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https://github.com/AeThex-Corporation/AeThex-OS.git
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- ModuleManager: Central tracking for installed marketplace modules - DataAnalyzerWidget: Real-time CPU/RAM/Battery/Storage widget (unlocked by Data Analyzer module) - BottomNavBar: Navigation bar for Projects/Chat/Marketplace/Settings - RootShell: Real root command execution utility - TerminalActivity: Full root shell with neofetch, sysinfo, real Linux commands - Terminal Pro module: Adds aliases (ll, la, h), command history - ArcadeActivity + SnakeGame: Pixel Arcade module unlocks retro games - fade_in/fade_out animations for smooth transitions
510 lines
21 KiB
TypeScript
510 lines
21 KiB
TypeScript
import { useState, useEffect, useMemo } from "react";
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import { useNavigate } from "react-router-dom";
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import Layout from "@/components/Layout";
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import { Button } from "@/components/ui/button";
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import { useAuth } from "@/contexts/AuthContext";
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import { useArmTheme } from "@/contexts/ArmThemeContext";
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import { supabase } from "@/lib/supabase";
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import {
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Card,
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CardContent,
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CardDescription,
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CardHeader,
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CardTitle,
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} from "@/components/ui/card";
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import { Badge } from "@/components/ui/badge";
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import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs";
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import LoadingScreen from "@/components/LoadingScreen";
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import {
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Gamepad2,
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Users,
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Clock,
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CheckCircle,
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AlertCircle,
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Rocket,
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Send,
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Home,
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} from "lucide-react";
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import { SprintWidgetComponent } from "@/components/SprintWidget";
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import { TeamWidget } from "@/components/TeamWidget";
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import SprintManager from "@/components/SprintManager";
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const API_BASE = import.meta.env.VITE_API_BASE || "";
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export default function GameForgeDashboard() {
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const navigate = useNavigate();
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const { user, loading: authLoading } = useAuth();
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const { theme } = useArmTheme();
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const [activeTab, setActiveTab] = useState("overview");
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const [sprint, setSprint] = useState<any>(null);
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const [team, setTeam] = useState<any[]>([]);
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const [tasks, setTasks] = useState<any[]>([]);
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const [loading, setLoading] = useState(true);
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const [projects, setProjects] = useState<any[]>([]);
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const [isProjectLead, setIsProjectLead] = useState(false);
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useEffect(() => {
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if (!authLoading && user) {
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loadDashboardData();
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const interval = setInterval(() => setActiveTab(activeTab), 1000);
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return () => clearInterval(interval);
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}
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}, [user, authLoading]);
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const loadDashboardData = async () => {
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try {
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setLoading(true);
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const {
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data: { session },
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} = await supabase.auth.getSession();
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const token = session?.access_token;
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if (!token) throw new Error("No auth token");
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try {
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const sprintRes = await fetch(`${API_BASE}/api/gameforge/sprint`, {
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headers: { Authorization: `Bearer ${token}` },
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});
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if (
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sprintRes.ok &&
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sprintRes.headers.get("content-type")?.includes("application/json")
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) {
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const data = await sprintRes.json();
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setSprint(data);
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}
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} catch (err) {
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// Silently ignore API errors
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}
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try {
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const teamRes = await fetch(`${API_BASE}/api/gameforge/team`, {
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headers: { Authorization: `Bearer ${token}` },
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});
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if (
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teamRes.ok &&
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teamRes.headers.get("content-type")?.includes("application/json")
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) {
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const data = await teamRes.json();
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setTeam(Array.isArray(data) ? data : []);
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}
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} catch (err) {
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// Silently ignore API errors
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}
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try {
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const tasksRes = await fetch(`${API_BASE}/api/gameforge/tasks`, {
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headers: { Authorization: `Bearer ${token}` },
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});
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if (
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tasksRes.ok &&
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tasksRes.headers.get("content-type")?.includes("application/json")
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) {
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const data = await tasksRes.json();
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setTasks(Array.isArray(data) ? data : []);
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}
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} catch (err) {
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// Silently ignore API errors
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}
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try {
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const projectsRes = await fetch(`${API_BASE}/api/gameforge/projects`, {
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headers: { Authorization: `Bearer ${token}` },
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});
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if (
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projectsRes.ok &&
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projectsRes.headers.get("content-type")?.includes("application/json")
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) {
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const data = await projectsRes.json();
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setProjects(Array.isArray(data) ? data : []);
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// Check if user is a project lead
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if (data && data.some((p: any) => p.lead_id === user?.id)) {
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setIsProjectLead(true);
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}
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}
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} catch (err) {
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// Silently ignore API errors
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}
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} catch (error) {
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// Silently ignore errors
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} finally {
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setLoading(false);
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}
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};
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const timeRemaining = useMemo(() => {
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if (!sprint?.deadline) return null;
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const now = new Date();
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const deadline = new Date(sprint.deadline);
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const diff = deadline.getTime() - now.getTime();
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const days = Math.floor(diff / (1000 * 60 * 60 * 24));
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const hours = Math.floor((diff % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
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const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
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const seconds = Math.floor((diff % (1000 * 60)) / 1000);
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return { days, hours, minutes, seconds };
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}, [sprint]);
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const tasksByStatus = {
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todo: tasks.filter((t) => t.status === "todo"),
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inprogress: tasks.filter((t) => t.status === "in_progress"),
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done: tasks.filter((t) => t.status === "done"),
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};
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if (authLoading || loading) {
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return <LoadingScreen message="Loading GAMEFORGE..." />;
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}
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if (!user) {
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return (
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<Layout>
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<div className="min-h-screen bg-gradient-to-b from-black via-green-950/30 to-black flex items-center justify-center px-4">
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<div className="max-w-md text-center space-y-6">
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<h1 className="text-4xl font-bold bg-gradient-to-r from-green-300 to-emerald-300 bg-clip-text text-transparent">
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GAMEFORGE Studio
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</h1>
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<p className="text-gray-400">Build, collaborate, ship games</p>
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<Button
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onClick={() => navigate("/login")}
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className="w-full bg-gradient-to-r from-green-600 to-emerald-600 hover:from-green-700 hover:to-emerald-700 text-lg py-6"
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>
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Sign In
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</Button>
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</div>
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</div>
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</Layout>
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);
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}
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return (
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<Layout>
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<div
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className={`min-h-screen bg-gradient-to-b from-black to-black py-8 ${theme.fontClass}`}
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style={{ backgroundImage: theme.wallpaperPattern }}
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>
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<div className="container mx-auto px-4 max-w-6xl space-y-8">
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{sprint ? (
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<>
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{/* Active Sprint Header */}
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<div className="space-y-4 animate-slide-down">
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<h1
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className={`text-5xl md:text-6xl font-bold bg-gradient-to-r ${theme.accentColor} bg-clip-text text-transparent`}
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>
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Mission Control
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</h1>
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<p className="text-gray-400 text-lg">Project: {sprint.title}</p>
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{/* Countdown Timer */}
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{timeRemaining && (
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<Card className="bg-gradient-to-br from-green-950/40 to-emerald-950/40 border-green-500/30">
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<CardContent className="p-6">
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<div className="text-center space-y-4">
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<p className="text-gray-400 text-sm">
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Time Remaining in Sprint
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</p>
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<div className="grid grid-cols-4 gap-4">
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<div className="text-center">
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<p className="text-3xl font-bold text-green-400">
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{timeRemaining.days}
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</p>
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<p className="text-xs text-gray-400">Days</p>
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</div>
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<div className="text-center">
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<p className="text-3xl font-bold text-green-400">
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{String(timeRemaining.hours).padStart(2, "0")}
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</p>
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<p className="text-xs text-gray-400">Hours</p>
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</div>
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<div className="text-center">
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<p className="text-3xl font-bold text-green-400">
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{String(timeRemaining.minutes).padStart(2, "0")}
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</p>
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<p className="text-xs text-gray-400">Minutes</p>
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</div>
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<div className="text-center">
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<p className="text-3xl font-bold text-green-400">
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{String(timeRemaining.seconds).padStart(2, "0")}
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</p>
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<p className="text-xs text-gray-400">Seconds</p>
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</div>
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</div>
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</div>
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</CardContent>
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</Card>
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)}
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</div>
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{/* Tabs */}
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<Tabs
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value={activeTab}
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onValueChange={setActiveTab}
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className="w-full"
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>
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<TabsList
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className="grid w-full grid-cols-2 sm:grid-cols-3 md:grid-cols-5 bg-green-950/30 border border-green-500/20 p-1"
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style={{ fontFamily: theme.fontFamily }}
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>
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<TabsTrigger value="overview">Overview</TabsTrigger>
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<TabsTrigger value="scope">Scope</TabsTrigger>
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<TabsTrigger value="team">Team</TabsTrigger>
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<TabsTrigger value="tasks">Tasks</TabsTrigger>
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<TabsTrigger value="sprints">Sprints</TabsTrigger>
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</TabsList>
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{/* Overview Tab */}
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<TabsContent
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value="overview"
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className="space-y-6 animate-fade-in"
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>
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<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
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<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
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<CardContent className="p-6 space-y-2">
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<p className="text-sm text-gray-400">Sprint Phase</p>
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<p className="text-3xl font-bold text-white">
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{sprint.phase}
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</p>
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</CardContent>
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</Card>
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<Card className="bg-gradient-to-br from-emerald-950/40 to-emerald-900/20 border-emerald-500/20">
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<CardContent className="p-6 space-y-2">
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<p className="text-sm text-gray-400">Team Size</p>
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<p className="text-3xl font-bold text-white">
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{team.length}
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</p>
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</CardContent>
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</Card>
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<Card className="bg-gradient-to-br from-teal-950/40 to-teal-900/20 border-teal-500/20">
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<CardContent className="p-6 space-y-2">
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<p className="text-sm text-gray-400">Tasks Completed</p>
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<p className="text-3xl font-bold text-white">
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{tasksByStatus.done.length}/{tasks.length}
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</p>
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</CardContent>
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</Card>
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</div>
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{/* Submit Build CTA */}
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<Card className="bg-gradient-to-br from-green-600/20 to-emerald-600/20 border-green-500/40">
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<CardContent className="p-8 text-center space-y-4">
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<h3
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className="text-2xl font-bold text-white"
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style={{ fontFamily: theme.fontFamily }}
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>
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Ready to Ship?
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</h3>
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<p className="text-gray-300">
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Submit your final build for evaluation
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</p>
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<Button
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onClick={() => navigate("/gameforge/submit-build")}
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className="bg-gradient-to-r from-green-600 to-emerald-600 hover:from-green-700 hover:to-emerald-700 text-lg px-8"
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style={{ fontFamily: theme.fontFamily }}
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>
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<Send className="h-4 w-4 mr-2" />
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Submit Final Build to aethex.fun
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</Button>
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</CardContent>
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</Card>
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</TabsContent>
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{/* Scope Tab */}
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<TabsContent
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value="scope"
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className="space-y-4 animate-fade-in"
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>
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<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
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<CardHeader>
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<CardTitle>The Scope Anchor (KND-001)</CardTitle>
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<CardDescription>
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Your north star - prevent feature creep
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</CardDescription>
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</CardHeader>
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<CardContent>
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<div className="p-6 bg-black/30 rounded-lg border border-green-500/20">
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<p className="text-white leading-relaxed">
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{sprint.gdd || "Game Design Document not available"}
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</p>
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</div>
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</CardContent>
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</Card>
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</TabsContent>
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{/* Team Tab */}
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<TabsContent value="team" className="space-y-4 animate-fade-in">
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<TeamWidget
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members={team.map((m: any) => ({
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id: m.id,
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name: m.full_name,
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role: m.role_title,
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type: m.role === "mentor" ? "lead" : "member",
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avatar: m.avatar_url,
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}))}
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title="My Sprint Team"
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description="Forge Master + Mentees"
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accentColor="green"
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onMemberClick={(memberId) => {
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const member = team.find((m: any) => m.id === memberId);
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if (member?.username) {
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navigate(`/passport/${member.username}`);
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}
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}}
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/>
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</TabsContent>
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{/* Tasks Tab - Kanban */}
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<TabsContent
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value="tasks"
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className="space-y-4 animate-fade-in"
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>
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<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
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{/* To Do */}
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<Card className="bg-gradient-to-br from-red-950/40 to-red-900/20 border-red-500/20">
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<CardHeader>
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<CardTitle className="text-lg">
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To Do ({tasksByStatus.todo.length})
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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{tasksByStatus.todo.length === 0 ? (
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<p className="text-center text-gray-400 text-sm py-4">
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No tasks
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</p>
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) : (
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tasksByStatus.todo.map((task: any) => (
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<div
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key={task.id}
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className="p-3 bg-black/30 rounded-lg border border-red-500/20 hover:border-red-500/40 transition"
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>
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<p className="font-semibold text-white text-sm">
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{task.title}
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</p>
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<p className="text-xs text-gray-400 mt-1">
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{task.assigned_to?.full_name}
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</p>
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</div>
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))
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)}
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</CardContent>
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</Card>
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{/* In Progress */}
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<Card className="bg-gradient-to-br from-yellow-950/40 to-yellow-900/20 border-yellow-500/20">
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<CardHeader>
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<CardTitle className="text-lg">
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In Progress ({tasksByStatus.inprogress.length})
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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{tasksByStatus.inprogress.length === 0 ? (
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<p className="text-center text-gray-400 text-sm py-4">
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No tasks
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</p>
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) : (
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tasksByStatus.inprogress.map((task: any) => (
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<div
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key={task.id}
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className="p-3 bg-black/30 rounded-lg border border-yellow-500/20 hover:border-yellow-500/40 transition"
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>
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<p className="font-semibold text-white text-sm">
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{task.title}
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</p>
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<p className="text-xs text-gray-400 mt-1">
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{task.assigned_to?.full_name}
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</p>
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</div>
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))
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)}
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</CardContent>
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</Card>
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{/* Done */}
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<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
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<CardHeader>
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<CardTitle className="text-lg">
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Done ({tasksByStatus.done.length})
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3">
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{tasksByStatus.done.length === 0 ? (
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<p className="text-center text-gray-400 text-sm py-4">
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No tasks
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</p>
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) : (
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tasksByStatus.done.map((task: any) => (
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<div
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key={task.id}
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className="p-3 bg-black/30 rounded-lg border border-green-500/20 hover:border-green-500/40 transition"
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>
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<div className="flex items-center gap-2">
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<CheckCircle className="h-4 w-4 text-green-500" />
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<div className="flex-1">
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<p className="font-semibold text-white text-sm line-through">
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{task.title}
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</p>
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<p className="text-xs text-gray-400 mt-1">
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{task.assigned_to?.full_name}
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</p>
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</div>
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</div>
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</div>
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))
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)}
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</CardContent>
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</Card>
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</div>
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</TabsContent>
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{/* Sprints Tab */}
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<TabsContent
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value="sprints"
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className="space-y-4 animate-fade-in"
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>
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{sprint && sprint.project_id ? (
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<SprintManager
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projectId={sprint.project_id}
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projectName={sprint.gameforge_projects?.name}
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isProjectLead={isProjectLead}
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onSprintJoined={() => loadDashboardData()}
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/>
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) : (
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<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
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<CardContent className="p-6 text-center">
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<p className="text-gray-400">
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Join a sprint to manage sprints
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</p>
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</CardContent>
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</Card>
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)}
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</TabsContent>
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</Tabs>
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</>
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) : (
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<Card className="bg-gradient-to-br from-green-950/40 to-green-900/20 border-green-500/20">
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<CardContent className="p-12 text-center space-y-6">
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<Gamepad2 className="h-12 w-12 mx-auto text-green-500 opacity-50" />
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<div className="space-y-2">
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<h2 className="text-2xl font-bold text-white">
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Welcome to GAMEFORGE
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</h2>
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<p className="text-gray-400">
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No active sprint. Join or create one to get started!
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</p>
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</div>
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<div className="space-y-3">
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{projects.length > 0 && (
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<SprintManager
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projectId={projects[0].id}
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projectName={projects[0].name}
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|
isProjectLead={projects[0].lead_id === user?.id}
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onSprintJoined={() => loadDashboardData()}
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/>
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)}
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<Button onClick={() => navigate("/gameforge")}>
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Browse GAMEFORGE
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</Button>
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</div>
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</CardContent>
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|
</Card>
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|
)}
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|
</div>
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|
</div>
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|
</Layout>
|
|
);
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|
}
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