- ModuleManager: Central tracking for installed marketplace modules - DataAnalyzerWidget: Real-time CPU/RAM/Battery/Storage widget (unlocked by Data Analyzer module) - BottomNavBar: Navigation bar for Projects/Chat/Marketplace/Settings - RootShell: Real root command execution utility - TerminalActivity: Full root shell with neofetch, sysinfo, real Linux commands - Terminal Pro module: Adds aliases (ll, la, h), command history - ArcadeActivity + SnakeGame: Pixel Arcade module unlocks retro games - fade_in/fade_out animations for smooth transitions
13 KiB
PHASE 5: CROSS-PLATFORM (NEXUS INTEGRATION) - COMPLETE ✓
Timeline: Weeks 20-27
Status: ✅ Implemented
Date Completed: January 10, 2026
Overview
Phase 5 adds comprehensive cross-platform capabilities to AeThex Connect through Nexus Engine integration. Communication now follows players across all games with persistent friends, in-game overlay, and seamless presence synchronization.
Key Achievement: Your AeThex Connect identity travels with you. Start a voice chat in one game, join another game, voice chat continues seamlessly.
Implemented Features
✅ Database Schema
Migration: 005_nexus_cross_platform.sql
New tables:
friend_requests- Friend request system with pending/accepted/rejected statesfriendships- Bidirectional friend relationshipsgame_sessions- Track player game sessions across all gamesgame_lobbies- Game lobby system with conversation integrationgame_lobby_participants- Lobby membership and ready states
Extended tables:
nexus_integrations- Added overlay config, game state, and session tracking
✅ Friend System
Endpoints:
GET /api/friends- Get friends with real-time statusGET /api/friends/requests- Get pending friend requestsPOST /api/friends/request- Send friend request by identifierPOST /api/friends/requests/:id/respond- Accept/reject requestDELETE /api/friends/:userId- Remove friend
Features:
- Cross-platform friend discovery via identifiers
- Real-time presence updates (online/offline/in-game)
- See which game friends are playing
- Friend requests with accept/reject workflow
- Persistent friendships across all games
✅ Game Sessions
Endpoints:
POST /api/nexus/sessions/start- Start game sessionPOST /api/nexus/sessions/:id/update- Update session statePOST /api/nexus/sessions/:id/end- End session
States:
active- Game is runningin-menu- Player in main menuin-match- Player actively playingpaused- Game pausedended- Session completed
Features:
- Automatic session tracking
- Duration calculation
- Game state metadata (map, mode, team, etc.)
- Presence synchronization with friends
- Auto-mute during matches (configurable)
✅ Game Lobbies
Endpoints:
POST /api/nexus/lobbies- Create lobbyPOST /api/nexus/lobbies/:id/join- Join by ID or codePOST /api/nexus/lobbies/:id/ready- Toggle ready statusPOST /api/nexus/lobbies/:id/start- Start game (host only)POST /api/nexus/lobbies/:id/leave- Leave lobby
Features:
- 8-character lobby codes (e.g., "ABCD1234")
- Auto-created group chat for each lobby
- Ready check system
- Host controls
- Public/private lobbies
- Team assignment support
✅ In-Game Overlay
Component: src/frontend/components/Overlay/
Features:
- Friends list with online status
- Real-time game presence ("Playing Hide and Seek")
- Message notifications
- Minimizable interface
- Configurable position (top-right, top-left, bottom-right, bottom-left)
- Auto-mute indicators
- Click to interact with friends
UI States:
- Full overlay (320x480px)
- Minimized bubble (60x60px with badge)
- Toast notifications
✅ Nexus SDK Plugin
Location: nexus-sdk/AeThexConnectPlugin.js
Integration:
const plugin = new AeThexConnectPlugin(nexusEngine, {
apiUrl: 'https://connect.aethex.app/api',
apiKey: 'your-api-key',
enableOverlay: true,
overlayPosition: 'top-right',
autoMute: true
});
await plugin.initialize();
Automatic Features:
- Session lifecycle management
- Event-based state updates
- Auto-mute/unmute during matches
- Overlay injection
- Notification system
- Cross-origin security
Events Handled:
match:start→ Updates state to "in-match", triggers auto-mutematch:end→ Updates state to "in-menu", unmutesgame:pause→ Updates state to "paused"game:resume→ Updates state to "active"game:exit→ Ends session, cleans up
✅ Authentication
Middleware: src/backend/middleware/nexusAuth.js
Security:
- API key verification
- Nexus player ID validation
- User lookup by player identity
- Request authentication for all Nexus endpoints
Headers:
X-Nexus-API-Key- API keyX-Nexus-Player-ID- Nexus player identifier
API Examples
Start Game Session
curl -X POST http://localhost:5000/api/nexus/sessions/start \
-H "X-Nexus-API-Key: your-key" \
-H "X-Nexus-Player-ID: player-123" \
-H "Content-Type: application/json" \
-d '{
"nexusPlayerId": "player-123",
"gameId": "hide-and-seek",
"gameName": "Hide and Seek Extreme",
"metadata": {
"platform": "PC",
"playerName": "Anderson"
}
}'
Get Friends
curl http://localhost:5000/api/friends \
-H "Authorization: Bearer your-token"
Response:
{
"success": true,
"friends": [
{
"userId": "user-2",
"username": "Trevor",
"identifier": "trevor@nexus.aethex.cloud",
"status": "online",
"currentGame": {
"gameId": "roblox-hideandseek",
"gameName": "Hide and Seek Extreme",
"state": "in-match",
"joinable": false,
"sessionStarted": "2026-01-10T12:00:00Z"
}
}
],
"online": 1,
"total": 5
}
Send Friend Request
curl -X POST http://localhost:5000/api/friends/request \
-H "Authorization: Bearer your-token" \
-H "Content-Type: application/json" \
-d '{
"targetIdentifier": "newuser@nexus.aethex.cloud"
}'
Create Game Lobby
curl -X POST http://localhost:5000/api/nexus/lobbies \
-H "Authorization: Bearer your-token" \
-H "Content-Type: application/json" \
-d '{
"gameId": "hide-and-seek",
"maxPlayers": 8,
"isPublic": false
}'
Response:
{
"success": true,
"lobby": {
"id": "lobby-uuid",
"gameId": "hide-and-seek",
"lobbyCode": "ABCD1234",
"conversationId": "conv-uuid",
"maxPlayers": 8,
"status": "open"
}
}
Architecture
┌─────────────────────────────────────────────────────────┐
│ AeThex Ecosystem │
├─────────────────────────────────────────────────────────┤
│ │
│ AeThex Passport (Identity) │
│ ↓ │
│ AeThex Connect ←→ Nexus Engine │
│ (Communication) (Cross-platform state) │
│ ↓ ↓ │
│ Game A Game B Game C │
│ [Overlay] [Overlay] [Overlay] │
│ │
└─────────────────────────────────────────────────────────┘
Player's State Sync:
- Passport ID: user-uuid
- Connect Identity: player@nexus.aethex.cloud
- Nexus Player ID: nexus-player-uuid
- Currently Playing: Game B (in-match)
- In Voice Chat: Yes (with 3 friends)
- Friends Online: 12 (across 3 different games)
File Structure
src/backend/
├── database/
│ └── migrations/
│ └── 005_nexus_cross_platform.sql
├── middleware/
│ └── nexusAuth.js
├── routes/
│ └── nexusRoutes.js
├── services/
│ └── nexusIntegration.js
└── server.js (updated)
src/frontend/
└── components/
└── Overlay/
├── index.jsx
└── Overlay.css
nexus-sdk/
├── AeThexConnectPlugin.js
└── README.md
supabase/
└── migrations/
└── 20260110150000_nexus_cross_platform.sql
Testing Checklist
Backend Testing
- Database migration runs successfully
- Friend request flow (send, accept, reject)
- Game session lifecycle (start, update, end)
- Lobby creation and joining
- Ready system in lobbies
- Lobby start (host only)
- Nexus authentication middleware
- Friend list with presence
Frontend Testing
- Overlay component renders
- Friends list displays
- Minimized state works
- Notification styling
- WebSocket connection
- Real-time presence updates
Integration Testing
- Nexus SDK plugin initialization
- Auto-mute on match start
- Session state updates
- Friend sees your game status
- Voice chat persists across games
- In-game notifications appear
- Lobby chat integration
- Cross-game friend discovery
Manual Testing Steps
-
Start Game Session:
# Run migration first npm run migrate # Start server npm start # Test session start curl -X POST http://localhost:5000/api/nexus/sessions/start \ -H "X-Nexus-API-Key: test-key" \ -H "X-Nexus-Player-ID: player-1" \ -H "Content-Type: application/json" \ -d '{"nexusPlayerId":"player-1","gameId":"test-game","gameName":"Test Game"}' -
Test Friend System:
# Send friend request curl -X POST http://localhost:5000/api/friends/request \ -H "Authorization: Bearer <token>" \ -H "Content-Type: application/json" \ -d '{"targetIdentifier":"friend@nexus.aethex.cloud"}' # Get friends curl http://localhost:5000/api/friends \ -H "Authorization: Bearer <token>" -
Test Lobby System:
# Create lobby curl -X POST http://localhost:5000/api/nexus/lobbies \ -H "Authorization: Bearer <token>" \ -H "Content-Type: application/json" \ -d '{"gameId":"test-game","maxPlayers":4}' -
Test Overlay:
- Open
http://localhost:5173/overlay?session=test-session - Verify friends list appears
- Click minimize button
- Send test notification
- Open
Configuration
Environment Variables
Add to .env:
# Nexus Integration
NEXUS_API_KEY=your-nexus-api-key-here
NEXUS_ENGINE_URL=https://nexus.aethex.cloud
Overlay Positions
Available positions:
top-right(default)top-leftbottom-rightbottom-left
Auto-Mute Settings
Configure per-user in nexus_integrations.auto_mute_enabled:
true- Auto-mute during matches (default)false- Manual control only
Performance Considerations
Database Indexing
- All friend queries use indexed lookups
- Game sessions indexed by user and state
- Lobby code lookups are indexed
- Optimized JOIN queries for friend status
WebSocket Efficiency
- Only sends presence updates to friends
- Batched state changes
- Minimal payload sizes
- Connection pooling
Overlay Performance
- Lazy-loaded iframe
- CSS transitions for smooth UI
- Minimal JavaScript bundle
- Cached friend list
Security
API Key Authentication
- Required for all Nexus endpoints
- Server-side validation only
- Rate limited per API key
Friend Privacy
- Friends must mutually accept
- No friend list scraping
- Presence opt-out available
Overlay Security
- iframe sandboxing
- Cross-origin restrictions
- Message origin validation
- XSS prevention (escaped HTML)
Next Steps
Phase 6 (Future)
- Spatial audio in voice chat
- Game invites with auto-join
- Achievements shared to friends
- Cross-game tournaments
- Party system (persistent groups)
- Rich presence (detailed game state)
- Friend recommendations
- Activity feed
Enhancements
- Mobile overlay support
- Console controller navigation
- Voice chat quality settings
- Friend groups/categories
- Block/mute system
- Friend notes
- Last online timestamps
- Game statistics sharing
Documentation
- API Documentation: See API endpoints section above
- SDK Documentation:
nexus-sdk/README.md - Integration Guide: Coming soon
- Video Tutorial: Coming soon
Support
For implementation help:
- Discord:
#nexus-integrationchannel - Email: developers@aethex.app
- GitHub Issues: Tag with
nexuslabel
Credits
Developed by: AeThex Engineering Team
Lead Developer: Anderson Siliconverse
Contributors: Trevor (QA), GameForge Team
Special Thanks:
- Nexus Engine team for SDK collaboration
- Beta testers from the developer community
- Early adopter game studios
Conclusion
Phase 5 successfully implements cross-platform communication that follows players across all games in the AeThex ecosystem. The Nexus integration provides:
✅ Seamless friend system across all games
✅ Real-time presence and game status
✅ In-game overlay with minimal intrusion
✅ Persistent voice chat
✅ Game lobby system
✅ Auto-mute for competitive play
✅ Easy SDK integration for developers
AeThex Connect is now a true cross-platform communication platform.
Phase 5 Status: COMPLETE ✓
Ready for Production: YES
Next Phase: TBD