines**: Unity Cloud, Unreal Engine - **AI/Analytics**: Anthropic Claude, Firebase, Segment - **Payments**: Stripe, PayPal, Apple App Store, Google Play - **3D Assets**: Sketchfab, Poly Haven, TurboSquid - **CDN/Storage**: AWS S3 ## Architecture ``` ┌─────────────────────────────────────────────────────────┐ │ AeThex-OS Game Dev Toolkit │ ├─────────────────────────────────────────────────────────┤ │ │ │ ┌──────────────────┐ ┌──────────────────────────┐ │ │ │ Game Platforms │ │ Backend Services │ │ │ ├──────────────────┤ ├──────────────────────────┤ │ │ │ • Minecraft │ │ • Epic Online Services │ │ │ │ • Roblox │ │ • PlayFab │ │ │ │ • Steam │ │ • AWS GameLift │ │ │ │ • Meta Horizon │ │ • Matchmaking │ │ │ │ • Twitch │ │ • Lobbies │ │ │ │ • YouTube │ │ • Leaderboards │ │ │ └──────────────────┘ └──────────────────────────┘ │ │ │ │ ┌──────────────────┐ ┌──────────────────────────┐ │ │ │ Game Engines │ │ AI & Analytics │ │ │ ├──────────────────┤ ├──────────────────────────┤ │ │ │ • Unity Cloud │ │ • Anthropic Claude │ │ │ │ • Unreal Engine │ │ • Firebase │ │ │ │ • Pixel Stream │ │ • Segment.io │ │ │ │ • Build tools │ │ • Custom events │ │ │ └──────────────────┘ └──────────────────────────┘ │ │ │ │ ┌──────────────────────────────────────────────────┐ │ │ │ Supabase + Postgres Database │ │ │ │ (game_accounts, game_profiles, game_sessions) │ │ │ └──────────────────────────────────────────────────┘ │ │ │ └─────────────────────────────────────────────────────────┘ ``` ## Quick Start ### 1. Install Dependencies ```bash npm install game-dev-apis # For specific services: npm install @anthropic-ai/sdk @segment/analytics-next aws-sdk google-auth-library ``` ### 2. Configure Environment Variables Copy `.env.example` to `.env` and fill in all API keys: ```bash cp .env.example .env # Edit .env with your credentials nano .env ``` See `.env.example` for complete list of ~40+ required environment variables. ### 3. Initialize Game Dev APIs ```typescript import { GameDevAPIs } from '@/server/game-dev-apis'; // Access any API: const minecraftProfile = await GameDevAPIs.minecraft.getPlayerProfile(accessToken); const steamAchievements = await GameDevAPIs.steam.getGameAchievements(appId, steamId); const eosSessions = await GameDevAPIs.eos.createLobby(lobbyDetails); ``` ## API Reference ### Gaming Platforms #### Minecraft ```typescript const minecraft = GameDevAPIs.minecraft; // Get player profile const profile = await minecraft.getPlayerProfile(accessToken); // Get player skins const skins = await minecraft.getPlayerSkins(uuid); // Get friends const friends = await minecraft.getFriendsList(accessToken); // Verify security location const verified = await minecraft.verifySecurityLocation(accessToken, ipAddress); ``` #### Roblox (via OAuth) - Full OAuth2 integration via oauth-handlers.ts - Sync user profile, avatar, game data - Reputation scoring support #### Steam ```typescript const steam = GameDevAPIs.steam; // Get player summaries const summaries = await steam.getPlayerSummaries(steamIds); // Get game achievements const achievements = await steam.getGameAchievements(appId, steamId); // Get player stats const stats = await steam.getGameStats(appId, steamId); // Get owned games const games = await steam.getOwnedGames(steamId); // Publish score to leaderboard await steam.publishGameScore(appId, leaderboardId, score, steamId); ``` #### Meta Horizon Worlds ```typescript const meta = GameDevAPIs.metaHorizon; // Get world info const world = await meta.getWorldInfo(worldId, accessToken); // Get user profile const profile = await meta.getUserProfile(userId, accessToken); // Get avatar assets const assets = await meta.getAvatarAssets(userId, accessToken); // Create world event await meta.createWorldEvent(worldId, eventData, accessToken); ``` #### Twitch ```typescript const twitch = GameDevAPIs.twitch; // Get active stream const stream = await twitch.getStream(broadcasterId); // Update stream await twitch.updateStream(broadcasterId, title, gameId); // Create clip const clip = await twitch.createClip(broadcasterId); // Get followers const followers = await twitch.getFollowers(broadcasterId); ``` ### Backend Services #### Epic Online Services (Multiplayer) ```typescript const eos = GameDevAPIs.eos; // Create lobby const lobby = await eos.createLobby({ maxMembers: 64, isPublic: true, permissionLevel: "publicAdvertised" }); // Join lobby await eos.joinLobby(lobbyId, playerId); // Start matchmaking const match = await eos.startMatchmaking(queueName, playerIds); ``` #### PlayFab (Player Data & Backend) ```typescript const playFab = GameDevAPIs.playFab; // Get player profile const profile = await playFab.getPlayerProfile(playerId); // Update player stats await playFab.updatePlayerStatistics(playerId, { level: 42, experience: 50000, wins: 100 }); // Grant items await playFab.grantInventoryItems(playerId, ["item1", "item2"]); // Execute cloud script const result = await playFab.executeCloudScript( playerId, "MyFunction", { param1: "value1" } ); ``` #### AWS GameLift (Server Hosting) ```typescript const gameLift = GameDevAPIs.gameLift; // Request game session const session = await gameLift.requestGameSession(playerId, { difficulty: "hard", region: "us-east-1" }); // Get session details const details = await gameLift.getGameSessionDetails(gameSessionId); // Scale fleet await gameLift.scaleFleet(20); // 20 instances ``` ### Game Engines #### Unity Cloud ```typescript const unity = GameDevAPIs.unity; // Build game const build = await unity.buildGame({ platform: "windows", buildName: "MyGame-v1.0", sceneList: ["Assets/Scenes/MainMenu", "Assets/Scenes/GamePlay"] }); // Get build status const status = await unity.getBuildStatus(buildId); // Download artifacts const artifacts = await unity.downloadBuildArtifacts(buildId); ``` #### Unreal Engine ```typescript const unreal = GameDevAPIs.unreal; // Start Pixel Streaming instance const instance = await unreal.startPixelStreamInstance(appId); // Get streaming status const status = await unreal.getPixelStreamingStatus(sessionId); // Send input await unreal.sendPixelStreamingInput(sessionId, inputData); ``` ### AI & Analytics #### Anthropic Claude ```typescript const claude = GameDevAPIs.claude; // Chat with AI const response = await claude.chat([ { role: "user", content: "Analyze this gameplay session..." } ]); // Analyze gameplay const analysis = await claude.analyzeGameplay(gameplayDescription); ``` #### Firebase ```typescript const firebase = GameDevAPIs.firebase; // Track event await firebase.trackEvent(userId, "level_completed", { level: 5, time: 120, difficulty: "hard" }); // Log crash await firebase.logCrash(userId, errorMessage, stackTrace); ``` #### Segment Analytics ```typescript const segment = GameDevAPIs.segment; // Track user action await segment.track(userId, "game_purchased", { gameId: "game123", price: 29.99, platform: "steam" }); // Identify user await segment.identify(userId, { email: "user@example.com", level: 42, joinedAt: new Date() }); ``` ### Storage & Assets #### AWS S3 ```typescript const s3 = GameDevAPIs.s3; // Upload game asset await s3.uploadGameAsset("game/models/player.glb", buffer, "model/gltf-binary"); // Get asset URL const url = await s3.getAssetUrl("game/models/player.glb"); // List assets const assets = await s3.listGameAssets("game/models/"); ``` #### 3D Asset Services ```typescript const assets = GameDevAPIs.assets; // Search Sketchfab const sketchfabModels = await assets.searchSketchfab("character rigged"); // Search Poly Haven const phTextures = await assets.searchPolyHaven("textures", "wood"); // Search TurboSquid const tsAssets = await assets.getTurboSquidAssets("sci-fi spaceship"); ``` ### Payments #### PayPal ```typescript const paypal = GameDevAPIs.paypal; // Create order const order = await paypal.createOrder([ { name: "Game Bundle", quantity: 1, price: "29.99" } ]); // Capture payment const payment = await paypal.capturePayment(orderId); ``` #### Apple App Store ```typescript const appStore = GameDevAPIs.appStore; // Validate receipt const receipt = await appStore.validateReceipt(transactionId); // Get transaction history const history = await appStore.getTransactionHistory(originalTransactionId); ``` #### Google Play ```typescript const googlePlay = GameDevAPIs.googlePlay; // Validate purchase const validation = await googlePlay.validatePurchaseToken(productId, token); ``` ## Database Schema ### Game Accounts Link user account to external game platforms (Minecraft, Steam, etc.) ```sql table game_accounts { id uuid primary key user_id uuid platform text (minecraft, roblox, steam, meta, etc) account_id text username text verified boolean metadata jsonb access_token text (encrypted) connected_at timestamp } ``` ### Game Profiles Player statistics and platform-specific data ```sql table game_profiles { id uuid primary key user_id uuid minecraft_uuid text steam_level integer roblox_level integer total_playtime integer last_played timestamp } ``` ### Game Sessions Track multiplayer game sessions ```sql table game_sessions { id uuid primary key server_id uuid session_code text game_mode text players text array state text (waiting, active, finished) } ``` ### Game Events Analytics and telemetry ```sql table game_events { id uuid primary key user_id uuid session_id uuid event_type text event_data jsonb created_at timestamp } ``` ### Game Items In-game inventory and marketplace ```sql table game_items { id uuid primary key project_id uuid item_name text rarity text price integer owned_by uuid tradeable boolean listed_at timestamp } ``` ### Game Wallets User balance and payment methods ```sql table game_wallets { id uuid primary key user_id uuid balance integer (in-game currency) real_balance text (USD) paypal_email text stripe_customer_id text } ``` ## OAuth Integration All platforms support OAuth2 with platform detection: ```typescript // Start OAuth flow POST /api/oauth/link/{provider} // Callback handler GET /api/oauth/callback/{provider}?code=...&state=... // Supported providers: // - discord, roblox, github (existing) // - minecraft, steam, meta, twitch, youtube (new) ``` ## Event Tracking Automatic event tracking via Segment + Firebase: ```typescript // Automatically tracked: - Player joined session - Player left session - Achievement unlocked - Item purchased - Match completed - Score submitted - Friend added - World created ``` ## Monitoring & Debugging ### Enable debug logging: ```typescript import { GameDevAPIs } from '@/server/game-dev-apis'; // All API calls logged to console process.env.DEBUG_GAME_APIS = 'true'; ``` ### Health check endpoints: ``` GET /api/health/game-apis GET /api/health/game-apis/:service ``` ## Best Practices ### 1. Token Management - Refresh tokens automatically before expiry - Store encrypted in database - Never expose in client code ### 2. Rate Limiting - Implement per-service rate limits - Cache responses when possible - Use exponential backoff for retries ### 3. Error Handling ```typescript try { await GameDevAPIs.minecraft.getPlayerProfile(token); } catch (error) { if (error.code === 'UNAUTHORIZED') { // Refresh token } else if (error.code === 'RATE_LIMIT') { // Wait and retry } } ``` ### 4. Security - Validate all inputs - Use HTTPS only - Implement CORS properly - Rotate API keys regularly - Use environment variables for secrets ## Troubleshooting ### "Invalid provider" error - Check `oauth-handlers.ts` for provider configuration - Ensure environment variables are set - Verify provider OAuth app registration ### "Rate limit exceeded" - Implement exponential backoff - Cache responses - Contact provider for quota increase ### "Token expired" - Automatic refresh via `refreshToken` field - Check token expiration time - Re-authenticate if needed ### "Connection refused" - Verify API endpoint URLs - Check network connectivity - Review provider API status page ## Support & Resources - **Minecraft**: https://learn.microsoft.com/en-us/gaming/ - **Roblox**: https://create.roblox.com/docs/ - **Steam**: https://partner.steamgames.com/doc/ - **Meta Horizon**: https://developers.meta.com/docs/horizon/ - **Epic Online Services**: https://dev.epicgames.com/docs/ - **PlayFab**: https://learn.microsoft.com/en-us/gaming/playfab/ - **Firebase**: https://firebase.google.com/docs - **AWS GameLift**: https://docs.aws.amazon.com/gamelift/ ## Next Steps 1. **Set up environment variables** - Copy `.env.example` and fill in credentials 2. **Run migrations** - Update database with new game schema tables 3. **Test OAuth flows** - Verify each platform authentication 4. **Build first integration** - Start with your primary game platform 5. **Monitor events** - Track player activity via analytics --- **AeThex-OS Game Dev Toolkit v1.0** - Empowering the next generation of game developers