AeThex-Engine-Core/engine/thirdparty/msdfgen/core/Contour.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

34 lines
1,012 B
C++

#pragma once
#include <vector>
#include "EdgeHolder.h"
namespace msdfgen {
/// A single closed contour of a shape.
class Contour {
public:
/// The sequence of edges that make up the contour.
std::vector<EdgeHolder> edges;
/// Adds an edge to the contour.
void addEdge(const EdgeHolder &edge);
#ifdef MSDFGEN_USE_CPP11
void addEdge(EdgeHolder &&edge);
#endif
/// Creates a new edge in the contour and returns its reference.
EdgeHolder &addEdge();
/// Adjusts the bounding box to fit the contour.
void bound(double &xMin, double &yMin, double &xMax, double &yMax) const;
/// Adjusts the bounding box to fit the contour border's mitered corners.
void boundMiters(double &xMin, double &yMin, double &xMax, double &yMax, double border, double miterLimit, int polarity) const;
/// Computes the winding of the contour. Returns 1 if positive, -1 if negative.
int winding() const;
/// Reverses the sequence of edges on the contour.
void reverse();
};
}