- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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**********************************************************************
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* Copyright (C) 2003-2011, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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*/
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#include "uvector.h"
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U_NAMESPACE_BEGIN
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UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UStack)
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UStack::UStack(UErrorCode &status) :
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UVector(status)
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{
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}
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UStack::UStack(int32_t initialCapacity, UErrorCode &status) :
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UVector(initialCapacity, status)
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{
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}
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UStack::UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status) :
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UVector(d, c, status)
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{
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}
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UStack::UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status) :
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UVector(d, c, initialCapacity, status)
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{
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}
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UStack::~UStack() {}
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void* UStack::pop() {
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int32_t n = size() - 1;
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void* result = nullptr;
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if (n >= 0) {
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result = orphanElementAt(n);
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}
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return result;
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}
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int32_t UStack::popi() {
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int32_t n = size() - 1;
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int32_t result = 0;
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if (n >= 0) {
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result = elementAti(n);
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removeElementAt(n);
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}
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return result;
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}
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int32_t UStack::search(void* obj) const {
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int32_t i = indexOf(obj);
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return (i >= 0) ? size() - i : i;
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}
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U_NAMESPACE_END
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