AeThex-Engine-Core/engine/modules/gltf/doc_classes/GLTFTexture.xml
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
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Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
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2026-02-23 05:01:56 +00:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFTexture" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
GLTFTexture represents a texture in a glTF file.
</brief_description>
<description>
</description>
<tutorials>
<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<members>
<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
</member>
<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="-1">
The index of the image associated with this texture, see [method GLTFState.get_images]. If -1, then this texture does not have an image assigned.
</member>
</members>
</class>