AeThex-OS/temp-forge-extract/aethex-forge-main/client/pages/dashboards/GameForgeDashboard.tsx
MrPiglr b3c308b2c8 Add functional marketplace modules, bottom nav bar, root terminal, arcade games
- ModuleManager: Central tracking for installed marketplace modules
- DataAnalyzerWidget: Real-time CPU/RAM/Battery/Storage widget (unlocked by Data Analyzer module)
- BottomNavBar: Navigation bar for Projects/Chat/Marketplace/Settings
- RootShell: Real root command execution utility
- TerminalActivity: Full root shell with neofetch, sysinfo, real Linux commands
- Terminal Pro module: Adds aliases (ll, la, h), command history
- ArcadeActivity + SnakeGame: Pixel Arcade module unlocks retro games
- fade_in/fade_out animations for smooth transitions
2026-02-18 22:03:50 -07:00

510 lines
21 KiB
TypeScript

import { useState, useEffect, useMemo } from "react";
import { useNavigate } from "react-router-dom";
import Layout from "@/components/Layout";
import { Button } from "@/components/ui/button";
import { useAuth } from "@/contexts/AuthContext";
import { useArmTheme } from "@/contexts/ArmThemeContext";
import { supabase } from "@/lib/supabase";
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Badge } from "@/components/ui/badge";
import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs";
import LoadingScreen from "@/components/LoadingScreen";
import {
Gamepad2,
Users,
Clock,
CheckCircle,
AlertCircle,
Rocket,
Send,
Home,
} from "lucide-react";
import { SprintWidgetComponent } from "@/components/SprintWidget";
import { TeamWidget } from "@/components/TeamWidget";
import SprintManager from "@/components/SprintManager";
const API_BASE = import.meta.env.VITE_API_BASE || "";
export default function GameForgeDashboard() {
const navigate = useNavigate();
const { user, loading: authLoading } = useAuth();
const { theme } = useArmTheme();
const [activeTab, setActiveTab] = useState("overview");
const [sprint, setSprint] = useState<any>(null);
const [team, setTeam] = useState<any[]>([]);
const [tasks, setTasks] = useState<any[]>([]);
const [loading, setLoading] = useState(true);
const [projects, setProjects] = useState<any[]>([]);
const [isProjectLead, setIsProjectLead] = useState(false);
useEffect(() => {
if (!authLoading && user) {
loadDashboardData();
const interval = setInterval(() => setActiveTab(activeTab), 1000);
return () => clearInterval(interval);
}
}, [user, authLoading]);
const loadDashboardData = async () => {
try {
setLoading(true);
const {
data: { session },
} = await supabase.auth.getSession();
const token = session?.access_token;
if (!token) throw new Error("No auth token");
try {
const sprintRes = await fetch(`${API_BASE}/api/gameforge/sprint`, {
headers: { Authorization: `Bearer ${token}` },
});
if (
sprintRes.ok &&
sprintRes.headers.get("content-type")?.includes("application/json")
) {
const data = await sprintRes.json();
setSprint(data);
}
} catch (err) {
// Silently ignore API errors
}
try {
const teamRes = await fetch(`${API_BASE}/api/gameforge/team`, {
headers: { Authorization: `Bearer ${token}` },
});
if (
teamRes.ok &&
teamRes.headers.get("content-type")?.includes("application/json")
) {
const data = await teamRes.json();
setTeam(Array.isArray(data) ? data : []);
}
} catch (err) {
// Silently ignore API errors
}
try {
const tasksRes = await fetch(`${API_BASE}/api/gameforge/tasks`, {
headers: { Authorization: `Bearer ${token}` },
});
if (
tasksRes.ok &&
tasksRes.headers.get("content-type")?.includes("application/json")
) {
const data = await tasksRes.json();
setTasks(Array.isArray(data) ? data : []);
}
} catch (err) {
// Silently ignore API errors
}
try {
const projectsRes = await fetch(`${API_BASE}/api/gameforge/projects`, {
headers: { Authorization: `Bearer ${token}` },
});
if (
projectsRes.ok &&
projectsRes.headers.get("content-type")?.includes("application/json")
) {
const data = await projectsRes.json();
setProjects(Array.isArray(data) ? data : []);
// Check if user is a project lead
if (data && data.some((p: any) => p.lead_id === user?.id)) {
setIsProjectLead(true);
}
}
} catch (err) {
// Silently ignore API errors
}
} catch (error) {
// Silently ignore errors
} finally {
setLoading(false);
}
};
const timeRemaining = useMemo(() => {
if (!sprint?.deadline) return null;
const now = new Date();
const deadline = new Date(sprint.deadline);
const diff = deadline.getTime() - now.getTime();
const days = Math.floor(diff / (1000 * 60 * 60 * 24));
const hours = Math.floor((diff % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
const seconds = Math.floor((diff % (1000 * 60)) / 1000);
return { days, hours, minutes, seconds };
}, [sprint]);
const tasksByStatus = {
todo: tasks.filter((t) => t.status === "todo"),
inprogress: tasks.filter((t) => t.status === "in_progress"),
done: tasks.filter((t) => t.status === "done"),
};
if (authLoading || loading) {
return <LoadingScreen message="Loading GAMEFORGE..." />;
}
if (!user) {
return (
<Layout>
<div className="min-h-screen bg-gradient-to-b from-black via-green-950/30 to-black flex items-center justify-center px-4">
<div className="max-w-md text-center space-y-6">
<h1 className="text-4xl font-bold bg-gradient-to-r from-green-300 to-emerald-300 bg-clip-text text-transparent">
GAMEFORGE Studio
</h1>
<p className="text-gray-400">Build, collaborate, ship games</p>
<Button
onClick={() => navigate("/login")}
className="w-full bg-gradient-to-r from-green-600 to-emerald-600 hover:from-green-700 hover:to-emerald-700 text-lg py-6"
>
Sign In
</Button>
</div>
</div>
</Layout>
);
}
return (
<Layout>
<div
className={`min-h-screen bg-gradient-to-b from-black to-black py-8 ${theme.fontClass}`}
style={{ backgroundImage: theme.wallpaperPattern }}
>
<div className="container mx-auto px-4 max-w-6xl space-y-8">
{sprint ? (
<>
{/* Active Sprint Header */}
<div className="space-y-4 animate-slide-down">
<h1
className={`text-5xl md:text-6xl font-bold bg-gradient-to-r ${theme.accentColor} bg-clip-text text-transparent`}
>
Mission Control
</h1>
<p className="text-gray-400 text-lg">Project: {sprint.title}</p>
{/* Countdown Timer */}
{timeRemaining && (
<Card className="bg-gradient-to-br from-green-950/40 to-emerald-950/40 border-green-500/30">
<CardContent className="p-6">
<div className="text-center space-y-4">
<p className="text-gray-400 text-sm">
Time Remaining in Sprint
</p>
<div className="grid grid-cols-4 gap-4">
<div className="text-center">
<p className="text-3xl font-bold text-green-400">
{timeRemaining.days}
</p>
<p className="text-xs text-gray-400">Days</p>
</div>
<div className="text-center">
<p className="text-3xl font-bold text-green-400">
{String(timeRemaining.hours).padStart(2, "0")}
</p>
<p className="text-xs text-gray-400">Hours</p>
</div>
<div className="text-center">
<p className="text-3xl font-bold text-green-400">
{String(timeRemaining.minutes).padStart(2, "0")}
</p>
<p className="text-xs text-gray-400">Minutes</p>
</div>
<div className="text-center">
<p className="text-3xl font-bold text-green-400">
{String(timeRemaining.seconds).padStart(2, "0")}
</p>
<p className="text-xs text-gray-400">Seconds</p>
</div>
</div>
</div>
</CardContent>
</Card>
)}
</div>
{/* Tabs */}
<Tabs
value={activeTab}
onValueChange={setActiveTab}
className="w-full"
>
<TabsList
className="grid w-full grid-cols-2 sm:grid-cols-3 md:grid-cols-5 bg-green-950/30 border border-green-500/20 p-1"
style={{ fontFamily: theme.fontFamily }}
>
<TabsTrigger value="overview">Overview</TabsTrigger>
<TabsTrigger value="scope">Scope</TabsTrigger>
<TabsTrigger value="team">Team</TabsTrigger>
<TabsTrigger value="tasks">Tasks</TabsTrigger>
<TabsTrigger value="sprints">Sprints</TabsTrigger>
</TabsList>
{/* Overview Tab */}
<TabsContent
value="overview"
className="space-y-6 animate-fade-in"
>
<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
<CardContent className="p-6 space-y-2">
<p className="text-sm text-gray-400">Sprint Phase</p>
<p className="text-3xl font-bold text-white">
{sprint.phase}
</p>
</CardContent>
</Card>
<Card className="bg-gradient-to-br from-emerald-950/40 to-emerald-900/20 border-emerald-500/20">
<CardContent className="p-6 space-y-2">
<p className="text-sm text-gray-400">Team Size</p>
<p className="text-3xl font-bold text-white">
{team.length}
</p>
</CardContent>
</Card>
<Card className="bg-gradient-to-br from-teal-950/40 to-teal-900/20 border-teal-500/20">
<CardContent className="p-6 space-y-2">
<p className="text-sm text-gray-400">Tasks Completed</p>
<p className="text-3xl font-bold text-white">
{tasksByStatus.done.length}/{tasks.length}
</p>
</CardContent>
</Card>
</div>
{/* Submit Build CTA */}
<Card className="bg-gradient-to-br from-green-600/20 to-emerald-600/20 border-green-500/40">
<CardContent className="p-8 text-center space-y-4">
<h3
className="text-2xl font-bold text-white"
style={{ fontFamily: theme.fontFamily }}
>
Ready to Ship?
</h3>
<p className="text-gray-300">
Submit your final build for evaluation
</p>
<Button
onClick={() => navigate("/gameforge/submit-build")}
className="bg-gradient-to-r from-green-600 to-emerald-600 hover:from-green-700 hover:to-emerald-700 text-lg px-8"
style={{ fontFamily: theme.fontFamily }}
>
<Send className="h-4 w-4 mr-2" />
Submit Final Build to aethex.fun
</Button>
</CardContent>
</Card>
</TabsContent>
{/* Scope Tab */}
<TabsContent
value="scope"
className="space-y-4 animate-fade-in"
>
<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
<CardHeader>
<CardTitle>The Scope Anchor (KND-001)</CardTitle>
<CardDescription>
Your north star - prevent feature creep
</CardDescription>
</CardHeader>
<CardContent>
<div className="p-6 bg-black/30 rounded-lg border border-green-500/20">
<p className="text-white leading-relaxed">
{sprint.gdd || "Game Design Document not available"}
</p>
</div>
</CardContent>
</Card>
</TabsContent>
{/* Team Tab */}
<TabsContent value="team" className="space-y-4 animate-fade-in">
<TeamWidget
members={team.map((m: any) => ({
id: m.id,
name: m.full_name,
role: m.role_title,
type: m.role === "mentor" ? "lead" : "member",
avatar: m.avatar_url,
}))}
title="My Sprint Team"
description="Forge Master + Mentees"
accentColor="green"
onMemberClick={(memberId) => {
const member = team.find((m: any) => m.id === memberId);
if (member?.username) {
navigate(`/passport/${member.username}`);
}
}}
/>
</TabsContent>
{/* Tasks Tab - Kanban */}
<TabsContent
value="tasks"
className="space-y-4 animate-fade-in"
>
<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
{/* To Do */}
<Card className="bg-gradient-to-br from-red-950/40 to-red-900/20 border-red-500/20">
<CardHeader>
<CardTitle className="text-lg">
To Do ({tasksByStatus.todo.length})
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
{tasksByStatus.todo.length === 0 ? (
<p className="text-center text-gray-400 text-sm py-4">
No tasks
</p>
) : (
tasksByStatus.todo.map((task: any) => (
<div
key={task.id}
className="p-3 bg-black/30 rounded-lg border border-red-500/20 hover:border-red-500/40 transition"
>
<p className="font-semibold text-white text-sm">
{task.title}
</p>
<p className="text-xs text-gray-400 mt-1">
{task.assigned_to?.full_name}
</p>
</div>
))
)}
</CardContent>
</Card>
{/* In Progress */}
<Card className="bg-gradient-to-br from-yellow-950/40 to-yellow-900/20 border-yellow-500/20">
<CardHeader>
<CardTitle className="text-lg">
In Progress ({tasksByStatus.inprogress.length})
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
{tasksByStatus.inprogress.length === 0 ? (
<p className="text-center text-gray-400 text-sm py-4">
No tasks
</p>
) : (
tasksByStatus.inprogress.map((task: any) => (
<div
key={task.id}
className="p-3 bg-black/30 rounded-lg border border-yellow-500/20 hover:border-yellow-500/40 transition"
>
<p className="font-semibold text-white text-sm">
{task.title}
</p>
<p className="text-xs text-gray-400 mt-1">
{task.assigned_to?.full_name}
</p>
</div>
))
)}
</CardContent>
</Card>
{/* Done */}
<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
<CardHeader>
<CardTitle className="text-lg">
Done ({tasksByStatus.done.length})
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
{tasksByStatus.done.length === 0 ? (
<p className="text-center text-gray-400 text-sm py-4">
No tasks
</p>
) : (
tasksByStatus.done.map((task: any) => (
<div
key={task.id}
className="p-3 bg-black/30 rounded-lg border border-green-500/20 hover:border-green-500/40 transition"
>
<div className="flex items-center gap-2">
<CheckCircle className="h-4 w-4 text-green-500" />
<div className="flex-1">
<p className="font-semibold text-white text-sm line-through">
{task.title}
</p>
<p className="text-xs text-gray-400 mt-1">
{task.assigned_to?.full_name}
</p>
</div>
</div>
</div>
))
)}
</CardContent>
</Card>
</div>
</TabsContent>
{/* Sprints Tab */}
<TabsContent
value="sprints"
className="space-y-4 animate-fade-in"
>
{sprint && sprint.project_id ? (
<SprintManager
projectId={sprint.project_id}
projectName={sprint.gameforge_projects?.name}
isProjectLead={isProjectLead}
onSprintJoined={() => loadDashboardData()}
/>
) : (
<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
<CardContent className="p-6 text-center">
<p className="text-gray-400">
Join a sprint to manage sprints
</p>
</CardContent>
</Card>
)}
</TabsContent>
</Tabs>
</>
) : (
<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
<CardContent className="p-12 text-center space-y-6">
<Gamepad2 className="h-12 w-12 mx-auto text-green-500 opacity-50" />
<div className="space-y-2">
<h2 className="text-2xl font-bold text-white">
Welcome to GAMEFORGE
</h2>
<p className="text-gray-400">
No active sprint. Join or create one to get started!
</p>
</div>
<div className="space-y-3">
{projects.length > 0 && (
<SprintManager
projectId={projects[0].id}
projectName={projects[0].name}
isProjectLead={projects[0].lead_id === user?.id}
onSprintJoined={() => loadDashboardData()}
/>
)}
<Button onClick={() => navigate("/gameforge")}>
Browse GAMEFORGE
</Button>
</div>
</CardContent>
</Card>
)}
</div>
</div>
</Layout>
);
}