- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
20 lines
936 B
XML
20 lines
936 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRSpatialCapabilityConfigurationMicroQrCode" inherits="OpenXRSpatialCapabilityConfigurationBaseHeader" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Configuration header for QR code markers.
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</brief_description>
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<description>
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Configuration header for QR code markers. Pass this to [method OpenXRSpatialEntityExtension.create_spatial_context] to create a spatial context that can detect QR code markers.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_enabled_components" qualifiers="const">
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<return type="PackedInt64Array" />
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<description>
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Returns the components enabled by this configuration.
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[b]Note:[/b] Only valid after this configuration was used to create a spatial context.
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</description>
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</method>
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</methods>
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</class>
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