- Database schema: Extended calls/call_participants tables, added turn_credentials - Backend: callService (390+ lines), 7 REST API endpoints, WebSocket signaling - Frontend: WebRTC manager utility, Call React component with full UI - Features: 1-on-1 calls, group calls, screen sharing, media controls - Security: TURN credentials with HMAC-SHA1, 24-hour TTL - Documentation: PHASE4-CALLS.md with complete setup guide - Testing: Server running successfully with all routes loaded
255 lines
6.9 KiB
Markdown
255 lines
6.9 KiB
Markdown
# Phase 4: Voice & Video Calls - Quick Reference
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## What Was Implemented
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✅ **Database Schema**
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- Extended `calls` table with WebRTC fields (type, sfu_room_id, recording_url, quality_stats)
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- Extended `call_participants` table with media state and connection quality
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- New `turn_credentials` table with auto-cleanup function
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✅ **Backend Services**
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- `callService.js` - Complete call lifecycle management (390+ lines)
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- initiateCall, answerCall, endCall
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- TURN credential generation with HMAC-SHA1
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- SFU room management (Mediasoup placeholder)
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- Media state updates
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- Call statistics and quality monitoring
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✅ **API Routes** - 7 RESTful endpoints
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- POST `/api/calls/initiate` - Start a call
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- POST `/api/calls/:id/answer` - Answer call
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- POST `/api/calls/:id/reject` - Reject call
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- POST `/api/calls/:id/end` - End call
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- PATCH `/api/calls/:id/media` - Update media state
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- GET `/api/calls/turn-credentials` - Get TURN credentials
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- GET `/api/calls/:id` - Get call details
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✅ **WebSocket Signaling**
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- call:offer, call:answer, call:ice-candidate
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- call:incoming, call:ended
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- call:participant-joined, call:participant-left
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- call:media-state-changed
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✅ **Frontend WebRTC Manager** (`utils/webrtc.js`)
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- Peer connection management
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- Local/remote stream handling
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- Audio/video controls (toggle, mute)
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- Screen sharing
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- ICE candidate exchange
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- Connection quality monitoring
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- ~550 lines of WebRTC logic
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✅ **Call React Component** (`components/Call/`)
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- Full-featured call UI with controls
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- Local and remote video display
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- Call status indicators
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- Media controls (mute, video, screen share)
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- Connection quality indicator
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- Responsive design with CSS
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✅ **Documentation**
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- PHASE4-CALLS.md - Complete technical documentation
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- API endpoint specifications
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- WebSocket event documentation
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- TURN server setup guide (Coturn)
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- Testing checklist
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- Troubleshooting guide
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## Files Created
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### Backend
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- `src/backend/database/migrations/004_voice_video_calls.sql`
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- `supabase/migrations/20260110140000_voice_video_calls.sql`
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- `src/backend/services/callService.js`
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- `src/backend/routes/callRoutes.js`
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### Backend Updated
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- `src/backend/services/socketService.js` - Added call signaling handlers
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- `src/backend/server.js` - Registered call routes
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### Frontend
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- `src/frontend/utils/webrtc.js`
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- `src/frontend/components/Call/index.jsx`
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- `src/frontend/components/Call/Call.css`
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### Documentation
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- `PHASE4-CALLS.md`
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- `.env.example` - Updated with TURN config
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## Quick Start
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### 1. Run Database Migration
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Apply the Supabase migration:
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```bash
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# Using Supabase CLI
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supabase db push
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# Or apply SQL manually in Supabase Dashboard
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# File: supabase/migrations/20260110140000_voice_video_calls.sql
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```
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### 2. Configure Environment
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Add to `.env`:
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```env
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# TURN Server Configuration
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TURN_SERVER_HOST=turn.example.com
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TURN_SERVER_PORT=3478
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TURN_SECRET=your-turn-secret-key
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TURN_TTL=86400
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```
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For local development, you can skip TURN and use public STUN servers (already configured in webrtc.js).
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### 3. Use Call Component
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```jsx
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import Call from './components/Call';
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function Chat() {
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const [inCall, setInCall] = useState(false);
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return (
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<>
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<button onClick={() => setInCall(true)}>
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Start Call
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</button>
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{inCall && (
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<Call
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socket={socket}
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conversationId={conversationId}
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participants={participants}
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onCallEnd={() => setInCall(false)}
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/>
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)}
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</>
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);
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}
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```
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## Testing Without TURN Server
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For development and testing behind the same network:
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1. **Use Public STUN servers** (already configured)
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- stun:stun.l.google.com:19302
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- stun:stun1.l.google.com:19302
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2. **Test locally** - Both users on same network work fine with STUN only
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3. **Behind NAT/Firewall** - You'll need a TURN server for production
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## Architecture
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```
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User A (Browser) User B (Browser)
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|--- HTTP: Initiate Call --------->|
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|<-- Socket: call:incoming --------|
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|--- Socket: call:offer ---------->|
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|<-- Socket: call:answer -----------|
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|<-- Socket: call:ice-candidate -->|
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|--- Socket: call:ice-candidate -->|
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|<======= WebRTC P2P Media =======>|
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| (Audio/Video Stream) |
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```
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## Media Controls API
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```javascript
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// Toggle audio
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webrtcManager.toggleAudio(false); // mute
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webrtcManager.toggleAudio(true); // unmute
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// Toggle video
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webrtcManager.toggleVideo(false); // camera off
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webrtcManager.toggleVideo(true); // camera on
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// Screen sharing
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await webrtcManager.startScreenShare();
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webrtcManager.stopScreenShare();
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// Get connection stats
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const stats = await webrtcManager.getConnectionStats(userId);
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console.log('RTT:', stats.connection.roundTripTime);
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console.log('Bitrate:', stats.connection.availableOutgoingBitrate);
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```
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## Supported Call Types
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- **Audio Call**: Voice only, ~32-64 kbps per user
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- **Video Call**: Audio + video, ~500kbps-2Mbps per user
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- **Screen Share**: Replace camera with screen capture
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## Browser Support
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- ✅ Chrome/Edge (Chromium) - Best support
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- ✅ Firefox - Full support
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- ✅ Safari - iOS 14.3+ required for WebRTC
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- ❌ IE11 - Not supported (WebRTC required)
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## Next Steps
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1. **Apply Supabase migration** for database schema
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2. **Test 1-on-1 calls** with audio and video
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3. **Configure TURN server** for production (optional for local dev)
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4. **Implement Mediasoup SFU** for efficient group calls (future)
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5. **Add call history UI** to display past calls
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## Known Limitations
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- Group calls use mesh topology (all participants connect to each other)
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- Works well for 2-5 participants
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- Bandwidth intensive for 6+ participants
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- Mediasoup SFU implementation planned for better group call performance
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- Call recording infrastructure in place but not implemented
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- No call transfer or hold features yet
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## Production Checklist
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- [ ] Set up TURN server (Coturn)
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- [ ] Configure firewall rules for TURN
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- [ ] Set TURN_SECRET environment variable
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- [ ] Test calls across different networks
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- [ ] Monitor bandwidth usage
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- [ ] Set up call quality alerts
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- [ ] Implement call analytics dashboard
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- [ ] Add error tracking (Sentry, etc.)
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## Troubleshooting
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**No audio/video**: Check browser permissions for camera/microphone
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**Connection fails**:
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- Verify both users are online
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- Check Socket.io connection
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- Test with public STUN servers first
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**Poor quality**:
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- Monitor connection quality indicator
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- Check network bandwidth
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- Reduce video resolution
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- Switch to audio-only
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**Echo/Feedback**:
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- Use headphones
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- Ensure echo cancellation is enabled
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- Check for multiple audio sources
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## Support Resources
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- Full documentation: `PHASE4-CALLS.md`
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- WebRTC docs: https://webrtc.org
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- Coturn setup: https://github.com/coturn/coturn
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- Mediasoup: https://mediasoup.org
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---
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**Phase 4 Complete!** Ready for testing and integration.
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