AeThex-Engine-Core/engine/thirdparty/msdfgen/core/EdgeHolder.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

67 lines
1.4 KiB
C++

#include "EdgeHolder.h"
namespace msdfgen {
void EdgeHolder::swap(EdgeHolder &a, EdgeHolder &b) {
EdgeSegment *tmp = a.edgeSegment;
a.edgeSegment = b.edgeSegment;
b.edgeSegment = tmp;
}
EdgeHolder::EdgeHolder(const EdgeHolder &orig) : edgeSegment(orig.edgeSegment ? orig.edgeSegment->clone() : NULL) { }
#ifdef MSDFGEN_USE_CPP11
EdgeHolder::EdgeHolder(EdgeHolder &&orig) : edgeSegment(orig.edgeSegment) {
orig.edgeSegment = NULL;
}
#endif
EdgeHolder::~EdgeHolder() {
delete edgeSegment;
}
EdgeHolder &EdgeHolder::operator=(const EdgeHolder &orig) {
if (this != &orig) {
delete edgeSegment;
edgeSegment = orig.edgeSegment ? orig.edgeSegment->clone() : NULL;
}
return *this;
}
#ifdef MSDFGEN_USE_CPP11
EdgeHolder &EdgeHolder::operator=(EdgeHolder &&orig) {
if (this != &orig) {
delete edgeSegment;
edgeSegment = orig.edgeSegment;
orig.edgeSegment = NULL;
}
return *this;
}
#endif
EdgeSegment &EdgeHolder::operator*() {
return *edgeSegment;
}
const EdgeSegment &EdgeHolder::operator*() const {
return *edgeSegment;
}
EdgeSegment *EdgeHolder::operator->() {
return edgeSegment;
}
const EdgeSegment *EdgeHolder::operator->() const {
return edgeSegment;
}
EdgeHolder::operator EdgeSegment *() {
return edgeSegment;
}
EdgeHolder::operator const EdgeSegment *() const {
return edgeSegment;
}
}