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449 lines
9.8 KiB
Markdown
449 lines
9.8 KiB
Markdown
# AeThex Engine Customization Plan
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## 🎯 Mission: Transform Godot → AeThex
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This document outlines all changes needed to rebrand and customize the engine.
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---
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## Phase 1: Basic Branding (Quick Wins - 1-2 hours)
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### 1.1 Engine Identity (`engine/version.py`)
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**Current:**
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```python
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short_name = "godot"
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name = "Godot Engine"
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website = "https://godotengine.org"
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```
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**Change to:**
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```python
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short_name = "aethex"
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name = "AeThex Engine"
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website = "https://aethex.dev" # or your domain
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```
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**Impact:** Changes all version strings, window titles, splash screens
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---
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### 1.2 Visual Branding (Logo & Icons)
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**Files to replace:**
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```
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engine/icon.svg → AeThex editor icon
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engine/icon.png → PNG version
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engine/logo.svg → Main logo
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engine/logo.png → PNG version
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engine/icon_outlined.svg → Outlined variant
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engine/logo_outlined.svg → Outlined logo variant
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```
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**Required:** Create AeThex logos in SVG format (scalable)
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**Tool:** Use Inkscape, Figma, or AI generation
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**Specs:**
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- Icon: 256x256px, simple, recognizable
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- Logo: Horizontal layout, clean typography
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- Colors: Choose brand palette (2-3 colors)
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---
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### 1.3 About Dialog (`engine/editor/gui/editor_about.cpp`)
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**Line 57-59, Change:**
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```cpp
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String(U"© 2014-present ") + TTR("Godot Engine contributors") + ".\n" +
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String(U"© 2007-2014 Juan Linietsky, Ariel Manzur.\n")
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```
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**To:**
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```cpp
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String(U"© 2026-present AeThex Labs.\n") +
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String(U"Powered by Godot Engine (MIT License)\n") +
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String(U"© 2014-present Godot Engine contributors.\n")
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```
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**Why:** Legal requirement - acknowledge Godot's MIT license
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---
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### 1.4 Splash Screen (`engine/editor/splash.cpp` - if exists)
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- Replace splash image with AeThex branding
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- Update loading text
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- Customize colors
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---
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## Phase 2: Deep Customization (Week 1-2)
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### 2.1 User Interface Theme
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**Files to modify:**
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```
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engine/editor/themes/editor_theme_manager.cpp
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engine/editor/editor_themes.cpp
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```
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**Changes:**
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- Custom color scheme (brand colors)
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- Font changes (if desired)
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- Icon theme (replace Godot icons with AeThex icons)
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- Corner radius, borders, shadows
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**Strategy:** Create "AeThex Theme" as default
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---
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### 2.2 Default Settings
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**File:** `engine/editor/editor_settings.cpp`
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**Custom defaults:**
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```cpp
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// Add AeThex default settings
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "network/cloud_api_url",
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"https://api.aethex.dev", "")
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EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "aethex/enable_ai_assist",
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true, "")
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "aethex/theme",
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"aethex_dark", "")
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```
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---
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### 2.3 Welcome Screen
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**File:** `engine/editor/project_manager.cpp`
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**Add:**
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- AeThex getting started content
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- Links to AeThex docs/tutorials
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- Featured templates
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- "Create with AI" button (future)
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---
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### 2.4 Menu Items
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**File:** `engine/editor/editor_node.cpp`
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**Add custom menus:**
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```
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Menu Bar → "AeThex"
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├─ Cloud Services
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├─ AI Assistant
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├─ Marketplace
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├─ Documentation
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└─ Community
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```
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---
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## Phase 3: Unique Features (Month 1-3)
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### 3.1 AI Integration Module
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**Create:** `engine/modules/aethex_ai/`
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**Features:**
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- Code completion via Claude API
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- Asset generation
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- Bug detection
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- Documentation generation
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**Files:**
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```
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modules/aethex_ai/
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├─ SCsub
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├─ config.py
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├─ register_types.h/cpp
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├─ ai_assistant.h/cpp
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└─ ai_api_client.h/cpp
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```
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---
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### 3.2 Cloud Services Module
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**Create:** `engine/modules/aethex_cloud/`
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**Features:**
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- User authentication
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- Cloud saves
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- Multiplayer backend
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- Analytics
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- Asset delivery
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**Backend:** Separate service (Rust/Go/Node.js)
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---
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### 3.3 Enhanced Asset Pipeline
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**Modify:** `engine/editor/import/`
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**Add:**
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- AI-powered texture optimization
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- Automatic LOD generation
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- Smart compression
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- Asset tagging and search
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---
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### 3.4 Collaborative Editing
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**Create:** `engine/modules/aethex_collab/`
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**Features:**
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- Real-time scene editing (multiple users)
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- Change tracking
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- Conflict resolution
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- Chat/voice integration
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---
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## Phase 4: Platform & Export (Month 3-6)
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### 4.1 Custom Export Templates
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**Modify:** `engine/platform/*/export/`
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**Add:**
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- AeThex branding in exported games
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- Analytics SDK integration
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- Crash reporting
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- Auto-update system
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---
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### 4.2 Web Export Enhancements
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**Target:** Progressive Web Apps (PWA)
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- Service worker integration
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- Offline support
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- App manifest
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- Install prompts
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---
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## Phase 5: Ecosystem (Month 6-12)
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### 5.1 Asset Marketplace Integration
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- Browse and download from editor
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- One-click import
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- License management
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- Revenue sharing system
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### 5.2 Template Library
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- Game templates (RPG, Platformer, FPS)
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- UI kits
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- Shader packs
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- Tool presets
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### 5.3 Plugin System Extensions
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- Enhanced plugin API
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- Plugin marketplace
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- Auto-updates for plugins
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- Sandboxed execution
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---
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## Phase 6: AeThex Lang Integration ✅ COMPLETED
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### 6.1 Cross-Platform Scripting Language
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**Created:** `engine/modules/aethex_lang/`
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AeThex Lang is a unified scripting language that compiles to multiple game engines:
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- **Roblox** (Luau)
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- **UEFN/Fortnite** (Verse)
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- **Unity** (C#)
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- **Web** (JavaScript)
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- **AeThex Engine** (Native VM)
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**Module Structure:**
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```
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modules/aethex_lang/
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├── config.py # Module configuration
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├── SCsub # Build script
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├── register_types.h/cpp # Module registration
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├── aethex_script.h/cpp # Script resource class
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├── aethex_tokenizer.h/cpp # Lexer
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├── aethex_parser.h/cpp # AST parser
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├── aethex_compiler.h/cpp # Cross-platform compiler
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├── aethex_vm.h/cpp # Bytecode virtual machine
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├── editor/
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│ └── aethex_highlighter.h/cpp # Syntax highlighting
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├── export/
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│ └── aethex_exporter.h/cpp # Cross-platform export
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└── examples/
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└── cross_platform_player.aethex
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```
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### 6.2 Language Features
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**AeThex-specific keywords:**
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- `reality` - Module definition (replaces "namespace")
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- `journey` - Function that works across platforms
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- `beacon` - Signal/event declaration
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- `artifact` - Class definition
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- `notify` - Console output
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- `reveal` - Return statement
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- `sync across` - Cross-platform data sync
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- `when/otherwise` - Conditionals
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- `traverse` - For-each loop
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### 6.3 Export Targets (All Working!)
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| Target | Output File | Description |
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|--------|-------------|-------------|
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| Roblox | `.lua` | Luau scripts + .rbxlx project |
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| UEFN | `.verse` | Verse code for Fortnite Creative |
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| Unity | `.cs` | C# MonoBehaviour scripts |
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| Web | `.js` | JavaScript ES6 modules |
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### 6.4 Integration Points
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- **AeThex Studio**: Templates use AeThex Lang
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- **AeThex Forge**: Marketplace assets include .aethex scripts
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- **AeThex Launcher**: Build and deploy to all platforms
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**See:** `docs/AETHEX_LANG_INTEGRATION.md` for full documentation.
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---
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## Code Search & Replace Guide
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### Global Text Replacements (Be Careful!)
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**After testing, use find/replace:**
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```bash
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# Find all "Godot" references (case sensitive)
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grep -r "Godot" engine/ --include="*.cpp" --include="*.h" | wc -l
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# Don't blindly replace - many are in licenses/comments!
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```
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**Safe to replace:**
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- UI strings (after TTR() translation markers)
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- Window titles
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- Default project names
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- Documentation links
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**DON'T replace:**
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- License text
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- Third-party library references
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- Code identifiers (class names, etc.)
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---
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## Testing Strategy
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### After Each Phase:
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1. **Compile test** - Does it build?
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2. **Smoke test** - Does editor launch?
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3. **Feature test** - Does functionality work?
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4. **Visual test** - Does branding look right?
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5. **Regression test** - Did we break anything?
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### Test Projects:
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- 2D platformer
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- 3D first-person
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- UI-heavy application
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- Multiplayer game
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---
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## Rebranding Checklist
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- [ ] `version.py` - Engine name and version
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- [ ] Logo files (SVG + PNG)
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- [ ] About dialog copyright
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- [ ] Splash screen
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- [ ] Editor theme colors
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- [ ] Default project templates
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- [ ] Documentation URLs
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- [ ] Community links
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- [ ] Export templates branding
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- [ ] Installer/package names
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- [ ] Binary names (godot → aethex)
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- [ ] GitHub repo links
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- [ ] Bug report URLs
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---
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## Legal Considerations
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### Must Keep:
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✅ Godot MIT license in source files
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✅ Attribution to original authors
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✅ Third-party library licenses
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✅ "Powered by Godot Engine" mention
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### You Can Add:
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✅ Your own copyright for modifications
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✅ Additional licenses for your code
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✅ Trademark for "AeThex" name
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✅ Proprietary extensions (closed-source)
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---
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## Build Configuration
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### Custom Build Flags
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**Add to:** `engine/SConstruct`
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```python
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# AeThex-specific build options
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opts.Add(BoolVariable("aethex_cloud", "Enable AeThex Cloud features", True))
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opts.Add(BoolVariable("aethex_ai", "Enable AI Assistant", True))
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opts.Add(BoolVariable("aethex_telemetry", "Enable telemetry", False))
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```
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---
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## Documentation to Update
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1. **README.md** - Project description
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2. **CONTRIBUTING.md** - Contribution guidelines
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3. **Building docs** - Custom build instructions
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4. **API docs** - AeThex-specific APIs
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5. **Tutorials** - Getting started guides
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---
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## Priority Order (Solo Developer)
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### Week 1: Foundation ⭐⭐⭐
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- [ ] Change version.py
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- [ ] Create basic logo (even temporary)
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- [ ] Update about dialog
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- [ ] Test build
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### Week 2-3: Make it Yours ⭐⭐
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- [ ] Custom theme/colors
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- [ ] Update all branding text
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- [ ] Polish UI
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- [ ] First unique feature (pick easiest)
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### Month 2-3: First Unique Value ⭐
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- [ ] AI assistant OR cloud sync (pick one)
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- [ ] Enhanced export
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- [ ] Better onboarding
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### Month 4-6: Ecosystem
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- [ ] Plugin marketplace
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- [ ] Templates
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- [ ] Documentation site
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- [ ] Community tools
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---
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## Next Steps
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1. **Review this plan** - What excites you most?
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2. **Choose Phase 1 task** - Start with version.py?
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3. **Create AeThex logo** - Use AI to generate?
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4. **Make first edit** - Change the engine name!
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Ready to start making changes? Tell me which task to tackle first! 🚀
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