- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
596 B
C++
21 lines
596 B
C++
#pragma once
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#include "ConvectionKernels_ParallelMath.h"
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namespace cvtt
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{
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struct PixelBlockU8;
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struct PixelBlockS8;
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struct Options;
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}
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namespace cvtt
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{
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namespace Util
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{
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// Signed input blocks are converted into unsigned space, with the maximum value being 254
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void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]);
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void FillWeights(const Options &options, float channelWeights[4]);
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void ComputeTweakFactors(int tweak, int range, float *outFactors);
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}
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}
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